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Dare you enter the Whizzard's Realm? Magic and Mysteries abide.

No objections to a map trade. They owe us lol.

Also, a lib may be better than a courthouse. What are our civics again? Can we go OR and pop some missionaries?
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HR/beuro/slavery/merc/paci

We don't actually need OR to pop missionaries - we have monasteries in the 3 cities that have Hindu (a little miffed we haven't had any more free spreads actually) so only would benefit those we spread it to. Perhaps the cap should have gone for one or baradur, but with the massive expansion I thought more defensive units would be safer, and the cap could do with the extra 3 happy a market gives shortly.

The religious civic does need to be considered. Paci v OR is cost neutral with the higher cost offset by the unit costs, although will increase as time goes on. Currently we aren't building many buildings that would get a bonus (just the market this turn) although that may change soon. I think for a round of building builds with the rep swap it might be nice, difficult to predict now really.

I went courthouse because it isn't making many hammers and the courthouse with the 100% boost builds in like half the time.


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No map trade. No worries. They settled but we had vision on most available map spots where we should have seen their culture. Only tile they could have settled on that we could not have seen from here or where the work boat was was 22 of the 5 marked tile. I think that would be an unlikely settle for them.

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Lot's of people out of borders so we are loosing a little money a turn currently. Gonna get better next turn. Tower and Isengard whipped settlers. Looking at gold city this turn, then the unexplored island and cow/corn next. Growing Baradur this turn, we should be able to get growth most turns following this from the other cities too. SM is the only city I am not sure what to do with. It won't reach whipping ability in the next few turns so maybe we should get something else. Not sure what though. This is also because with the whipping the tech rate has dropped off somewhat. It should improve quickly, although maybe not enough for constitution a turn quicker (we would need to get it in 6 not 8) so perhaps an earlier swap for serf/OR before getting a rep/slav/OR swap? Messed up a little on the longbow movements. Not gonna be one to cover the Isengard settler but we can make sure there is nothing to threaten the silver site before we land there and give it the gold longbow which we can replace quicker.

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Demos not too shabby, we are quite small currently.

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Unexplored island. Lots of copper which is nice. No obvious food. I am expecting a mediocre source on the tundra tile. I was gonna land the settler/worker pair on the hill as from there they can settle any tile. I do not really want to settle a grass copper to give the city the crab, worst happens we can use the baray small food surplus to run the coppers and another tile. Small but powerful city.
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Yay, copper, we'll need it for the SoL. Could there be fish to the south? Or is that ruled out by the defogging performed by our explorer along the arctic route?

And I definitely want to settle onto the hill to dissuade any boating shenanigans.
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(October 4th, 2016, 05:37)Nicolae Carpathia Wrote: Yay, copper, we'll need it for the SoL. Could there be fish to the south? Or is that ruled out by the defogging performed by our explorer along the arctic route?

And I definitely want to settle onto the hill to dissuade any boating shenanigans.

Could be seafood, the mountains have prevented any southern defogging. But the hill will give us all the info that we need to make that decision and settle the turn after. There is currently no defender as they don't have a city to make a galleon there, that will be sorted in 5-10 turns.


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Nice to see that copper island, hopefully there's some food in the fog. With a workshop on the grassland and mines on all of the copper, there's a lot of base hammers to build ships from, though they'll need to be forted up into the more relevant middle seas.
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Weirdly the game keeps crashing for me if I try to take a screenshot. So I let the turn roll, I had played it.

Copper island has another copper on the tundra, so flat grass/plains/tundra coppers, 1 grassland, a peak and the tundra hill we settled. 1 crab beneath the island. Will whip a workboat there then grow on the coppers. Quite right will be decent at a small size. Will be a nice city overall.

I decided to get 2 instant missionaries last turn from the cap and baradur. We need to start spreading to use our AP effectively.

With the turn roll and the settles, I think we will be able to reach constitution in 4 turns. So I won't do a civic swap now. With that in mind, I think a spam of missionaries now to get religion in as many places as possible to get OR bonuses at the swap. So I think I will use the 2 missionaries to convert Isenguard and the banana/horse city and then build more missionaries in tower/bara/isenguard.

UU whips a settler for the HE spot this turn, and SM can get one before next swap for the west silver island.

I landed the longbow on the RMOG island. We will be able to lock him out in a few more turns. That could be a really powerful play there.

This time I haven't finished, but will go back with more time later. Need to do some calcs re funds to reach consti in 4.
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Agreed, letting the core regrow on missionaries sounds good after that last batch of whips. On the topic of the RMOG island, sounds good. Which tile will the city be founded on, the one marked city that contests both fish? I was a bit skeptical at the time, but maybe it's a good thing they didn't trade maps smile
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Ok I cannot work posting in this new mode re spoilers/screenshots. 

Link to images 
http://imgur.com/a/aPhOl

Demos are decent. Need to reduce sci intake to make sure we have enough for 3 turns of max output. It is more economical to save gold now than when tower is larger.

Tower gets another GP next turn. 40% GE, 40% GP 15% artist 5% Scientist. What do we do with each? A scientist should probably bulb edu for almost the whole tech. Artist should be kept for a GA (Or bomb that silver city? LOL) GP I would just get the holy building. It's worth 5gpt now, along with 4 hammers from the AP. Will only get better shortly. GE I am torn between saving or using on the spiral. I think I would want to get the spiral minuret ASAP. Its worth 12gpt now, and would quickly become very nice. 

Lots of workboat whipping, workers getting the new cities up etc. Worker on western silver island will road so we get silver access ASAP. Just got gold access. I know SM looks ugly, but there will be another farm nt and it will be whipped shortly. 

So found on RMOG silver island next turn, UU settler to the east of tower in 3 turns, and other silver island in about 6 turns. 

We do need the courthouses soon. Costs are getting a little gnarly.
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Sounds good. Agree that we need courthouses now, especially in outlying cities. Getting the eastern silver city down is an incredibly coup and will keep us safe for a long time.

Also, if we're working ugly grass tiles, can we work ugly hill tiles instead just in case they hit the threshold for forge +25% hammers?

I'm inclined to think that the GE is worth saving. Statue of Liberty is so powerful on this map, and it will be heavily competed for. Heck, I'd even double GE it if I could. Meanwhile, Spiral Minaret and Sankore are not. Plus, we have stone available (though it's a weakish city that won't be settled for a while). I doubt anyone else has settled for stone (maybe Mist, to get a faster oxford). SoL is 1500h, an engineer will in a size 15 city will knock off 750h (=300 + 30 * size). Of the 750h remaining, we get +200% multiplier into it with copper, bureau, forge and org rel. So we need to generate 250 base hammers. Alas, our capital isn't the most hammer rich of sites, and another city will need to generate 300h without bureau.
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