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RB Pitboss #2 [SPOILERS] - Iamjohn, Kodii & Zeviz

Jabah Wrote:Has your 5xp charriot any promotion, or could you give him flankingI + Sentry to have a good scouting unit to stop being surprised by barb (or is there too many forrest/jungle so than the visibility will be blocked anyway?)

I could give the chariot flanking/Sentry. There is a lot of forest/jungle where it is now, but I want to scout around the ruins of Mortius's capital to the southeast, and Sentry would be useful for that. So I'll probably do that unless I have to spend the upgrades on something else beforehand.
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Turn 90 (625 BC): For once everything goes my way with the barbs! The Axe which pillaged the pasture by Anatolia attacks my Axe on a forest at 9.9% odds and loses without damaging my Axe at all. The spearman attacks my Quechua at 28.3% odds and also dies. The remaining barb Axe goes north, which doesn't immediately threaten anything. The barb Warrior goes northeast, and move the Axe which has just finished in Celebi onto the Pasture to protect it.

Celebi is now working on finishing a Quechua it started before I hooked up copper. I found my new city. I'm not feeling inventive for city names so I leave the name as Cuzco for now. It starts a Terrace, a worker starts a forest chop for the Terrace, and two other workers start a mine on a river grassland hill. Founding Cuzco takes me from 20 gold/turn down to 16 at 0% science.

Here's Cuzco and surroundings:
[Image: RBP2_t90_new_city.jpg]

The barbarian city is founded directly on the copper, which is unfortunate.
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Nice results on the barbs there. Seems there's a lot of them swarming about. Wonder if they'd be amenable to moving their city one square south? smile

Thanks for the reporting, been enjoying this one!
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Turn 91 (600 BC): Someone founds Confucianism. Probably Nakor/DMOC based on civstats (18 point increase). The barb Axe moves towards Celebi and I position one of my axes to defend. The barb Warrior moves south. I move Francisco Pizarro (my shock Quechua) off his hill so he can hopefully kill the barb Warrior. He's at 7 XP currently so I might be able to get him up to 10 XP with a bit more luck and open up the Heroic Epic.

I move my Axe next to the barb city of Phrygia, and find 3 Axemen in the city.
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dsplaisted Wrote:I move my Axe next to the barb city of Phrygia, and find 3 Axemen in the city.

Ouch! I guess that's why you don't want barb cities on top of copper.
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Heh, never seen a barb city on a resource, so I've only ever seen the default resourcesless units (warriors/archers/longbows....) as the default defenders. Does suck indeed, but 3 chariots could clean up.
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In some ways, I guess it's easier than 3 archers?
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Easier only if the charriot doesn't have to stay a turn exposed (but the axes will probably have a defend mission so might not attack)
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Jabah Wrote:Easier only if the charriot doesn't have to stay a turn exposed (but the axes will probably have a defend mission so might not attack)

I'll have at least one Axe of my own on the forest next to the city to cover any attacking chariots.
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Turn 92 (575 BC): Sullla adopted Organized Religion and Hereditary Rule last turn. The barb Axe near Celebi attacks my Axe over the river and on a forest and dies. The barb Warrior stays put.

My workers finish rebuilding the pasture that was pillaged at Anatolia. Celebi finishes a Quechua and starts an Axeman. I finish chopping a forest at Cuzco, and the Terrace will finish at the end of this turn. I go ahead and upgrade my chariot to Flanking/Sentry.
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