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(April 14th, 2017, 03:41)Tomsod Wrote: Hello I.L.S.,
I compiled your tweaker for my linux and it is really great, but I had to squash a couple of bugs before it worked properly for me. Here's a diff:
https://pastebin.com/PumnfhSR
These are basically some things you forgot to add that influence struct size, at least for g++. Hope this helps.
Those look like good fixes. Thanks!
I'll integrate them into the code base when I get around to it.
--I like ILSe
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Hey, I.L.S! This tweaker you have made is awesome! Do you have any sort of patreon or something set up for donations? This kind of effort should be rewarded somehow, I'm having WAY too much fun with this tweaker, lol. Awesome job!
Posts: 973
Threads: 20
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Thank you togetthatpatch
And no, nothing for donations. I prefer to keep it just free.
--I like ILSe
October 19th, 2017, 23:42
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MoM is probably my favorite game of all time. This tool is excellent in finding new ways to play an old favorite.
Question: is there a way to mass paint a remove roads type of action? I ask this because the Tweaker has filled all of Myrror with roads. The entire plane and a good portion of Arcanus as well.
October 20th, 2017, 01:46
Posts: 973
Threads: 20
Joined: Oct 2010
(October 19th, 2017, 23:42)Azzie Wrote: MoM is probably my favorite game of all time. This tool is excellent in finding new ways to play an old favorite.
Question: is there a way to mass paint a remove roads type of action? I ask this because the Tweaker has filled all of Myrror with roads. The entire plane and a good portion of Arcanus as well.
Hi Azzie,
The Tweaker doesn't create roads on its own.
It only has an interface so that you can manually change the roads in 1 tile at a time.
So sorry, no mass painting with roads.
--I like ILSe
October 20th, 2017, 13:46
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(October 20th, 2017, 01:46)I like Serena Wrote: (October 19th, 2017, 23:42)Azzie Wrote: MoM is probably my favorite game of all time. This tool is excellent in finding new ways to play an old favorite.
Question: is there a way to mass paint a remove roads type of action? I ask this because the Tweaker has filled all of Myrror with roads. The entire plane and a good portion of Arcanus as well.
Hi Azzie,
The Tweaker doesn't create roads on its own.
It only has an interface so that you can manually change the roads in 1 tile at a time.
So sorry, no mass painting with roads.
Huh, well I'm at a loss. I guess I'm out of luck with the tweaker then. Is there any incompatibilities? Such as not for use with Insecticide 1.40n, or unofficial 1.50Final?
Everytime I use the tweaker for any reason, it corrupts map data writing a road, volcano for any number of players, possibly an enchanted road, and just recently corruption. I know it is the fault of the Tweaker because I can create a new game, save it, use schlechtj's save game editor to view an overlay that will show cell data for roads and everythin will appear as 0. I can start game, load save, open tweaker and connect to wizards.exe and do nothing with it. However if I save the game, use the editor to view that same overlay then a large portion of the map for Myrror will have a random value of 2 to 255.
If I then load that save and use Tweaker (which may or may not cause more problems) and go to this area I will now find a disturbing web or roads. The value for these areas will randomly have road, volcano for player you through 4, and enchanted road.
The very first time I tried using this, the unit I was moving suddenly started travelling across the whole map just to move one space north west whereas before I ever used this, it travelled the same area normally.
Recently I started a new game to look at setup customization, which did nothing LOL... except upon saving and reviewing the overlay, it now added corruption as an additonal cell modification in addition to those above.
December 9th, 2017, 17:23
Posts: 175
Threads: 1
Joined: Nov 2017
Hi.
I've been trying to add some of my own artwork into the game with the tweaker. Now, I think I understand the steps involved (open an LBX set, pick the to be replaced image out of the set, select the new image at the bottom, and finally, 'replace in LBX.'
That works, and portraits and such get changed fine. But something goes wrong with images like the 'research finished' animation (wizlab). For one, the transparency doesn't get saved (background is white) even though I save it as PNG or GIF with transparency, and second, if I just test something without transparency at all, the colours become all messed up, even though I've been using the exact same colour palette as the original image. Not just a slight adjustment, the entire image becomes random noise.
Obviously I'm missing something. Does anyone know what it might be?
December 9th, 2017, 17:37
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Did you set the image to 256 colors and load the matching palette?
The tweaker might try to apply a palette for you, but that..only works for certain images, not for others. The research complete screen in particular used a different palette from most other screens in the game if I remember well so it's likely not going to work.
Also, while not many, there are some images the tweaker cannot change because doing so causes the game to crash or the palette always ends up wrong even if it was correct in the image. I've only encountered these problems once each so they are not frequent : I couldn't change the ground under cities for my new city enchantment (crash, the image is imported wrong), and I couldn't replace the save/load screen background (palette problem).
@Azzie The Tweaker is not fully compatible with the 1.5x patches. Data positioned after the units in save files generally has problems because the 1.5x patch extends the number of units to 2000. Not sure but I think that was the only major file format change that could affect it. Would be nice if we could get an option to handle that.
December 9th, 2017, 17:50
(This post was last modified: December 9th, 2017, 18:03 by Kaiku.)
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Yeah, I mimicked the settings to be the same as the images out of the anime pack. I just tested and can actually edit those fine - probably even erase them and draw from scratch, which would be a solution.
But when I extract the original images from the wizlab LBX and edit those, they don't work right, even if I don't make any changes at all. Most have this transparent bar on the right, which becomes white.
September 29th, 2018, 21:25
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Joined: Sep 2018
I just downloaded the tweaker and I'm not getting any results. I think I'm not doing it right. is there a post with some "how to"?
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