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SG1 - Anyone still want to get better at Civ4?

bump *sigh*
"You want to take my city of Troll%ng? Go ahead and try."
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Alright TT I've got my turn under control. In the interest of helping this move faster (and perhaps end sooner) I played 30 turns with the intent of taking down Justinian.

I had a quick look at the demographics before I started, and I noticed we didn't have Shaka's graphs. This wouldn't be a problem with the massive EP advantage we have over the AI and this was soon corrected.

T336 - Steam Power completed with multiple coal resources popping up within our territory. Looking at the tech tree we didn't have too many options if we wanted to avoid Scientific Method and obsoleting our monasteries. I figured the easiest way for us to win this game would likely be a domination victory. We were currently in a position where we could get Military Tradition for cavalry really soon, and seeing how Justinian only had longbows and macemen I thought this was our time to conquer! First things first we need Music so I went ahead and picked that next.

I also noticed we could upgrade our macemen to rifles for 200g a pop. I made the most of the money from being in a golden age to upgrade our macemen (and other melee units) to rifles after they had been assigned the city raider promotion. Running research at 0% to generate this gold was still going to land us Music in 3 turns.

T337 - Sadly our golden age ended and we were hit with the harsh reality of ordinary performance. Actually since all the good work we put in earlier in the game this was still significantly better than any of the AIs. I found a great merchant hiding in our capital. Not sure what the intentions were for him, but I put him in a caravel and sent him off to Rome for gold.

T339 - In comes Music and I set research to Military Tradition. An election for the Apostolic Palace came up but it was obvious we were going to win that one.

T340 - Sure enough we were elected and our dear friend (and soon to be victim) Justinian voted for us.

T341 - Finally our military was on par with our research and our power graph was just about equal if not a tad better than Justinian's. With more units being produced it wouldn't be long before I felt comfortable attacking, and I had also decided to go after Steel next to upgrade our 15 odd hwachas to cannons for maximum devastation.

T345 - Military Tradition finishes and Steel is only 3 turns off.

T346 - The Statue of Liberty completes to give free specialists in all cities. I probably didn't do a very good job assigning them since at this stage I was too focused on preparing for our war.

T347 - The great merchant lands in Rome and I cash him in for 2850g. At this point I also found a great prophet hiding in Amsterdam and I burn him for another golden age.

T348 - Steel came in and I was wondering what to put next. I noticed there were quite a few custom houses built with practically no foreign trade routes. I decided we should get Astronomy to allow for routes to be made intercontinental. I finished upgrading our hwachas to cannons. hammer

T352 - Another great prophet was born and I saved him for the next golden age. Don't think we would get too much from a shrine and we certainly didn't need Theology.

T353 - Our EP spending was so superior we can currently see what everyone is researching.

T354 - Astronomy in, Assembly Line next.

[Image: civ4screenshot0000low.jpg]

With our forces in place I declared war on Justinian. I decided to spread our stack to take his three border cities before they converge again to move north up the continent.

T355 - Finally JC converts to Confucianism. All it took was converting everyone of his cities to our religion...

T356 -

[Image: civ4screenshot0003low.jpg]

After bombarding Iconium's defenses last turn I suicided two cannons against the city to take it at no further losses.

[Image: civ4screenshot0006low.jpg]

I used one of our spies to put Thracian into revolt to remove cultural defense. Suiciding one cannon was enough to take the city at no further losses as well.

T357 - Another AP vote occurred and our second golden age ended.

[Image: civ4screenshot0007low.jpg]

I took Angora this turn but I did lose one of our rifles to an 85% battle. Up until this point we were doing really well (hadn't lost any of the 80%+ battles).

T358 - Justinian sent essentially her entire army against Angora to take it back. Unfortunately he just had the numbers and was able to reclaim it. However it just meant that he lost again the very next turn. Looking at our power graphs, Justinian was starting to look like he was in a whole world of trouble. Additionally we also spawned a great spy and a great general this turn. I used the spy and our previous prophet to start another golden age, and I put our general into Ivory Towers for the +2XP from here on out (it's been on unit production this whole time).

T359 - Justinian completed the Spiral Minaret this turn. Taking it will no doubt be nice for our focus on religious buildings earlier in the game. Things were starting to get a little out of hand happiness-wise since we were attacking our brothers and sisters of the faith. I whacked the cultural slider up to 30% to squash all unhappiness. I don't think this war will last too long anyway with our sheer technological advantage.

T361 - Assembly Line --> Scientific Method. I put this off for as long as I could but there is just nothing else to research that would be worthwhile. We hadn't built the Colossus in the end so the ramifications for getting this tech shouldn't be too harsh on us.

T363 - Forgot to take screenshots but I suicided 3 cannons on Trebizond and took the city with no further losses. We have no reached a bit of a choke point where it is safe to bring up our defending units since we are hardly vulnerable anymore of potentially being attacked at several cities.

T364 - Scientific Method --> Physics. JC is going after Communism so we should get the free great scientist for this tech. There is also plenty of oil nearby, although we lack the knowledge for building rigs. Amongst all the carnage Justinian finally lands a great general. It runs up north, perhaps to be planted in his capital.

