Okay so at EOT, after Education was in, I can check the status of my 7 universities.
The limiting factor is going to be that 7th university (really the 7th library). I'm really cranky that I used the 30+ overflow hammers at So Dirty a few turns ago into a market (instead of a library). That's going to cost me 2t on Oxford I think.
So in reverse order (all hammer counts as of BOT105):
7) Like a Potato Chip - 4 overflow hammers into a library (60h), making 10 (12) hpt. Actually, if I fire the 3 scientists and work those 3 tundra forests that would be 16 (20) hpt, which would complete the library on EOT107. Then 1 turn into the university on T108, and I could whip it on T109, after I revolt back into Slavery (which I'll do on T108 when the golden age ends)
6) So Greasy - 16/21 food (size 6), 50/60 in library (at BOT105). Making 6fpt, and 15(18) hpt. So Library should finish on EOT105, so we just need to make sure it will grow to size 8 in time (so the University can be 4-whipped). Since I can't whip the university in LAPC till T109, that should be plenty of time. I may even only have to 3 pop whip it since each whip (once I'm in OR with forge) is worth 30h, and the university is 134h.
5) So Smelly - I had marked So Loose as a university town, but it doesn't have a library yet, so instead I'll put So Smelly, which already has my 5th and final already existing library. It's currently at size 6 working on a settler, because it currently has 32 turns of pent-up anger and is already on its happy cap. But, I'll be getting silks, sugar and spices online over the next 2 turns, so I should have plenty of happy. It has 2 crabs and sheep, for a +10 fpt surplus, so it should have no problem getting up to size 8. I'll do some analysis whether I want to let the settler finish before queueing up the University.
4) So Poor - 9/24 food, 12/20 into a workboat. It's currently running 6 specialists to get a GP (due in 2t) which puts it at -3fpt and 4(5) hpt. Should have plenty of time to finish the workboat and get the 15h needed into the University (it already has a library) before whipping on T109.
3) So Ugly - the first of the 3 "big" cities that can build their universities without the whip. It currently makes 16(20) hpt, but has a 5hpt plains hill mine it can work. I have 5 turns to build one (BOT105 to EOT109). So should be okay - may have to work a few turns of the PHM plus I will have 1 turn back into OR. It also built wealth last turn to save some overflow. I can't see how many overflow hammers exactly though until the save comes back around
2) So Fat - capital and eventual Oxford site. It has 13 overflow hammers plus 16 base hpt, all multiplied by forge and bureaucracy. So 22 adjusted hammers + 28hpt, which should finish (exactly) in 4t. But I'll probably delay it a bit for maximum overflow. May not even need to do anything depending on if I lose more hammers from the 1t I'm out of golden age than I gain from that 1t that I'm back in OR.
1) So Skinny - Moai city. Took a turn to start on UoS while waiting for Education last turn. It makes 42 base hammers per turn in GA, so also should be done in 4t.
So plan looking good to start up Oxford on BOT110, or 5 turns after discovering Education
Oxford is 268 hammers. If I gain the maximum overflow hammers (by being at 133/134 on the Uni the turn before), where will I be? In "max hammer" configuration, it can do 20 base hpt. So each turn that would be multiplied by OR, forge, bureaucracy and stone for Oxford, or 60hpt. I'll gain 57 hammers from the overflow.
EOT110: 117/268
EOT111: 177/268
EOT112: 237/268
EOT113: Oxford finishes.
The other thing I could do would be to whip the university on T109 when it sits at 132/133. A whip with OR / forge / Bureaucracy is 40 hammers.
BOT109: 133/134 hammers into the university. I whip to make it 173/134, and have 20 (40 with OR / forge / Bureau) hammers going in. That makes 77 overflow hammers, which get divided by OR / forge / Bureau into 38 base overflow hammers, which then get multiplied by those same factors as well as stone
BOT110: 114/268 (it will actually show 0 but these are the overflow hammers)
BOT111: 174/268
BOT112: 234/268, Oxford complete at EOT.
So basically the 1 pop whip saves 1 turn on Oxford, and given that I have plenty of happy available, I think it's a no-brainer.