November 13th, 2009, 15:28
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Actually after reading Speakers post, I realized that scouting now is a very powerful idea. If you don't have to deal with closed borders (presuming the donut map still) it would be the perfect time to meet all the civs and not be isolated from far civs later on a la team banana from the Demo game. I'd say the discounts are a good side effect, but contact could be hugely important.
November 13th, 2009, 19:54
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I like the idea of heading out and trying to make contact with as many teams as possible. Contact with other teams is extremely important; diplomacy can work wonder, and the tech discounts are significant as well. I'll have to dig up the formula to show just how many bonus beakers you receive if everyone else knows the tech you're researching!
Here's some analysis of the Demographic bar graphs we opened up with Jowy and Yaz:
Production
Food
So what does this mean? Check it out:
Quote:(T0) Settle Athens
(T1) Athens 3/22 food, Work Boat 1/30
(T2) Athens 6/22 food, Work Boat 2/30
(T3) Athens 9/22 food, Work Boat 3/30
(T4) Athens 12/22 food, Work Boat 4/30
(T5) Athens 13/22 food, Work Boat 5/30
[They worked a high-commerce tile for one turn, probably a coastal one at 1/0/3. I have no idea why...]
(T6) Athens 16/22 food, Work Boat 6/30
(T7) Athens 19/22 food, Work Boat 7/30
(T8 ) Athens 0/24 food [SIZE 2], Work Boat 8/30
[Now they reconfigure Athens for max shields, working two forest tiles at 1/2/0 apiece]
(T9) Athens 0/24 food, Work Boat 13/30
(T10) Athens 0/24 food, Work Boat 18/30
(T11) Athens 0/24 food, Work Boat 23/30
(T12) Athens 0/24 food, Work Boat 28/30
(T13) Athens 0/24 food, Worker (?) 3/60 [Work Boat done]
[Athens reconfigured for max food again, using clam/crab resource. No proof, but worker seems like the most logical build here.]
(T14) Athens 0/24 food, Worker (?) 9/60
(T15) Athens 0/24 food, Worker (?) 15/60
(T16) Athens 0/24 food, Worker (?) 21/60
(T17) Athens 0/24 food, Worker (?) 27/60
[Athens loses 2 food/turn to pick up 2 shields/turn here. Makes no difference if they're building a worker.]
(T18 ) Athens 0/24 food, Worker (?) 33/60
(T19) Revolt to Slavery civic. Worker whip to follow next turn (?)
We know that they haven't built any extra military units, we know that they opened with a work boat, we have a good idea that they're building a worker right now, and we can infer that their capital has a clams/crabs resource along with a corn resource. (Some kind of 3/0 tile, and it would only be fair if they had the equivalent of our wheat tile.)
If Jowy isn't building a worker, expect to see Athens hit size 3 in another 1-2 turns. By watching the early bar graphs, we can stay one step ahead of this team!
November 13th, 2009, 20:45
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Sullla Wrote:We know that they haven't built any extra military units, we know that they opened with a work boat, we have a good idea that they're building a worker right now, and we can infer that their capital has a clams/crabs resource along with a corn resource. (Some kind of 3/0 tile, and it would only be fair if they had the equivalent of our wheat tile.) Impressive analysis as always! One thing I have to add is that Greece starts with hunting, so they start with a scout. They have no military whatsoever. So if we can keep Dantski as our buddy, all we have to fear is the lions, panthers, and bears. Oh my!
"There is no wealth like knowledge. No poverty like ignorance."
November 13th, 2009, 23:30
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I moved our warrior SE and performed our worker chop. I didn't end our turn, however, to be sure that you got to take a look, so feel free to end it whenever you feel like it. Dantski's warrior reappeared on the tile S-S from the deer. He is 4 tiles from our capital. He hasn't logged in yet, so he moved onto that tile last turn. I'll be afk all day tomorrow and Sunday, and am not sure if I'll have internet access or not. I am actually going to be in your neck of the woods, working.
"There is no wealth like knowledge. No poverty like ignorance."
November 14th, 2009, 09:47
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Joined: Aug 2004
Thanks. I'll point out though that you had the worker chop the wrong forest to completion! Fortunately, it didn't affect the overall plan we have going right now. Here's an overview screenshot for the readers:
I think Chamberlain goes 1E next turn; I'd like to see what's in that fog over there before moving further to the southeast. At least we spotted another gold resource, yay!
I definitely don't like Dantski's warrior coming back and poking around near our capital again. I'm going to wait to play our turn until after he does, just to make sure nothing unexpected happens. No need to take foolish risks.
