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Strategic directions - long-term planning

I think it's permissible, but I think it will also be a devil to set up, and we can't get a GP out of Mansa's Muse until circa T150 anyway, even by starving the city.

And I have no idea how WPC's GP generation goes.
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I just want to agree that this is an interesting idea and WPC might actually agree if the price sounds interesting and we push the right BFF-buttons. However, negotiating an inexpensive deal is probably difficult, because the money/beaker value is easy to quantify and I'm not sure if we want to offer them any military units..
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I'm absolutely against buying a Great Person and planning to declare war on them in the near/medium future. That's dastardly. If we were going after CivPlayers next... then ask away.
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I'm against warring them after entering into a military alliance.
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I don't think you'll have time to fight a war against a small civ before you'll have to fight one of the bigger civs. I think buying a GP would be brilliant, we could give them some more of Germania (that they wouldn't be able to colonize anyway due to having a weak econ).

We only need to be a certain amount ahead to win and a GA might be worth more than a few more whipped to the ground German cities.
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So..... I'm just going to go and throw this out there. I know we've had it on our plans to attack the German team in the T150 timeframe.

But, in reading the tea leaves over in the diplomatic thread, it seems fairly likely that a dogpile is a-brewing. As I have been able to recall, this is what I've seeing as far as NAP expirations

CivPlayers - 10t NAP through T160, so effectively T170
Apolyton - T170 (turned down T175 and T180 recently)
CFC - T175

So, given that we are about to head into some pretty hardcore military buildup, what are the team's thoughts on diverting some, most or all of that military buildup into one of those 3 teams?

Given where the German team is militarily and skill-wise, it sure seems that we would have quite a bit of "extra" military leftover. Especially given that we'll have someone else attacking them from the other side.

I know that there are a few schools of thoughts on how much military to bring to a campaign. I can't help but think of Pindicator and my experience in PB5, when we brought a ton of military, expecting a huge counterattack that never came.

I know personally I'd be okay with getting less cities out of the Germans if it could mean catching one of our big competition while they're still in farmer's gambit mode.

So I still think we go full-steam (or at least 1/2 or 3/4 steam! lol) on the German attack. But I think we should start detailing out the hows and whats of a secondary stack.

If we've shown anything about this team, it's when we have a focused goal / target, we get stuff done!!!

So how could an attack on CivFanatics (India) or CivPlayers (Azteca) in the T170 timeframe work?

PS - am I the only one that has trouble keeping straight which teams are which civs and where they are located in relation to us?
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Heh. Was thinking about the same lines, mainly about making up a set of tentative war plans against our various neighbours: where to defend, where we could attack to limited depth, and where we could make decisive efforts.

Anyway, I'm going to prepare a set of strategic maps in the dotmapping thread. Stay tuned.
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I think that would be much too ambitious and not the best idea. We should not expect the Germans to roll over and die when we attack; in fact, expecting the opposite would be far better. I am planning on a difficult, grinding war that will take us 15-20 turns to complete. If things go better, then awesome, but don't plan on it. Drafted maces do not make particularly great units on the offensive. We'll need knights to make any kind of speedy progress, and we won't have them in large numbers when we first go in. Our planning should be based around the fear that we're still fighting in German territory when Turn 175 rolls around, not building a second stack to attack someone else.

Beyond that, we are going to need some time to build up and consolidate in the aftermath of a successful attack. If other teams try to invade around T175, then we'll defend our own territory and let Statue of Zeus war weariness cripple them. We should not be planning another offensive immediately, since we'll be digesting roughly 10-12 captured cities, and that will take some time to get up and running. I remember the situation from Pitboss #2, when Speaker and I had run over Jowy and everyone was telling us we should have gone on and immediately attacked athlete, which would have been a very poor decision. We want to fight quick, decisive wars of conquest... then pause to consolidate... then do the same thing again. Don't get too hasty.

Quote:I know personally I'd be okay with getting less cities out of the Germans if it could mean catching one of our big competition while they're still in farmer's gambit mode.

This is exactly the opposite of how I view the situation. lol We're not playing an RB game here with no diplo, where everyone expects minor border skirmishes. It's full diplo and none of these team know one another. Anyone we attack will be an enemy for life. We should not fight unless we're planning on wiping someone out completely.

Besides, if they are coming for us at Turn 175, then they won't still be in farmer's gambit mode, will they?
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Re-posting this from the diplo thread.

I like the idea of having a small army move on Wolfrathausen (the city close to Ditchdigger) and advance on Weil der Stadt, then consolidate there to defend if needed.

What do people think of this?

Kalin
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I agree with Sullla here on our strategic stance in the T150-180 timeframe. The Germans may have had trouble getting things done in the beginning, and have a quite poor economy, but they've shown that they can whip effectively and that they are better tacticians than WPC (damning with faint praise, I know).

I think our forces out of Ditchdigger and Brick by Brick should limit themselves to taking Wolfratshausen. We will need a decent force there to keep CivPlayers honest, and that force will also be made up of one-movers (maces and elephants). Any fast units out of BbB should be used on the main front instead, to reach and maintain a decent density of knights.

A lot will depend on what happens on the WPC-German front. I expect a stalemate around Wilhelmshaven, unless the Germans pull back to fight against us.

Against Apolyton, I think we should hold around Weil der Stadt. It's on a hill and quite hard to approach from the west due to the flanking mountains. Let Apolyton keep Wanzleben if they want it, it's little use to us but could make for a decent consolation prize for them (and they're really hurting for happy resources).

Against CFC, I think we should look for a limited offensive, if we can spare the units. Take their stupid border city aka Lokapara, since it threatens both Starfall and Eastern Dealers. That makes for a very short front for both of us. Will probably make it quite hard to get peace with CFC going forward, though.

I'm not sure we need a naval strategy, but I think we need to devote at least one of Let It Snow and Catherine to naval units as soon as the cities has their basic infrastructure in place.
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