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Also, putting your warrior 1SE should also prevent barb spawning on all tiles. It should be 2 tile radius from any unit and not just based on tile visibility
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No neutral player has picked up dtay's turn while he's unable to play. I've posted in the tech thread and now I sent a message to Mardoc. While we wait ...
(June 20th, 2017, 07:07)ipecac Wrote: Krill, Gavagai and Ventessel arming up is one classic MP phenomenon, a variation on prisoner's dilemma. One person arming up causes the rest to also invest resources into military, while other civs that run minimal military have faster growth.
Yeah, I'm going to try to have enough hammers to whip either an axe or a spear, and then actually build a granary. Well, I can make real progress on the axe or spear, might as well after the barracks or granary. I suppose my eventual micro plan will have to cover hammer decay, because I probably will do the trick of whip item just short of completion, let overflow go into Great Lighthouse, whip another item just short of completion, etc. since doing a 1-turn Great Lighthouse is not going to happen.
(June 20th, 2017, 07:33)ipecac Wrote: Also, putting your warrior 1SE should also prevent barb spawning on all tiles. It should be 2 tile radius from any unit and not just based on tile visibility
Oh, I forgot about that, thanks for the reminder. It can actually go another tile east and still "cover" all tiles, since the "circle" for the radius is a 5x5 square and not a BFC, apparently. Yay, consistency.
Also, Krill's growth is going to be slowed down by Ventessel's attack, but I don't think this attack can break through, even though Krill still isn't in Slavery. He can build shock axes, his shock axes will get another promotion after getting 1 XP, and why isn't Ventessel chopping those three visible forests if he wants to rush? Building a farm on a non-resource tile is a waste of worker labor this early.
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Advanced overflow trick:
It's possible to do a 100h overflow from settler: have about 25 h in a 30h build, 55h in a 60h build (but not worker since you're EXP), ~90fh in a Settler, then whip one into another.
The most impressive example I know is TBS(?) building Eiffel Tower in one turn using this trick.
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(June 20th, 2017, 14:31)ipecac Wrote: Advanced overflow trick:
It's possible to do a 100h overflow from settler: have about 25 h in a 30h build, 55h in a 60h build (but not worker since you're EXP), ~90fh in a Settler, then whip one into another.
The most impressive example I know is TBS(?) building Eiffel Tower in one turn using this trick.
I'm not sure I can actually overflow into a full-blown settler, though it'd be good to do so because we could effectively apply food instead of hammers to production. Castleview's production is hurt by Gavagai settling there, and I might have to whip an emergency unit or two that wouldn't help much towards production.
The first couple steps of the chain are pretty much a given: whip metal unit, overflow into lighthouse and whip that.
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Turn 54 (1840 BC) - Part 1
Animal Husbandry is due in 3 turns, and in about that time we could really use a lux. I'm moving workers to have 2 connect the furs near the start position ASAP.
Also, uh, chopping a second-ring forest outside of cultural borders is only worth 13 hammers? I thought it was still worth the full 20? Oh well, lesson learned, I'll adjust the worker micro plan at Sorpigal accordingly.
Our first couple of cottages are underway. I actually interrupted one just short of completion at Castle Ironfist so that I can get the furs online ASAP. Not that big a deal, we can work the cow for a faster axe anyway.
No sign of Gavagai producing more units, though Coeurva apparently produced his first axe last turn.
I resumed the granary build at Castleview, since I can whip an axe in 1 turn or a spear in 2. Fortunately, there is a wall of rough terrain between us and Gavagai so a chariot can't move in on us that quickly.
Coeurva retreated one warrior but another is hovering in position.
Current overview:
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Turn 54 (1840 BC) - Part 2
Sandro meets Ventessel's scout, still alive near his capital.
I wonder where it's been.
Gem discovers that there's gold out there on islands:
June 21st, 2017, 11:44
(This post was last modified: June 21st, 2017, 11:58 by Dark Savant.)
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Turn 54 (1840 BC) - Part 3 (C&D)
Soldier count is as described before: nothing new from Gavagai; Coeurva built his first axe. Krill didn't produce any new military last turn.
Score tally:
- CML: +3 points for +1 pop
- Coeurva: -2 points for a -1 pop whip this turn
- dtay: +3 points for +1 pop; +9 points for 7 land tiles held for 20 turns (so city #2 has 2 water tiles)
- Gavagai: +6 points for a mystery technology he finished in 5 turns. That's about right for either Archery or Mysticism; the latter is doubtful but I can check the soldier graph next turn.
- GermanJoey: +10 points for 8 land tiles held for 20 turns (city #2 has 1 water tile); +6 points for a new technology that is very likely Archery, that only took 3 turns; -2 points for a -1 pop whip this turn
- JR4: +5 points for +2 pop
- Krill: +2 points for a new city planted this turn that claims only 2 new land tiles
Ventessel is now putting 4 EP/turn into us, and our neighbors are still putting 2 EP/turn into us, so it might not be worth it to continue trying to get graphs on Ventessel, but I'll continue for at least 1 more turn (hoping that one of our neighbors will slack off if they see that we have too).
Let me write down how many EP everyone has put into everyone else, so I can track progress:
- Coeurva: 82 into us (we have 78), at least 1 unknown neighbor
- Gavagai: 76 into us (we have 70), 60 into Krill (only 34 turns' worth, but my theory is that he only made first contact on t19, with us)
- Krill: 2 into us (we have 36), 47 into Gavagai, 155 into Ventessel (204 total, so we have all of Krill's contacts; Krill must have met Ventessel very early)
- Ventessel: 4 into us (we have 8), 124 into Krill (Ventessel must have an unknown neighbor, since he should have at least as many EP as Krill)
Sandro's quest is to find Ventessel's mystery neighbor.
Buddhism still has yet to be founded; about half our rivals now have Mysticism, but no one can have been researching Meditation for more than about 5 turns.
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Have Gavagai and Ventessel met?
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(June 21st, 2017, 12:08)ipecac Wrote: Have Gavagai and Ventessel met?
Nope.
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Turn 55 (1800 BC) - Part 1
It turns out I didn't notice Gavagai had a 4000-point soldier increase last turn. The lines on the power graph are confusing, I have to admit.
Okay, here it is this turn:
Gavagai (dark green line, not light green ) finished researching technologies on t42 (Pottery), t49 (what I thought of as Animal Husbandry done as fast as possible), and t54 (last turn).
My initial thought was that 6000-soldier increase on t49 was for Animal Husbandry plus a spear. He got 6000 soldiers on t51 (an axe), 4000 soldiers on t53 (oops) and 2000 last turn.
What could that 2000 points have been? It can't be a barracks; I checked his first two cities. It can't be a warrior in Ankara (city #3); no way to produce one in 3 turns. It can't be population growth; he's started every turn since t49 with exactly 9 pop points.
So I think he actually just finished researching 2000-soldier Animal Husbandry, just last turn. That means his tech on t49 is likely actually 6000-soldier Archery, with some swapping of techs, and his soldier increase of t53 was a spear. (Even if the t49 tech were AH, I don't think he could have hooked up horses and produced a chariot in 4 turns -- there was no whip on t52.)
So Castleview is still safe for now (we can still whip an axe with 1 turn's notice), and it's okay to continue a granary there.
... wait, does Gavagai not realize that we already have culture in Castleview? He might be thinking he will soon claim the corn tile we just finished farming this turn.
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