December 22nd, 2011, 00:39
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Currency!
After some tweaking of the sim, Biohazard switched to beast mode and the empire knocked out half of currency.
I'm working 12 specialists (and a Super Scientist) this turn to bring home the tech. In my sim I made it easily, but I failed to realize that in my sim Biohazard experienced a 'We Love The King day." In-game I was coming up short. I tweaked the tiles, and BARELY got the tech done at 90%. Down to the last coin, and only working 1 suboptimal tile! Here's how close it was:
Introducing [SIZE="3"] Wyachi[/SIZE]
t0 - workboat chopped
t1 - granary half-chopped
t2 - GROW
t3 - whip granary
t5 - GROW
t6 - pop2, +7 food!
The city will use the massive food surplus to whip in granary -> forge -> barracks -> Heroic Epic!
This will be my dedicated military pump. At size 7, Wyachi will have 20 base hammers and still +2f.
December 22nd, 2011, 12:43
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Ceiliazul Wrote:This will be my dedicated military pump. At size 7, Wyachi will have 20 base hammers and still +2f.
Actually, the grassland iron mine is 2/4/0, but on the plus side the wet wheat is 5/1/1, so celebrate by working a couple more mines!
December 24th, 2011, 03:03
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Joined: Jul 2010
t68
Quick and dirty:
Currency saved my empire from strike. I hve OB with all teams at the moment, and trade routes with EVERY city on the map except 2.
Sumeria still doesnt have archers, I killed 3 warriors and only need *one* more for my first General! If an archer pops next turn (likely) then I'll have to think hard about sacrificing an elite unit (at ~5%) to damage the archer and then attack a warrior at ~80% odds for the GG...
2 courthouses completed at EOT. I whipped 4 and grew 5... demos continue to be very strong, I'm #1 in the big 3.
At EOT, Biohazard became the first size NINE city on the map. Ad Hoc finally settled his mirrored city in that area on ~t65.
Life is good. Tmw is Chistmas for our family, so Merry Christmas and God Bless y'all.
December 25th, 2011, 20:04
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Joined: Jul 2010
General Lawrence Chamberlain is born!
Merry Christmas to me!
An archer did NOT complete for Sumeria this turn. Punch was able to kill a warrior at 91% odds, earning The first General of the game! He'll settle in Wyachi next turn, and immediately add 3 beakers to the empire... but his real value will be double-promoted troops pumping from Wyachi in short order.
Ad Hoc finally with arrived at the battlefront with a single Axe. I expected the Archer this turn, but I'll bet double it arrives before my next turn. Ad Hoc will get one attack in with his axe before the archer shuts that attack down.
December 25th, 2011, 21:30
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Ad Hoc Diplo:
We've had no contact since November. I got the impression that Yuri was given specific instructions to follow. The most unfortunate of these (from my perspective) was the settling of Kalgan:
The picture shows it all, my cities are developing much faster than his Kalgan... and the best thing he could spend worker turns on is a cottage?? I'm sure he blames the city's slow start on me, but seriously, it's a terrible strategic spot and has been poorly managed to boot!
It gets worse for poor Ad hoc. I know he was negotiating an aggressive landgrab with Catwalk. He's added 3 cities since Kalgan, and he's back in GNP hell. At least one city grabbed the gems, distance 11 from his Capital. With Currency in hand I can see that he's making 1 gold at 0% science... and he's falling behind fast:
December 29th, 2011, 01:00
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Good things are Cooking
Wyachi settled the general. He'll defend the city all by itself for just a bit here. Expedited defense on the way, I promise.
Diesector is in perfect position to whip next turn... and (what a coincidence!) Aesthetics finishes next turn as well:
Settlers finished in Minion and Biohazard this turn, to combat a disturbing development: I'm not leading the foodhammer demos!
December 29th, 2011, 01:05
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*automated dedlurker message upon seeing infrastructure levels*
Build more workers!
*yes, we know you're Creative working tons of Rep scientists, point still stands*
December 29th, 2011, 01:34
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Commodore Wrote:*automated dedlurker message upon seeing infrastructure levels*
Yes, your point stands. The 2 cities spotlighted on t70 are in good shape (spare mine in Diesector, 2 workers in Wyachi), but I'm coming up short in other places.
After settling the 2 newest cities in the next 2 turns, I'll have 10 cities and only 8 workers!
Here's the plan to rectify this shortage: - Minion will whip 1 or 2 worker during the Gardens build
- Ziggo will slowbuild a worker in the next 5 turns
- Gamma Raptor will whip 2 workers in he Northwest.
December 29th, 2011, 11:34
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t70 worker staffing:
Minion: 0
Biohazard: 2, chopping for G.Lib
Ziggo: 1, adding cottages
Hazard: 0
Diesector: 2, chopping and mining
Gamma Raptor: 0
Dr. Inferno: 2, chopping and camping Ivory
Wyachi: 2, farming and chopping
None of my cities are working unimproved tiles, so we aren't really in a worker hole... yet. However, in 2 turns it'll look much worse:
t72 worker staffing:
Inferno: 2
Wyachi: 2
New South city: 2
New North city: 2
Six core cities: 1 total!
One of the fringe benefits of a specialist economy is decreased worker requirements. (You're not working as many tiles as you might otherwise.) I was also charting every worker 10t in advance until recently, getting a tangible production increase compared to casual moving. But those crutches are both played out.
5 new workers in the next 5 turns is the goal!
December 30th, 2011, 15:14
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Joined: Jul 2010
t71 Demo Dump:
Demos
GNP
Score
Crop Yield
MFG
Power
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