Quote: Some Combat Spell animations are quite slow even with Combat Animations disabled.
This is because the FPS is now locked to a constant amount but when the spells were added it was unlimited FPS.
If you give me a list of which spells are too slow (or too fast), I'll adjust them, otherwise it'll happen only when I see the spell being cast in one of the test games.
(Combat animations only affects movement and attacking, not spells. There never was an option to disable combat spell animations, even in the original game.)
Quote: An Esc button/outside click to leave the Info Advisor screen faster is at the top of my wish list for improving UI. You get stuck there quite often.
Unfortunately, "cancel" as a possible menu result wasn't implemented into the system so I need to add it first and then specify on all other menus whether cancel is possible and what happens when it's used. It'll be added eventually but it isn't completely trivial.
Quote:One can now find Items of mediocrity without stats. Wouldn´t it be the same just finding Mana?
First time I found one, I thought that too then I realized they still give you the armor bonus if they are a Shield/Plane or Chain Mail.
I don't think any of the others cost enough to be possible to generate from the minimal budget, if they do then we should reduce their cost because items without any effect are not really worth more than a 50-100 base price.
Quote: The Wind Mage has the old Wind Walking ability with movement speed 3.
And it should. We changed the Wind Walking spell only, not the ability. I don't think we want a default 6 speed hero for 20 fame in the game, nor speed 6 Djinn or Air Ships.
Quote: The Tree of Knowledge picture looks unfinished.
Yeah might as well put it on the list of missing art, this was the best I could do at the time the spell was added. It looks weird because half of it is a resized real image while the rest were actually drawn by me. So it's a mix of proper pixel art and just random converted background.
Quote: After attacking sth and fleeing, lost regenerating units are back in the stack. Fleeing is not winning. I do not know if that’s intended.
No, that's definitely a bug.
Quote:Auto battle casts useless spells sometimes, like Elemental Armor against Guardian Spirits? I guess that´s not easy to fix..
How to handle auto is still an open discussion I think, at the moment it's set to "everything has randomized priority", not sure if that extends to spellcasting though but if yes then basically anything with a valid target has equal chance to be chosen.
Basically we need to answer the question how smart or dumb we want auto to be because too dumb is useless as a feature and too smart makes the player useless which is even worse.
Quote:Night Stalkers are now more invisible. Even if standing right in front of them, it is hard to tell where they are. Intended?
Not really, we can change the transparency ratio if we want to. I did think the Air Elementals look cool with this ratio though.
..wait, does the Night Stalker even have a proper combat sprite? as far as I remember the Ninja is just an empty blob which doesn't work so well with this sort of transparency where the actual color of the image is used instead of just plain white or whatever the original did.
PS : Unfortunately, there probably won't be an update on CoM II for the next week or so because I need to get CoM 6.05 done first. There are more than enough things to do there to require an update ASAP.