oh, well brick settled on a tundra deer in pb5, some time before Scooter killed him off. You wouldnt have known it, because Brick didn't really update his thread. Except Brick had to take a break, so he got Mist to take over for him. Mist posted a full report, though, including a "why the hell did you settle on the deer" post. Scooter actually razed the city, and Mist posted "Scooter did you a favor here."
Some time later I asked Brick why he settled on the deer in gchat, and his response was "I don't know, I think I was drunk."
Please don't go. The drones need you. They look up to you.
(May 16th, 2013, 04:04)zakalwe Wrote: Gonna pull a Brick there and settle on the deer.
That was during a period where I had little site involvement with school and getting married, and honestly didn't even really care about the game. I don't remember playing and settling there, my guess was either i was inebriated or playing at 3AM while half asleep, not conscious by any means. Here's the relevant Mist post that brought it to light:
Quote:Shipwreck is a crime against humanity.
If you had to settle it ( and I still struggle to find a reason for that ) why for all that's unholy did it have to be *on* the deer? The city has absolutely no food now. It'll be never able to grow much, and won't ever contribute anything of significance. Planting it on tile indicated would make it a passable filler. But still, a filler! Not one of your first bloody five cities.
For the record for reasons I can't recall I gave that game less than 0 thought as I played it, and am deeply ashamed that I played it so poorly.
But yes, you have much better reasoning for your deer plant than I did.
was that deer on a hill tile? that means you would have had to make the decision to settle there over 2 turns - one turn to move to the hill/deer tile, and then one turn to hit "S" for settle!
Please don't go. The drones need you. They look up to you.
My sentry chariot shows me that Novice's supergalley is currently out of range of Jordan. And it also shows me that he's being blockaded. Nice!
I bulbed currency, yet my GNP is lower than last turn! How does that work? I think it's because I fired four artists and put them to work in the mines instead, which is -16 GNP. The extra trade routes are not quite enough to make up for that.
I also decided that The Great Wall is worth 40 base hammers. Actually I'm having second thoughts about that already. But the extra GG points could turn out to be handy. Maybe I'll change my mind again next turn. Or maybe I'll do some failgold milking and then complete it.
Even though I just researched monarchy, I'll probably still build the pyramids if it sits unclaimed for another handful of turns. Maybe I'll run a police state, to go with my command bunker theme... So yeah, maybe those hammers in the capital should have been sunk into the mids instead, for the failgold. (If I do complete the pyramids, it will be in Djibouti.) I had the assumption earlier that everybody has stone, but that's not the case. At most one of Boldly and Novice has stone, so it should still be possible to land a late pyramids.
I randomly noticed that Boldly has alphabet now. That's useful... for me, so I can see his techs. Not sure why he would want to research it. Maybe he intends to bulb something and it was blocking the way.
Thanks for filling me in on the deer story, Brick. I can see how that particular move achieved legendary status.
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(May 17th, 2013, 17:16)SevenSpirits Wrote: I guess not, but it makes no difference in an always war game.
Yes, and I feel very silly for forgetting that.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Not much action. I revolted out of caste system and into slavery and hereditary rule. Comoros is out of revolt, and I moved my sentry chariot to gain visibility on Byte, which is Novice's new border city. His garrison isn't fearsome, although he also has two phalanxes outside the city, in range of the fort. Maybe I'll make a move just to pillage the fort. I have a second sentry chariot in the north, which will board a boat to let me keep a better watch on the seas. I'm also building a third sentry chariot for the south. Visibility is king. (The great wall can wait.)
If the pyramids remain unclaimed I will get them EOT90. Then maybe revolt into police state and vassalage. At 0% I'm now making +75 gpt, and at 100% my net expenses are -64 gpt.
The demographics aren't looking so hot at the moment.
Still, I'm making +79 gpt and Novice is apparently making +36 gpt, according to this screen:
Am I reading that correctly? I really, really suck at this C&D thing.
Here are some more graphs. I think Boldly is starting to look pretty good here. His MFG is very high, and his power likewise.
Someone also popped a great scientist. I guess that's Boldly who's about to bulb philosophy.
Not sure why he would be so eager to get into pacifism, but it would explain his alphabet research.
In more local news, Dazed settled his furs island. I have two galleys in the area, so I'm going to load up some units and see if I can do another easy snipe. I'll probably bring three horse archers and the sentry chariot.
The Novice front is quiet; he's still busy trying to break the blockade.
In the south, I completed a galley in Jordan and loaded up a worker and an archer. Next turn I'll ferry those across, and load up a settler and another archer, to be unloaded on the turn after that. Fiji will triple whip its settler next turn, with a ton of overflow into Moai.