There were tons of score increases this turn, but almost all of that was land points from everyone settling their capital at the beginning of the game. (For the curious, you don't get points for land until after you've controlled the territory for 20 turns. This is the rule because people were firing off Great Artist bombs on the last turn of MP games and getting tons of free points from land, which was a cheese way to win. Most MP games are decided on score - at least, the ones where no eliminations take place.) The only actual changes were athlete's capital growing to size 3. No techs dicovered, not a single military unit built anywhere in the world!
For this turn (T20), we also got the bar graphs from last turn (T19). That revealed that Jowy finished a warrior in addition to Bronze Working last turn, so apparently they were NOT building a worker before! Here's the updated Greek development thus far:
Quote:(T0) Settle Athens
(T1) Athens 3/22 food, Work Boat 1/30
(T2) Athens 6/22 food, Work Boat 2/30
(T3) Athens 9/22 food, Work Boat 3/30
(T4) Athens 12/22 food, Work Boat 4/30
(T5) Athens 13/22 food, Work Boat 5/30
[They worked a high-commerce tile for one turn, probably a coastal one at 1/0/3. I have no idea why...]
(T6) Athens 16/22 food, Work Boat 6/30
(T7) Athens 19/22 food, Work Boat 7/30
(T8 ) Athens 0/24 food [SIZE 2], Work Boat 8/30
[Now they reconfigure Athens for max shields, working two forest tiles at 1/2/0 apiece]
(T9) Athens 0/24 food, Work Boat 13/30
(T10) Athens 0/24 food, Work Boat 18/30
(T11) Athens 0/24 food, Work Boat 23/30
(T12) Athens 0/24 food, Work Boat 28/30
(T13) Athens 0/24 food, Warrior 3/15 [Work Boat done]
[Athens reconfigured for max food again, using clam/crab resource. No proof, but worker seems like the most logical build here.]
(T14) Athens 5/24 food, Warrior 4/15
(T15) Athens 10/24 food, Warrior 5/15
(T16) Athens 15/24 food, Warrior 6/15
(T17) Athens 18/24 food, Warrior 9/15
[Athens loses 2 food/turn to pick up 2 shields/turn here. Still a strange decision Did they need a warrior that badly?]
(T18 ) Athens 21/24 food, Warrior 12/15
(T19) Athens 0/26 food [SIZE 3], Worker 0/60 [Warrior done]
Revolt to Slavery civic
Color me much LESS impressed by their opening now. I don't really see the need for a warrior so badly, especially since they knew our warrior was down by our capital and they hadn't even met any other teams yet. Furthermore, with a capital at size 2 and Slavery civic, they could do an emergency whip at any point in time if needed. So... why spend 6t building a warrior, including three of them with slowed growth? I don't get it.
The good news is that we will win any early settling races with this team easily.
It also means that LiPing could not have finished The Wheel tech last turn. I honestly have no idea what the tech was; my best guess is Mysticism, but it could also be Hunting. Neither one makes much sense. At least LiPing is far away from us, so some uncertaintly in the data doesn't matter much.
November 14th, 2009, 09:54
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Here's our development plan, updated since it was last posted. I'll stick this on the first page as well.
Quote:(T15) Agriculture 8t, Gettysburg 0/22 food, Fast Worker 56/60
(T16) Agriculture 7t, Gettysburg 0/22 food, Fast Worker 0/60 [Worker #1 done], Worker #1 move 1E and chop (3t)
(T17) Agriculture 6t, Gettysburg 0/22 food, Fast Worker 4/60, Worker #1 chop (2t)
(T18) Agriculture 5t, Gettysburg 0/22 food, Fast Worker 28/60, Worker #1 move 1NE and chop (3t)
(T19) Agriculture 4t, Gettysburg 0/22 food, Fast Worker 32/60, Worker #1 chop (2t)
(T20) Agriculture 3t, Gettysburg 0/22 food, Fast Worker 36/60, Worker #1 chop (done)
(T21) Agriculture 2t, Gettysburg 0/22 food, Fast Worker 64/60, Worker #1 move 1SW and chop (done)
(T22) Agriculture 1t, Gettysburg 0/22 food, Warrior 4/15 [Worker #2 done], Worker #1 move 1E and busywork mine (4t), Worker #2 move 1SW and prechop (3t)
(T23) AH 12t, Gettysburg 3/22 food, Warrior 5/15, Worker #1 farm wheat (5t), Worker #2 farm wheat (4t)
(T24) AH 11t, Gettysburg 6/22 food, Warrior 6/15, Worker #1 farm wheat (3t), Worker #2 farm wheat (2t)
(T25) AH 10t, Gettysburg 9/22 food, Warrior 7/15, Worker #1 farm wheat (done), Worker #2 move 1NE onto forested hill
(T26) AH 9t, Gettysburg 14/22 food, Warrior 9/15, Worker #1 move S-SW onto forest, Worker #2 chop (3t)
