February 6th, 2019, 05:15
(This post was last modified: February 6th, 2019, 05:23 by Settemio.)
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The brief research spell description for Syphon Life still says -10.
I have a game that crashes whenever I open the Magic screen; possibly my base power is too high, creating overflow? It's February 1425 and I have about 35 cities, many with maximum population and full Uranus' Blessing, and Life Force.
Also in that same game I cast Spell Binding once and it seems to be permanently 'recharging', I never got to cast it a second time and it has been more than 5 turns.
How are stacking discounts calculated? If I have 10 Nature + Specialist + Conjurer, my discounts for a nature summon would be 16%, 10%, and 25%, right? It seems they are not added for a total of 51% reduction, but it also seems the discount is slightly less than if they were multiplied. War Bears base cost 55 * 84% * 90% * 75% = 31.185, rounding up to 32, but in game cost is 33. Does each discount round up separately? If so, it matters which discount is applied first. In the case of War Bears, it would be better if Specialist applied first (or if Conjurer, then Specialist, then books).
February 6th, 2019, 10:27
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I think the first recharging period was 1 year, that's 12 turns. The magic screen crash used to happen when the player's research got cancelled by banishing a wizard but I already fixed that bug, so no idea, please post the save file.
Cost is multiplicative and yes, rounding is done separately as far as I remember.
February 6th, 2019, 11:17
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Oh! There are so many of these descriptions I read incorrectly the first time. Thank you for your patience in explaining these things, and for all your work on this mod!
I hope it's not too rude to complain about names here, but I really don't like "Spellserkers" as a name. Could they be called "Rage Casters" or "Ragecasters" or "Fury Casters" or "Furies"? I would also like to see "Water Elementals" renamed, possibly to "Water Spirits" but I don't really care as much, it just bugs me a little bit that all other Elementals are combat summons but Water are overland. Also, I know you had "Omniscient" open to other suggestions a long time ago - how about "Civic" or "Prosperous" to represent that the Wizard with that retort is focusing on building prosperous cities?
Attached save
CRASH.GAM (Size: 151.96 KB / Downloads: 1)
February 7th, 2019, 11:15
(This post was last modified: February 7th, 2019, 11:16 by Seravy.)
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One of your wizards (Horus) has an invalid portrait set. If that wasn't done by some editor then it's data corruption. Change it to 10 using the tweaker to fix your save (connect to the game and fix it in memory, loading and saving save files of CoM doesn't work in the tweaker), otherwise the game will likely crash as soon as that wizard casts a global enchantment.
February 7th, 2019, 13:04
(This post was last modified: February 7th, 2019, 13:27 by Settemio.)
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Interesting, thank you for finding the problem. I have not used an editor, so the data was corrupted somehow. I defeated Horus earlier but chose to be merciful and let him finish his Spell of Return; I wonder if that could be when the portrait set changed? But the Magic screen was still working until that save (or maybe 1 or 2 turns before), 20+ turns after Horus returned.
February 7th, 2019, 15:14
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Well, if you ever find a way to reliably reproduce the bug, let me know.
February 7th, 2019, 16:29
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Any idea what causes this dialogue? I imagine it could be because even though Horus is Harmonious with me, I asked him to break his alliance with the other Wizard who has even more military strength than I do; is this just a funny way of saying "I won't do that."?
February 7th, 2019, 16:48
(This post was last modified: February 7th, 2019, 16:58 by Seravy.)
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No, there should be a spell name there. What global enchantments do you/did you have?
..oh. This type of message store the parameter in a different variable from the others, ouch.
February 14th, 2019, 12:47
Posts: 13
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I have a major bug in my game. 5.54 installed over a clean 1.31 gog version. Klackons cannot build armorers guild, therefore i cant make stag beetles.
February 14th, 2019, 12:57
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That is intended. They are unlocked in 01.1406
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