Pindicator:
Has 9 cities; I thought he had 17 but then I realized I was confusing him with StarDoor. he can’t have 2 capitals.
Us: 8 cities
However, a 3x whip at Dragonstone in 2 turns will give us 9…
And we can get a 2 pop whip in King’s Landing and a 3 pop whip from Valyria. Alternatively, valyria could be a worker (that’s probably for the best).
Valyria
Might as well stay on a barracks for another turn until it gets to size 6. Then a settler? or worker? (settler i think).
I think it should go up here. Somewhere.
Volantis
A lighthouse probably wasn’t the best approach here but — what else can we build? I switched to a worker because we had 1 in the queue with 2T left.
There’s also a galley with some hammers in addition to the lighthouse.
There’s a large garrison here — should we send them down to pay back OT4E for his impending aggression?
Tyrosh
Should finish the barracks and then start a worker. That’s one major production powerhouse, and it grows slowly, so we should avoid whipping it. We should farm the tiles I’ve listed, i think.
I see we settle the GG. Yeah, we should finish barracks and just build units while it grows up onto the hills.
Myr
Lighthouse is a good choice i think.
Pentos
Keeps on granary-ing.
King's Landing
Starts settler, due in 7. The workers can chop into it, I think, while on their way to the northern cows.
I think we use this to settle a city in the virgin territory up north.
Dragonstone
After some waffling, I didn’t start a settler: OT4E’s right there. No he is not going to get into a city that has 2 axes and 1 archer (with 1 more on the way).
Which spot do we pick for this settler?
Rosby
Starts a library. Was going to do a worker but I figured we should get Dragonstone out of unhappiness earlier by putting more hammers into the settler.
Overview:
Has 9 cities; I thought he had 17 but then I realized I was confusing him with StarDoor. he can’t have 2 capitals.
Us: 8 cities
However, a 3x whip at Dragonstone in 2 turns will give us 9…
And we can get a 2 pop whip in King’s Landing and a 3 pop whip from Valyria. Alternatively, valyria could be a worker (that’s probably for the best).
Valyria
Might as well stay on a barracks for another turn until it gets to size 6. Then a settler? or worker? (settler i think).
I think it should go up here. Somewhere.
Volantis
A lighthouse probably wasn’t the best approach here but — what else can we build? I switched to a worker because we had 1 in the queue with 2T left.
There’s also a galley with some hammers in addition to the lighthouse.
There’s a large garrison here — should we send them down to pay back OT4E for his impending aggression?
Tyrosh
Should finish the barracks and then start a worker. That’s one major production powerhouse, and it grows slowly, so we should avoid whipping it. We should farm the tiles I’ve listed, i think.
I see we settle the GG. Yeah, we should finish barracks and just build units while it grows up onto the hills.
Myr
Lighthouse is a good choice i think.
Pentos
Keeps on granary-ing.
King's Landing
Starts settler, due in 7. The workers can chop into it, I think, while on their way to the northern cows.
I think we use this to settle a city in the virgin territory up north.
Dragonstone
After some waffling, I didn’t start a settler: OT4E’s right there. No he is not going to get into a city that has 2 axes and 1 archer (with 1 more on the way).
Which spot do we pick for this settler?
Rosby
Starts a library. Was going to do a worker but I figured we should get Dragonstone out of unhappiness earlier by putting more hammers into the settler.
Overview: