Posts: 3,916
Threads: 14
Joined: Feb 2011
Sweet, Pacal it is. Plus, it blocks CFC from Pacal of India. Because that would suck to have to deal with.
Lord Parkin Wrote:Key thing to consider with Sumeria: How much do we want an early Code of Laws - and more to the point, Civil Service? Bearing in mind that it's along the quickest path to Bureaucracy, which is going to be massive in a game with high maintenance and slow research.
Then again, 45 hammer early Courthouses would be really useful for early expansion... not to mention the extra EP's. Still not sure it beats the alternatives though. Sumeria without Organized is a bit meh.
Quick clarification, Ziggurats comes in with Priesthood, not Code of Laws. And they're cheaper than base Courthouses anyway. ORG Zig would be awesome, but I'd rather have the snowball of EXP.
Edit: Another reason to pick Pacal, hand-balanced maps tend to be better for happiness, meaning we can make use of the fast growth sooner. I don't like the idea of Byzantium, it paints too much of a target on our backs, and I'm not sure that not teching through Medieval era is the best long-term strategy for victory. I still like Sumeria for the techs and the Zig. Who knows, maybe the Vulture will actually scare people, even if it's a nerf on the base unit. As long as well have chariots of our own, we can deal with marauding axemen.
Posts: 7,548
Threads: 63
Joined: Dec 2005
I put a row on the spreadsheet for Civ choice
Posts: 3,916
Threads: 14
Joined: Feb 2011
Hey LP, get your computer camping ass over to CFC and put down Pacal for us
Edit: because I can't, I'm timing out. Aren't we glad we have our own forum to post and make plans on?
Posts: 3,140
Threads: 26
Joined: Feb 2009
Rationale behind my civ choices:
Mali because our greatest threat is in the early game, and skirmishers are really hard to fight in the early game.
Ottomans because they have a unique unit that is well suited for beating off a dogpile of less advanced troops at the stage before we become militarily untouchable.
Posts: 4,443
Threads: 45
Joined: Nov 2009
Pacal, seeing this is RB and our best players want a certain leader and have peaceful builder playstyles, I'd recommend that you allow them to play the type of game they are best at.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Posts: 6,126
Threads: 130
Joined: Apr 2006
T-hawk Wrote:That doesn't work, your own leader's picture isn't ever shown in-game. :neenernee I think you can see your own leader on the stats page.
No vote for leader from me - someone else can vote for me .
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Posts: 1,508
Threads: 6
Joined: Oct 2009
Go with Pacal. I haven't been contributing much but I'll definitely lurk and possibly say something now and then.
Posts: 4,416
Threads: 34
Joined: Dec 2010
Lewwyn Wrote:I would be fine with IND, I think its an undervalued trait. However EXP is simply a huge boost esp on a huge map. What happens when we lose a wonder race? Its the difference between heaven and hell. EXP is the more stable and overall civ boosting trait. But you get ahead by taking risks, right?
T-hawk Wrote:I agree with the consensus, Exp over Ind. For a city with a granary and 1.5 workers, Expansive already saved 52.5 hammers, and produced some additional production on the turn economy advantage from growing sooner. Only the hammers from producing Workers are multiplied, not the food. So it wouldn't be quite 52.5. Also, while we're perhaps more likely to get more generous happiness resources and a 4 hammer start with a hand-balanced map, it isn't at all guaranteed. We're not going to have as many cities as early on with the high maintenance and slow teching, so not as many cheap Granaries to take advantage of, and more importance on the cheap wonders.
Quicker Workers are also much less useful when you're teching so slowly that they've got little to do.
Anyway, I'll defer to the majority opinion, but I'm still not convinced that Pacal edges out Huayna for this particular map setup.
Nicolae Carpathia Wrote:Quick clarification, Ziggurats comes in with Priesthood, not Code of Laws. And they're cheaper than base Courthouses anyway. ORG Zig would be awesome, but I'd rather have the snowball of EXP. I'm aware that Ziggurats come with Priesthood. The question remains though, because COL (and more to the point CS) is something you want fairly early in a game like this anyway. Getting the option to skip a tech you're going to want to research anyway is less of a bonus than getting the option to skip a tech you otherwise wouldn't want. That's all I'm saying.
Posts: 4,416
Threads: 34
Joined: Dec 2010
Currently:
First preference:
Pacal - 12
Huayna - 6
Willem - 1
Runner up preference:
Huayna - 7
Mansa - 5
Pacal - 3
Willem - 2
Isabella - 1
Posts: 5,636
Threads: 30
Joined: Apr 2009
Lord Parkin Wrote:Currently:
First preference:
Pacal - 12
Huayna - 6
Willem - 1
Runner up preference:
Huayna - 7
Mansa - 5
Pacal - 3
Willem - 2
Isabella - 1
LP, that's a consensus. Let's move the game along, or set a deadline that's in like a few hours.
|