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Luddite/Pindicator

15-20 is our target for a strike force, but the invasion is still not set in stone. We ended up with a "wait & see" attitude. After markets come in we'll start building Horse Archers (along with 1 stable so we can get a sentry or two in a stack); then we reevaluate after building a few. At worst we stop around a dozen and have a mobile defense force.

We were also chatting about Courthouses, but didn't think they were worth prioritizing ahead of HAs except in the most distant cities.
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Next turn's in! Which tech do we want to 1-turn next? Cause we can do it to all of them.
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Went to bed without remembering to play, so I took care of the save this morning. In the end, I decided to 1-turn Metal Casting. Next turn we'll save money and should be able to 1-turn a religious tree tech at 0% with this turn's overflow.

Not too much to describe from the last turn; we're still finishing with markets before any HA production begins. I don't think I'll put any forges ahead of Horse Archers, but it's possible.

I did spot something to the north, that mackoti needs to worry about:

[Image: pbem23-turn086-nospaceinvades.jpg]

Hopefully he can keep novice from making any gains in this war.
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Thanks for doing the turn. Sorry I've been so slow on them lately.
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Looks like mackoti and NS7 have been doing a lot of whipping. We're still behind, of course, but we're a lot closer than we were before. Meanwhile our economy is growing quickly- I think we can actually get to guilds in about 10 turns. We might still have a chance here!
[Image: Civ4ScreenShot0315.jpg]
Still pathetic in MFG, I know, although mackoti is inflated by a golden age.
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luddite Wrote:We might still have a chance here!

That's the spirit. I suppose you'll not be fighting any wars soon with that mfg... may the whole world dissolve into war and your porcelain empire (no offense!) remain untouched.
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Ceiliazul Wrote:That's the spirit. I suppose you'll not be fighting any wars soon with that mfg... may the whole world dissolve into war and your porcelain empire (no offense!) remain untouched.

well we could whip stuff. That's way more powerful than regular production, for now. But yeah, every city now is just focused on cottages.
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Just played the turn. Not much going on though. I did a little whipping, finishing a market in the Villain (so it can start running merchants next turn). I also flipped the rice to it, from the capital, and shuffled some tiles around for the capital. Despite the whipping, we still went up to 2nd place in crop yield!

Happy Anniv will grow into unhappiness next turn. But we can whip a market there after that.

I finished masonry at 0% research. Next I think we should go for meditation, priesthood, then either monarchy or code of laws.
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Thanks for grabbing it, I was out most of the day. So it looks like we're rooting for Mackoti to drag NoSpace down until we can catch up.
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In maybe the quickest turnaround in a month, the next save is already in. I'm peeking about, and here are some thoughts:

1. Should we farm over The Villian entirely? Just farms and great people? Shared tiles can be cottages so other towns can eventually work them. Reasons not to do this are that we are trying to get our GNP rolling. But we can't hire two more great people and keep a good growth rate without more farms.

Speaking of which, I think we wait until Villian grows one more pop and then hire the two merchants.


2. New builds.
The Comeback: lighthouse?
Conan Destroyer: library?
TheVillian: forge? (another specialist to hire) Or does it build HAs?
All 3 cities can also build ikhandas if those are more important.


3. Next tech.
We can 1-turn meditation or polytheism at 0% science. I think we're actually pretty settled on that. We could also do Meditation if we choose.


4. Fierce's chariots: where did they go?


5. City & worker micro questions.
Lets fire the scientists in HappyAnniv, unless we really think we'll get a great person out of there. Plus, the plantation finishes this turn, so one of those scientists can work a 5f tile. Or we can just whip 3 pop away for the market now. Actually, if we fire the scientists and put one on the plantation and the other on the 2h jungle hill then we can 2-pop whip the market next turn.

Lets get the stone quarried so Moai becomes a more reasonable build. Until the stone is quarried, keep Pumping Iron growing so we can stack some whips and whip overflow into getting the wonder done sooner rather than later.

We need to get the forest hill by ConanDestroyer chopped. I would send the worker north of T3 for the job, after it finishes its cottage.

That's all I got smile
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