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RBP3 IT Office - Email and technical issues

Cyneheard Wrote:It was paused for about 2 minutes. Does that count as one of our 4 pauses?

No. I'd say if no one else even notices the pause you're ok wink
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PitBoss noob question: how do I tell if the game is paused?

I was also taking some screenshots. Didn't hit the pause/break (that I know of, anyway) but could easily see it happening. How would I know?
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haphazard1 Wrote:PitBoss noob question: how do I tell if the game is paused?

2 ways:

1-The turn timer stops

2-Where it says 'Waiting for other civilizations..' It will say 'Game paused by (whoever paused it)'
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Thanks, WarriorKnight!

Learning lots of things with this game. smile
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can we have a quick reload to our last login? My teammate managed to not set a build the previous turn! yikes
"We are open to all opinions as long as they are the same as ours."
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Dantski Wrote:can we have a quick reload to our last login? My teammate managed to not set a build the previous turn! yikes

This is an interesting situation, given a similar situation is currently affecting RBP2. Much as a I symphatize with wanting to undo oversights, there should be some kind of definition between what should warrant a reload. I'm sure there's other teams that have also erred by now, and the more the game progresses, the more the likelyhood of these kinds of errors will increase.

As Dantski and Mukha were the team to finish the last turn, I don't really mind reloading it this time. But I'd also like to get some clarity on when requesting a reload is appropriate.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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? Mukha didn't set a build, but according to civ stats, you were the one to end turn. Why didn't you check the box?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I think its difficult - what we decide this time has to be consistent for the whole game. Like in PB2, I think reloads should be for rule infractions or major issues. If we allow this, we have to allow others in the future.

We missed out on a turn of important scouting because of a mistake but we lived with it. I think we should be consistent, so we can avoid conflict later.
"You want to take my city of Troll%ng? Go ahead and try."
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I'm ok with a reload now, but as the turns become more time-intensive, I think it would be better if we set a date as limit to allow these reloads. No more "Doh!" reloads after 2000 BC?
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Krill Wrote:? Mukha didn't set a build, but according to civ stats, you were the one to end turn. Why didn't you check the box?

It was Dantski who ended the turn.
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