As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Caster of Magic Release thread : latest version 6.06!

I don't know if this is related, but many Settlers seem to have the Forester ability when moving along with a stack of Swordsmen, allowing the starting Swordsmen to move ahead through forests for better scouting when surrounded by difficult terrain.

Also I tried casting Holy Weapon on my Settler and it said I couldn't target fantastic units, which was strange.
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Couldn't reproduce the Forester problem, which race settlers are that? Holy weapon was working fine, too.
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Both bugs happen with Trolls, not sure about any other affected races.
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Confirmed, it seems I forgot to update the unit ID when I moved the troll settler into another unit slot. They were also the culprit behind the "Barbarian Settler" problem. Will be fixed in the next version.
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Quote:5.75
-Fixed bug : Noncorporeal units are not recognized by legacy AI stack function as capable of water movement, causing rampaging Guardian Spirits to get stuck if stepping on a water tile.
-5.57 feature “-The AI can now disembark from ships onto tiles that have enemy units and initiate combat, if their stack is significantly more powerful.” should now work.
-On the city screen, the number of queued buildings is displayed.
-On the city screen, stored production remaning after the current building is displayed is completed.
-Fixed 5.74 bug : Ships in the stack cause patrolling units to get autoselected (while staying on patrol)
-Fixed 5.74 bug : Ships in the stack cause unselectable units to get selected (that participated in battle already)
-Reverted insecticide hotkey changes :
Hotkey to close enemy city view now uses Esc again
Alchemy hotkey “O” for Ok now works again.
-The AI will not target sleeping shattered or confused units with healing.
-The AI is now able to recognize up to 200 targets per continent instead of 25 for land based attacks.
-Casting a Spell will always refresh the visible area on the overland map. (relevant when casting Nature's Eye or summoning spells)
-Fixed bug : Trolls produce and start with the wrong type of settler unit
-Fixed 5.73 bug : Raiders spawn on continents with no towns to attack
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I just put together a spreadsheet for Item/Artifact creation, here.

I copied the costs and required books from the documentation, I'm assuming they're accurate but if anything is off please let me know.

There were a few interesting things I noticed. Doom is available to Staff but not to Wand. I guess this makes sense because randomly generated wands could have +ToHit and Doom, which would be a waste. True Sight is available to Wand but not to Staff, which I don't understand. Is there a flavor justification, or a balance reason? Also Cloak of Fear is only available to Armor types, not to Misc. Finally Pathfinding is only available to Misc, which is funny because I think it's the most common ability I see on all randomly generated items in my games. But maybe that's my memory bias.
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Some item powers aren't allowed on items to make sure the list will fit the screen (even if the player has a lot of books from realms with many item powers available), it's mostly likely for that reason. I don't remember the details anymore.
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Shadow attack on items is not working in 5.75
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Do you have a save file where I can test?
It only works on heroes who do not already have a ranged/thrown/breath attack.
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Oh, nevermind, Fang has a breath attack, and Reywind also has ranged, thx ^_^


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