T365 -

[Image: civ4screenshot0009low.jpg]

My 30 turns are up and everything is staged for further advancements up Justinian's territory. I have also been building galleons for transporting our troops overseas to our next target, perhaps Shaka. I figure we should aim for domination and will need another victim to meet the requirements. I just realised I haven't done anything about putting together a Globe Theatre City, so maybe the next player should look at that.

Well apologies for taking awhile to get this turnset done. The next player should look forward to destroying Justinian once and for good. I found it quite easy to play 30 turns under these conditions so perhaps the next person should as well. Thanks for reading. =)
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rightwo , i'll play soon.
"You want to take my city of Troll%ng? Go ahead and try."
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OK guys I've done my set. No pics as I was a little rushed.

Basic summary:

I took all of Justinian's mainland cities left to conquer (Nicomedia, Adrianople, Constantinople, Thessalonica, Nicaea and Antioch) with the loss of only 2 rifles at 95% odds.

I have continued the theme of Copper Central as our military city. It now has the Heroic Epic, a second GG instructor and is now building West Point for some seriously high promo units (at least triple). It also has the benefit of The Pentagon which was built in Ivory Towers.

Angora is now our Globe Theatre city, with nearly all farmland for a big surplus. We just need to spend 2 turns in revolt for Nationhood at some point to use it properly. Bureaucracy is now past its time I think.

Forbidden Palace was built in Amsterdam to lower the maintenance there.

I have a settler ready to settle our National Park city next turn, with tonnes of workers already starting to preserve the many forests over there. All witty names welcome!

Research wise, I finished Physics, then completed Fascism (for another GG - medic cavalry), Biology (helped by Physics GS) and have 1 turn left on Railroad.

After taking Justinian's last mainland city, I made peace as we don't have a navy worth its salt to continue with the War Weariness. We got all his gold, Theology and a map.

So my recommendations for the next guy:

1) Revolt to Nationhood and get drafting Angora as soon as possible.
2) Settle NP city and keep preserving those forests.
3) Once forests preserved, use worker train to build a railroad through the mainland.
4) Use CC to build us some high level infantry and cavalry
5) Build our navy up using Drydocks to give top notch Galleons.
6) Get ready to kick some major arse!
"You want to take my city of Troll%ng? Go ahead and try."
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Got it. I'll play tonight.
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The win is close now!

I meant to play 30 turns... but accidentally hit enter one more time. Sorry. I didn't move anything though, whoever is next will be at the beginning of a turn rather than the end.

Let's see, what happened. Short version: building an army, railroading, Justinian and our happiness woes are gone.

Long version:

386 - Founded our National Park city and named it Forest Gump.

390 - Combustion is in. We have plenty of oil scattered across our lands, and a nice desert one that won't take destroying any mature cottages to improve.

391 - Switch to nationhood. Let's see Angora when I start drafting it:

[Image: angoradrafting.JPG]
Drafting infantry takes 2 pop so I didn't draft every single turn. But often enough. I also love that unhappiness for 44 turns penalty, go globe theater!

394 - Oil improved. Transports and destroyers are queued up in almost every mature coastal city.

398 - G Spy (from finishing communism first) is born in Amsterdam. Save it for a Golden Age or something, we already have sight into lots of enemies cities, we're killin' 'em with eps.

399 - War!

[Image: 399war%21.JPG]

Lots of 'we yearn to join the motherland' unhappiness and war weariness comes back. I'll try to make it a short war.

404 - Refrigeration comes in. Another +1 movement for our boats.

409 - I've killed the three Justinian cities I saw. Of course I didn't check thoroughly and he has another one above Japanese lands!

[Image: 409argh.JPG]

It'll be easy to kill but it takes a couple turns of loading boats and sailing over there.

412 - Justinian is gone and our unhappiness problems go away. We've added 4 cities to our empire (I deleted that last one that would've gone up against Toku's holy city culture.)

413 - Great Engineer is born (and is still sitting) in Utrecht and I leave him for the next player. He can found a couple corporations but I think we might be better served going state property to control maintenance costs of our sprawling empire.

Where to go from here:
-Continue building railroads, undoing Justinians weedy improvements around upper continent. There is a long railroad connecting our furthest flung cities but I haven't railroaded all the mines to add a hammer yet.
-A sizable stack of infantry and cannon is in the NW of our continent by Thessalonica. Also nearby are a few destroyers and about 7 transports. Opponent militaries are still fielding grenadiers and muskets (at least Toku was).
-I've started a sentry net on the water of sorts of destroyers. Our navy has gone from bottom of the pile to world class over my turnset.

Let's finish this one up with style!
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Gots it, will play tomorrow.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Quick Question: While in Universal Sufferage, does the rushbuy benefit from the hammer multipliers of factories and forges?

Tokugawa decided to annex Egypt, and so he has a large stack of cannons isolated from his mainland in Alexandria. I am tempted to jump him immediately. What say ye? A war with Toku will put us over the Dom limit quite handily with approximately 70%/70%
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I am up for a war with Toku, its against Agg/Prot but it would win us the game via domination.

If you have the stack in place to do it, feel free to go for it.
"You want to take my city of Troll%ng? Go ahead and try."
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Sareln Wrote:Quick Question: While in Universal Sufferage, does the rushbuy benefit from the hammer multipliers of factories and forges?

No. Whipping does but cash rushing does not. Kremlin does work for both.
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