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Micro Thread

nvm.
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I had forget the micro plan i.e. this change doesn't save any worker turns. However the warrior out is a big improvement.

Haven't tested yet, but I think we might be able to save a worker turn if after corn farm the other worker puts a turn on chop forest before moving to farm wines and chopping the other forest.
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plako Wrote:I had forget the micro plan i.e. this change doesn't save any worker turns. However the warrior out is a big improvement.

Haven't tested yet, but I think we might be able to save a worker turn if after corn farm the other worker puts a turn on chop forest before moving to farm wines and chopping the other forest.

I tried that I think, I don't think it works. But feel free to verify.

I guess the wheel one turn sooner would have been useful, so our revolt wasn't completely free. frown

Our next major decision is what to research after the wheel, pottery or animal husbandry.
I have to run.
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I'm inclined towards Pottery because of where we're talking about putting cities - the gold one has corn for initial food (and cow later); the copper one has wheat for initial food (and crab later); any stone one looks like it'll be a seafood powered city. So AH affects 2 or 3 tiles - the cow at the gold site, the pigs we've mined and might give us a horse. It feels like getting cottages up & running quicker is more useful. (Insert all caveats about my lack-of-skill here lol)
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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novice Wrote:I tried that I think, I don't think it works. But feel free to verify.

It works smile

[Image: civ4screenshot0810.jpg]
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plako Wrote:It works smile

You're right, that's awesome!

Just to save face by changing the subject - another detail we need to decide on is where to build the road. Either as pictured, or straight sw from the corn. I think this depends on our tech choice and our dotmap/settling order.
I have to run.
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Suggestion: scout goes 7-7-4-7 next 2 turns.
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novice Wrote:Our next major decision is what to research after the wheel, pottery or animal husbandry.

Depends on our 3rd city site I think. If Copper NW from us, AH. If SE copper then Fishing-Pottery.

If SE, we need to also decide how seriously we try to build GLH. We could probably land it ~T70 there.
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Looks like a choice between pushing aggressively inland for more territory, or settling our backlines for TGL trade routes.

Settling our backlines and missing TGL would kind of suck. smile
If you know what I mean.
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plako Wrote:Depends on our 3rd city site I think. If Copper NW from us, AH. If SE copper then Fishing-Pottery.

If SE, we need to also decide how seriously we try to build GLH. We could probably land it ~T70 there.

Yeah we can get GLH in the late sixties. That's quite late, OTOH we don't really have to commit too heavily to make that date, just settle the city and grab the techs we need.

I think Pottery-Fishing might be better than Fishing-Pottery.
I have to run.
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