(T27) AH 8t, Gettysburg 19/22 food, Warrior 11/15, Worker #1 chop (2t), Worker #2 chop (2t)
(T28) AH 7t, Gettysburg 2/24 food [SIZE 2], Settler 40/100 [Warrior 13/15], Worker #1 chop (done), Worker #2 chop (done)
(T29) AH 6t, Gettysburg 2/24 food, Warrior 13/15 [Settler 48/100], Worker #1 move 1E busywork mine (4t), Worker #2 move S-S-SE
(T29) AH 5t, Gettysburg 8/24 food, Settler 48/100 [Warrior #2 done], Worker #1 move 1S and chop (3t), Worker #2 move 1SW and chop (3t)
(T30) AH 4t, Gettysburg 8/24 food, Settler 56/100, Worker #1 chop (2t), Worker #2 chop (2t)
(T31) AH 3t, Gettysburg 8/24 food, Settler 104/100, Worker #1 chop (done), Worker #2 chop (done)
(T32) AH 2t, Gettysburg 8/24 food, Warrior 12/15 [Settler done], Worker #1 move 1N and mine (3t), Worker #2 move 1NW and mine (2t)
(T33) AH 1t, Gettysburg 14/24 food, Warrior 14/15, Worker #1 mine (done), Worker #2 chills (no work to be done)
(T34) AH complete, Gettysburg 20/24 food, Warrior 1/15 [Warrior done], workers move to cows and pasture (2t together)
(T35) Gettysburg size 3, cattle pasture done, city #2 founded
Let's hope that the Dantski warrior stays away from our borders and doesn't pose a threat.
November 14th, 2009, 12:09
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Dantski moved his warrior 1E. That's good, because he could have moved north and put some serious pressure on our capital.
I think I'm going to recall Chamberlain to Gettysburg; we can send him out scouting later when we build additional warriors. The dev plan doesn't call for a second warrior until T29, and a third until T34. It's simply not worth the stress of someone walking into our capital uncontested. Or, for that matter, having to divert a forest chop into an emergency warrior would be extremely wasteful as well.
We can get Chamberlain back into our borders in 3 turns, and into the capital in 5 turns. I wish Speaker were here to get his opinion, but since he's not, I'll go with my gut instinct here. And that says not to take stupid risks.
November 14th, 2009, 12:26
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Joined: Nov 2009
Quote:(T22) Agriculture 1t, Gettysburg 0/22 food, Warrior 4/15 [Worker #2 done], Worker #1 move 1E and busywork mine (4t), Worker #2 move 1SW and prechop (3t)
In this turn you are assigning a worker to "busywork" mine. Do you call it that because you're just killing a turn on something while you wait for agriculture to come in?
Quote:(T29) AH 6t, Gettysburg 2/24 food, Warrior 13/15 [Settler 48/100], Worker #1 move 1E busywork mine (4t), Worker #2 move S-S-SE
Here you do it again, I'm guessing this time it's because you've calculated the amount of overflow you'll get from the chops and don't want overkill or something? I'm wondering why you chose to mine on this turn with worker#1 instead of chop/pre-chop? Not that it's a controversial decision, just wondering your rationale.
November 14th, 2009, 19:03
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To answer your first question, yes. It's literally get in a free turn of mining or do nothing with the worker that turn. Even Fast Workers have to be next to a forest tile to be able to move into it and chop.
For your second question, it's a similar issue. Worker #1 on that turn has the option of mining or pre-chopping, and the order wouldn't ordinarily matter. However, we want to have the chops from both workers finish on the same turn, so that we can spend the minimum amount of turns possible building a settler (and thus not growing in Gettysburg). That's why both chops are timed to complete on T31 (and earlier on T28 ) - we only spend 4 turns actually building the settler!
I should thank you for bringing up the issue though, because it made me spot a slightly more optimal way to get in an extra turn of mining and avoid wasting the worker's turn on T33. No "chilling out" for our workers!
November 15th, 2009, 08:35
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Because we all know that Indians must work super hard! Maybe you could name one worker after me (I'm Indian, after all, I even live in Delhi now!)? Or you could name some units after video game characters? It might be cool to name some cities after game locations too.
Sorry if this is spam.
Civilization IV sure runs like a dream on my new computer.
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