January 15th, 2011, 06:35
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Demographics analysis: Nothing really changed. TT kept working the rice apparently, Pegasus is working the copper. Ruff finally finished Agriculture, as shown by his score increase and the average GNP of 26, not 27.
I'm guessing Pegasus is now on Pottery and TT is on The Wheel. This is what I would be researching and it matches the GNP numbers.
The only thing I can't make sense of is why rival best MFG is just 3. GNP indicates that Pegasus is working the copper, so with the wheat, city centre and copper he should have 4 hammers. Maybe he made a mistake and farmed the rice instead of the wheat.
I have to run.
January 15th, 2011, 10:45
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novice Wrote:The only thing I can't make sense of is why rival best MFG is just 3. GNP indicates that Pegasus is working the copper, so with the wheat, city centre and copper he should have 4 hammers. Maybe he made a mistake and farmed the rice instead of the wheat.
I think possibly Ruff working the copper and Pegasus working the rice could explain it, but it doesn't make much sense for Ruff to suddenly decide to delay his worker. Anyway, this can be tested by checking the crop yield graph next turn.
If our opponents are indeed making mistakes that's good news. Ad Hoc still seems to be on a Judaism run, he should discover it in two turns if I'm correct. That would also be a mistake, in my opinion. He'll be on turn 23, still not have a worker completed, and the only worker tech he'll know is The Wheel. We don't care if Judaism is taken, we'll get Christianity in due time if our plans come together.
Oh, here is an updated sandbox: http://dl.dropbox.com/u/15215428/PBEM13/...dSwordSave
I have to run.
January 15th, 2011, 10:47
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Nice work. I've been out of action today and will be tomorrow with intensive ante-natal classes!
So TT is working farmed wheat + non-farmed rice, having seen the copper. Hmmm...
Yeah what TT might do is try to negotiate beneficial settling rights. It looks like there might be room for a good 8-10 cities for each civ, so I guess we're not too bothered if he tries to over-expand in the early stages if that is to the detriment of his economy.
All this is just theoretical of course. The game moves too slowly...
January 15th, 2011, 10:52
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spacemanmf Wrote:So TT is working farmed wheat + non-farmed rice, having seen the copper. Hmmm...
Well that could make sense to grow in a certain number of turns, many of my (oh so many) micro plans worked the unfarmed rice, of course when we saw where copper was we changed those plans...
I have to run.
January 15th, 2011, 15:56
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January 15th, 2011, 16:25
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Man, you're on the ball today. In fact, everyone's on fire - ruff's played it already.
Ok, so ad hoc got his Creative land points boost to move clear (12 squares less the lake, gives 11, equivalent to 13 points).
Nice row of floodplains, giving the map some aesthetic appeal, and also an interesting city site dilemma.
January 15th, 2011, 16:28
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Interesting that ruff went SW rather than NW towards the next civ. I think both our warriors should go NW next, with Seven heading SW the turn after. For Four it depends how far he can go before returning to cover the settler, but it would be nice to head NW again.
January 15th, 2011, 16:34
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I was thinking SW-NW with Seven and W-NW with four.
I have to run.
January 15th, 2011, 16:44
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I guess Seven can go SW first if Four is going to unfog the other tiles round the floodplains on the way back, but going NW first with Four will unfog the most tiles and then next turn he can hopefully get to the coast to see what's there.
January 16th, 2011, 01:41
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Demographics analysis:
Ad Hoc got land score, as spaceman explained.
I've pretty much given up making sense of the tile yields; this turn someone has 5 hammers, so they must be working a forested hill?
Anyway, the GNP is most important, in order to track techs. It seems like Ad Hoc is still on max commerce and researching Mono, Ruff completed his worker this turn and is researching Bronze Working. One of TT/Pegasus is working min commerce, one of them is working a town. TT and Pegasus both have no pre-req bonus (we're third with a GNP of 23). So I'll pencil TT in as researching the wheel and Pegasus is probably on Hunting or Mysticism.
I have to run.
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