Let's say we give bright green to Ruff - we could then settle two south of the (eastern) peak island and control the passage north. I think that passage is quite important strategically. Blue dot 1N of the wheat represents the best possible deal we could negotiate with Ruff.
A workable split is maybe bright green to Ruff, scratch yellow dot, and we get a city 4S of the wheat. Unfortunately that city looks foodless, but might be a nice place to chop out a wonder. That's a deal that favors ruff though.
If we were to work out a deal in the west that favours TT we might have to cede blue dot to him.
A city 2S of the incense might also make sense in some of these scenarios.
I was thinking cyan dot as our first city, even if it might end up as a crappy filler eventually. If we think TT will claim blue dot, cyan dot 1W fits better. But then we lose the ability to borrow PA's wheat. Cyan dot can run two scientists from ~T65 and produce a GSci as our third great person. Next we settle white, red, purple and black.
A workable split is maybe bright green to Ruff, scratch yellow dot, and we get a city 4S of the wheat. Unfortunately that city looks foodless, but might be a nice place to chop out a wonder. That's a deal that favors ruff though.
If we were to work out a deal in the west that favours TT we might have to cede blue dot to him.
A city 2S of the incense might also make sense in some of these scenarios.
I was thinking cyan dot as our first city, even if it might end up as a crappy filler eventually. If we think TT will claim blue dot, cyan dot 1W fits better. But then we lose the ability to borrow PA's wheat. Cyan dot can run two scientists from ~T65 and produce a GSci as our third great person. Next we settle white, red, purple and black.
I have to run.