Okay - here is a first draft at a plan for the next 8 turns.
WHERE WE STAND
It is currently T22, which we have played already (waiting for T23 to roll).
Currently we have 13/120 in the bank in Stonehenge, and 3/22 in the food box. We have 45/108 towards Agriculture, and make 10bpt. That means either 6 turns (at least 3 turns working the 3/0/1 rice) or 7 turns if we work the 1/3/0 mine. There is a chop coming in towards Stonehenge
Technotronic is chopping the forest E-SE of Ladies Night, and Ya Kid K is on the tile SE of Ladies Night, and finished the chop of that tile this turn (T22).
THOUGHTS AND PRIORITIES
1) Henge ASAP
2) If we're building 2 warriors, it makes sense for us to get them out as early as possible, given that we don't delay Henge.
3) Ideally, it would be nice to make it up to size 2 on the turn that we finish Henge, so that we can immediately start on a worker / settler.
PLAN #1
T23: 4/22 in box, 49/120 in Henge, 55/108 in Agri, swap to warrior, work rice. Technotronic chops, YKK E, chop, chop finishes.
T24: 7/22 in box, 49/120 in Henge, warrior done with 6 hammers overflow, 66/108 in Agri. Build another warrior and continue to work the rice. Both workers 1N and chop.
T25: 10/22 in box, 49/120 in Henge, 7/15 in warrior, 77/108 in Agri. Continue to build warrior and work rice. Technotronic finishes chop, YKK 1N and chop.
T26: 13/22 in box, warrior finished with 13 hammers overflow, 49/120 in Henge. Swap back to Henge but continue to work rice. YKK chops, Technotronic 1N and finishes chop.
T27: 16/22 in box, 100/120 in Henge, 99/108 in Agri, due in 1. Continue on Henge / swap to rice. Both workers 1W and chop.
T28: 19/22 in box, 101/120 in Henge, Agri done. YKK finishes chop, Technotronic 1N and starts farm.
T29: Stonehenge done, Ladies Night to size 2 and 0/24. YKK 1N and farms. LN swaps to settler? with 8h overflow and 6f-hpt. Revolt to Slavery
T30: Workers finish the rice farm. Settler at 14/100 and now at 8f-hpt. We would complete the settler naturally on T41, or we could put 1 chop in and whip it on T36 (finishing on T37, and that is including 1t of anarchy for revolting)
IMPORTANT QUESTIONS:
1) I worked the rice 2 extra turns so that we could grow to size 2 the turn we complete Stonehenge. If we want, we can work our 1/3/0 mine for those turns - it does not speed up Henge (which is due based on the chops), but would give us more overflow into whatever we build next.
2) Next tech after Agri? I can make cases for Hunting, AH or even The Wheel (after T30 we have 4 forests left in the BFC so other than farming, our 2 workers are kinda bored
3) Are 2 warriors enough to go onto a settler? Do we need a 3rd or even more?