Random thoughts collected while taking a look at the save:
Need to get the Silver city founded soon, just for purposes of the happy cap. We do get cheap temples, so if we ever get everything else built, they might actually be worth building down the line.
We only need 2 more cottages down @ Greenland for the short term, then we should move our limited workforce to other cities.
Why is Helluland building an Axe?
Dorestadt needs a pair of cottages laid down though no huge rush, as its food poor.
Financial would be killer on this map, lot of coastal cities. Shame Adlain's doing so poorly.
I switched to working the cottage in Horseland. It sacrifices 4 hammers for 1 food, but it accelerates growth by 5 turns, and we need to mature the cottages more than we need the Confucian Monastery done. I'm still not sure its such a swell idea to spread one of the leaders faiths around, but what's done is done. It can work the horses after it grows as that city will never do anything but suck. We should probably just throw a trading post in there and let it work crappy 2F2C tiles and be done with it.
We need to pick a Moai city. Crossing has 10 water tiles, so its the clubhouse leader.
Beaverpass needs those furs improved post-haste. Much rather be working a 1F1H5C tile than a 1F3H mine. Way too many cities focused on production when we're not producing anything useful. The land leads to production cities, so we really need to force the commerce out where possible, particularly as we're about a billion years behind everyone in tech.
I hate losing cultural battles. Let's invade plako.![hammer hammer](https://www.realmsbeyond.net/forums/images/smilies/hammer.gif)
I see we're about to settle the city at the Gems-Clams-Clams site. We might want to go Caste for 5T there, as all the food is in 2nd ring. Only thing worth whipping is that worker in Vinland, though I could make a case for not moving off the cottages. Anyway, Vinland has 23T of whip anger already, so I'm going to go ahead and revolt to Caste, so we can move back early as possible if needed. We'll move back to slavery right after the borders pop in the new city. Sorry if this runs counter to your plans, but its only 5T, might as well be spiritual. We can debate the merits of running any other artists later.
Our naming scheme is all over the place. I'd feel better if we had something more consistent. We should either rename the first 4 cities consistent with your new "descriptive" naming scheme, rename the later cities back on the original explorer theme, or pick something straightforward and rename them all.
Perhaps we could homage something from the recently fallen PBEM12?
I went ahead and hit enter after doing what I said above, as we're last to play this turn.
Next turn rolls over... so when Riverland's Granary completed, I moved to a Worker. Feel free to veto that if you have an alternate plan.
For what its worth - two great people born last turn. As of last turn, the following have been born in this game thus far:
Great Prophet
Great Scientist
Great Scientist
Great General
Great Scientist
Great Scientist
Great Engineer
If you're scoring at home, that's 7 great people. The artist we hire in new city will be our first specialist all game as best I can tell. We should probably start thinking about a GP farm somewhere, no?![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Well... you asked me to get involved, was that post annoying enough for you?
Need to get the Silver city founded soon, just for purposes of the happy cap. We do get cheap temples, so if we ever get everything else built, they might actually be worth building down the line.
We only need 2 more cottages down @ Greenland for the short term, then we should move our limited workforce to other cities.
Why is Helluland building an Axe?
Dorestadt needs a pair of cottages laid down though no huge rush, as its food poor.
Financial would be killer on this map, lot of coastal cities. Shame Adlain's doing so poorly.
I switched to working the cottage in Horseland. It sacrifices 4 hammers for 1 food, but it accelerates growth by 5 turns, and we need to mature the cottages more than we need the Confucian Monastery done. I'm still not sure its such a swell idea to spread one of the leaders faiths around, but what's done is done. It can work the horses after it grows as that city will never do anything but suck. We should probably just throw a trading post in there and let it work crappy 2F2C tiles and be done with it.
We need to pick a Moai city. Crossing has 10 water tiles, so its the clubhouse leader.
Beaverpass needs those furs improved post-haste. Much rather be working a 1F1H5C tile than a 1F3H mine. Way too many cities focused on production when we're not producing anything useful. The land leads to production cities, so we really need to force the commerce out where possible, particularly as we're about a billion years behind everyone in tech.
I hate losing cultural battles. Let's invade plako.
![hammer hammer](https://www.realmsbeyond.net/forums/images/smilies/hammer.gif)
I see we're about to settle the city at the Gems-Clams-Clams site. We might want to go Caste for 5T there, as all the food is in 2nd ring. Only thing worth whipping is that worker in Vinland, though I could make a case for not moving off the cottages. Anyway, Vinland has 23T of whip anger already, so I'm going to go ahead and revolt to Caste, so we can move back early as possible if needed. We'll move back to slavery right after the borders pop in the new city. Sorry if this runs counter to your plans, but its only 5T, might as well be spiritual. We can debate the merits of running any other artists later.
Our naming scheme is all over the place. I'd feel better if we had something more consistent. We should either rename the first 4 cities consistent with your new "descriptive" naming scheme, rename the later cities back on the original explorer theme, or pick something straightforward and rename them all.
Perhaps we could homage something from the recently fallen PBEM12?
I went ahead and hit enter after doing what I said above, as we're last to play this turn.
Next turn rolls over... so when Riverland's Granary completed, I moved to a Worker. Feel free to veto that if you have an alternate plan.
For what its worth - two great people born last turn. As of last turn, the following have been born in this game thus far:
Great Prophet
Great Scientist
Great Scientist
Great General
Great Scientist
Great Scientist
Great Engineer
If you're scoring at home, that's 7 great people. The artist we hire in new city will be our first specialist all game as best I can tell. We should probably start thinking about a GP farm somewhere, no?
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Well... you asked me to get involved, was that post annoying enough for you?
![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif)
I've got some dirt on my shoulder, can you brush it off for me?