What about cities only? Bases, airports and ports revert to neutral.
Advance Wars by Web Games
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(June 13th, 2016, 09:28)ipecac Wrote: What about cities only? Bases, airports and ports revert to neutral. Wouldn't it be better to have this the other way around? Capturing someone's HQ means that on many or most maps you'll necessarily have infantry near one of their factories. Giving control over only production facilities means players won't get a huge cash infusion and will have to spend time producing more foot soldiers in order to scramble for the much more numerous cities. (June 13th, 2016, 12:02)Bobchillingworth Wrote:(June 13th, 2016, 09:28)ipecac Wrote: What about cities only? Bases, airports and ports revert to neutral. That's not a bad idea. I was talking to Commodore on chat about this and came to a similar conclusion, there would have to be a line between resource-producing and resource-using properties.
I also like that idea; it gives you an immediate significant advantage, but you'll have to spread about the same funding across a greater number of bases, and the other guys can still put pressure on you by concentrating their fire.
(June 12th, 2016, 21:14)Bobchillingworth Wrote: Actually, anyone up for an RB vs. AWBW vets game? 3 vs. 3, or even 4 v 4. This sounds fun...just need to find a good 3v3 map.
Cool- Brick, Ipecac, CH, Commodore- one of you guys want to round out the RB team? Then we can wait for AWBW to field theirs & decide on a map.
Sweet
![]() Xmo, let us know when you've put your posse together ![]() Some maps to consider: 3 vs. 3 Specialist Strike
Expanded Confluence
Towers of Midnight
Or if none of those appeal, we could always just make one ourselves. (June 13th, 2016, 17:18)Bobchillingworth Wrote: Some maps to consider:Looks cool, but it's pretty large, and much of the space won't factor in to the battle; that means a lot of time spent capturing cities and ferrying units around with Landers. The fronts where the teams battle are pretty small and disconnected too. Quote:Expanded ConfluenceAlso very large, and I'm not a fan of having to use Landers to get around. It's also got some balance issues - the north team has easy access to five neutral bases on the islands and can contest a sixth, while the south team can only get three or four. I don't think playing with the suggested stipulations (Fog + all naval/air banned except for transports) would help with that. Quote:Towers of MidnightCool map, but I don't know how it'll play out in a team game. Assuming it's AB/CI/TG vs JS/PC/PL, it might turn into a race to eliminate AB and JS? Some other maps that might be good: Clean Swipe: It's a manageably small map that allows teammates to support each other during the fighting. It might get a little crowded, and the funding's a little low for the number of bases. Could always run it with higher funding. River Valley:
Yeah, I had considered suggesting Clean Sweep, but rejected it because there's only one non-factory base & the center guys are going to take a while making themselves relevant, while the players on both sides can be skirmishing by Day 2.
I totally missed River Valley though while searching through the archives- that's one cool looking map ![]() I'm guessing Rockets are a necessary lab unit to prevent OS / BM getting base-locked? Although it's kind of a long trek to get them into position, so perhaps not necessary. |