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Nicolae Carpathia Wrote:There's a world of difference between 2 city elimination and beating everyone else into submission ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Of course this is true. I'm not always sure it's a good difference, since often military just becomes an exercise in economic buildup followed by a steamroll via superior tech plus superior production, but it's definitely a difference.
Still, I think real-time MP experience can still help in these sorts of games. My attack on Mali was very similar to what we'd do in a ladder MP game.
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I second Gaspar, this is very helpful for someone like me with next to no multiplayer experience.
Now that you've founded all the cities you want, what's the plan from here on out? Attack somebody, or play it safe? I assume an AW game between 16 FFA players will involve more outright combat than, say, PB6. Then again, I suppose there's wisdom in trying to keep above the fray.
Nothing to see here.
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So here's something I've been meaning to post. I need to figure out where to build libraries, courthouses, markets, and forges. Here's a chart I made of my civ which I hope contains the relevant info to determine that:
I'm at 50% sustainable slider (though running binary science) if that matters. With my resources Markets give +1 happy and Forges give +2.
Aside from the question of what buildings to build where, you may also note my GScientist production info in the spreadsheet. Having not come to any sort of conclusion of the best course of action when I brought up producting GScientist points in two cities, one of which was my cap and hence was losing out on Bureaucracy boosts for two citizens starting 2t ago, I kept working the Scientists. I now have 131 and 102 scientist points in Venlazzo and Luxor respectively. I give two turn counts in the spreadsheet: Venlazzo GScientist first (quicker first and second Scientist) or Luxor first (fewer wasted non-bureaucracy citizen-turns). My sense is with over 100 GPP invested I do want to go ahead and produce a Scientist in both cities, but I'm not at all sure whether it's best to pause Venlazzo and let Luxor finish the first GPerson.
If I had to guess, my plan would be to prioritize forges and whip them (for 2 pop?) everywhere I can when Metal Casting is in. Next priority would be libraries and then markets in the first five cities in the speadsheet. Libraries and markets in other cities and forges anywhere don't seem to provide enough benefit. Finally, my guess would be to pause Venlazzo and finish the Scientist in Luxor first.
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Not appropriate to post in the Public Player Thread so let me say here:
That map in diplo thread was f'n hilarious.
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Gaspar Wrote:Not appropriate to post in the Public Player Thread so let me say here:
That map in diplo thread was f'n hilarious. ![bow bow](https://www.realmsbeyond.net/forums/images/smilies/bow.gif)
Thanks, I kind of thought so too
Now someone talk to me about whether I should whip forges, slow build them and then whip other infra, whip both, or whip neither!
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Gaspar Wrote:Not appropriate to post in the Public Player Thread so let me say here:
That map in diplo thread was f'n hilarious. ![bow bow](https://www.realmsbeyond.net/forums/images/smilies/bow.gif)
+1
Please don't go. The drones need you. They look up to you.
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sunrise089 Wrote:Now someone talk to me about whether I should whip forges, slow build them and then whip other infra, whip both, or whip neither! ![cry cry](https://www.realmsbeyond.net/forums/images/smilies/cry.gif) For cities up around size 10, it's probably usually best to stop whipping and slow build stuff, except in cities with like 10+ surplus food that will quickly outgrow their happy cap. Save whips for emergency units.
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Pretty much gg...
I've tried to do the best I can. 2nd GNP, 1st chop yield, 2nd power, 3rd land, 1st pop...all nice and competitive.
But just look at that GNP disparity
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Ichabod Wrote:Hey Sunrise, I want to settle at least another city south of the spices. I've been building an army to make my claims in the west/northwest more "valid", so I can't settle for less.
Do you know the resources in that area? If you know, we can decide things a little better. But I want at least one more city there.
Here's the relevant area
Brown circle is where Mali will settle first. They also want to settle at least once city further south. One option would be brown square, trying to co-exist with my hypothetical city of yellow square.
This is all very inelegant though due to that darn mountain range. If that range wasn't there and if I wasn't break-even at 50% science I'd have settled for all of those resources 10+t ago.
As it stands now I see three options:
1) Turn down the NAP and rush a settler to the choice spot on the northern elephant. The problem is the city is basically unholdable without at minimum a city either south or west of it, and ideally it needs both.
2) Cede that area, let Mali worry about the Moogle border, and plant the lousy-but-safe yellow dot (take the rice) and/or yellow square if pindicator doesn't throw a fit. Yellow square isn't very good either, but it actually would make a decent Globe city, though it would need to keep the forests up in order to be able to build the wonder.
3) Ignore this side completely and spend the hammers I'd use to settle it on attacking Rome.
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sunrise089 Wrote:3) Ignore this side completely and spend the hammers I'd use to settle it on attacking Rome.
It doesn't feel like this would be a comparable hammer investment ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) .
Darrell
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