Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS] Tatan, CFCJester and Nakor try their hand at Mansu of India...

(January 10th, 2013, 17:31)UnforcedError Wrote:
(January 10th, 2013, 17:10)CFCJesterFool Wrote: I forgot to switch to the crab..wasn't paying attention. lol Yeah, SM is getting that farm since Nakor agrees. We'll have to agree to disagree on working coast tiles over growing cottages. I don't think waiting for Emancipation to grow cottages is the way to go. The thing with cottages is you grow them early or don't bother. Late game we'll be running caste+SP so Emancipation won't even be an option. I had 3 Academies in the sims I've run, getting GS won't be a problem. The GProphet for the shrine otoh will be a problem though.
Not until Emancipation. But we should be whipping more effectively than we are now (others are surely doing that), and therefore we need food. Also, FoF is better atm with the three lake tiles instead of the cottages so it should work them (and whip on occasion). I often build support cities to grow cottages for my cap and only pick them up with the cap after Bureau. With HR FoF should have no problem working all its good tiles.
As for the Prophet we should not try for a ~100% chance IMO. We can run the odd priest if we want. Not worth it though until we have a bunch of cities. We should have enough auto spreads from the holy city without a shrine anyway.
Not sure what you mean by whipping effectively. FoF has so much food it grows back after whips in 1t (even working the hamlets). I tried building settlers with 1 unhappy citizen and it doesn't speed them up at all. Actually if you look at the top 5 cities, it doesn't appear anyone is whipping their capitol that much.

Nakor gets to decide on whether we go for a GProphet or not...I am fine with whatever he decides. The best chance to get a GProphet is to start running a priest asap, otherwise it won't be worth it (and we might not get one either). CG will have so much food that we'll have to run specialists anyway to keep from having too many unhappy citizens.

I am curious to see how you would micro the sandbox. I think I have a pretty good sim to T100 given the constraints of what we are trying to do.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

New sim (I have full micro but I'm pretty tired) to T100...
.zip   sim w changes.zip (Size: 230.14 KB / Downloads: 2)
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

The sim looks good. We'll do some tweaking as we go along.
Great job, Jester!

I think we should start running a Priest specialist soon to get a sure GP. That shrine will really help our economy.

Moved Dora and left the rest to you.
Reply

(January 11th, 2013, 01:03)Nakor Wrote: The sim looks good. We'll do some tweaking as we go along.
Great job, Jester!

I think we should start running a Priest specialist soon to get a sure GP. That shrine will really help our economy.

Moved Dora and left the rest to you.
I actually played out the sim and we did indeed get a GProphet second (after the GM). Yes, I am absolutely convinced we want a GProphet for the Hindu Shrine and will need to run a priest after the temple gets done. I had four Academies so getting GSs won't be a concern at all. Ironically, I then went on and Lib'd Radio 1560 AD. lol

The micro up until T85...
Quote:T79 CG - warrior comp.; build LH; wkr 1 moves to sheep
T80 FoF - wkr 3 comp.; build settler (5t); wkr 3 moves 2 NE and farms (5t); wkr 1 comp. road; wkr 2 chops jungle 1 SE of CC
>> CG @ sz 4 - add cottage; switch build to settler (10t)
T81 wkr 1 moves 1S and comp. chop
T82 Writing comp.; max tax; research Priesthood next; wkr 1 moves 1 NE and roads (2t); SM - whip mish (lose lake)
T83 FoF - 2 pop whip settler (lose mines); road comp.; 100% science - PH in 2t; jungle cleared
>> SM - mish comp. and moves to FoF; build mish (5t); growth to sz 2 in 6t
T84 FoF - settler comp.; build library (10t); work fish+2 crab+hamlet+PH mine; growth to sz 6 in 1t; settler & mish move to silver site; wkr 1 moves to 1 NW of FoF; wkr 2 cottages (4t); farm comp.
T85 PH comp.; max tax; research Monarchy next; FoF @ sz 6 - work fish+lake+hamlet+2 mines+PH mine; library in 4t; growth to sz 7 in 4t; wkr 1 moves to sheep 3N 2W of FoF; wkr 3 moves to mine 2N 1W of FoF
>> CG - 1 pop whip settler (lose mine)
>> CC @ sz 2 - add GF
>> found MS - build WB (10t); work silver; mish spreads religion
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

T79 demos...
[Image: pb8t79.jpg]
First of Many had already done his worker action for this turn so went ahead and canceled action. No big deal..we trade 1 turn of mining for 1 turn of roading (on the second sheep that doesn't particularly need a road). We'll still have iron hooked up T91 (which is what counts). Went ahead and ended turn.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

Will check the new sim when I get home from work (pretty busy day today...) It's well possible that the worker / settler bug had been eliminated from this mod, but no big deal. If we want the Hindu shrine right after the merchant we should not waste too many hammers on missios. Rather build more cities. The shrine speeds up religion autospreads considerably.
Dedlurking: Tatan / CFCJesterFool / Nakor in Pitboss 8 as Mansa of India. (already dead frown )

Dedlurking: HidingKneel in EitB PBEM XXV as Tessa of the Ljosalfar.
Reply

Alright, it's your game after all, so if you don't intend to use 3F3C tiles don't use them.
Dora should move to either CC or Clam City instead of continuing with the scouting and net the crabs as soon as they're ours.
Scout is not needed anymore for spawn busting, it should move within our cultural borders (or could be deleted).
I'd build those farms earlier for SM to grow on them. Maybe not send the second worker to CC.
Otherwise it looks very good smile
Dedlurking: Tatan / CFCJesterFool / Nakor in Pitboss 8 as Mansa of India. (already dead frown )

Dedlurking: HidingKneel in EitB PBEM XXV as Tessa of the Ljosalfar.
Reply

(January 11th, 2013, 18:44)UnforcedError Wrote: Alright, it's your game after all, so if you don't intend to use 3F3C tiles don't use them.
Dora should move to either CC or Clam City instead of continuing with the scouting and net the crabs as soon as they're ours.
Scout is not needed anymore for spawn busting, it should move within our cultural borders (or could be deleted).
I'd build those farms earlier for SM to grow on them. Maybe not send the second worker to CC.
Otherwise it looks very good smile
The worker we complete T80 (this turn) from FoF is already going to farm SM (can start farming right away). Worker 2 is already at CC so that boat already sailed. I believe the idea for Dora was to scout east to see if we can get past Space. I assume we will eventually net one of the seafood (unless Dora gets eaten). In the sim, I had the WB on autoexplore and we definitely aren't doing that in the real game. I'll check the scout to see if we lose visibility on any land tiles since barb cities can spawn 2 tiles away from our cultural borders if on an unfogged tile. If we don't lose visibility then the scout can go fogbust the northern corn area until we get a border pop in CC.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

Nakor, I checked earlier to see if the game was working (iirc Plako said the game was back up) and the diplo screen showed a deal Serdoa proposed..his clam for our crab. I pressed esc since I couldn't play at that time (just wanted to make sure the game still wasn't down and didn't expect any offers). I guess the diplo screen only comes up once. We'll get clam eventually but if you want to re-offer the deal to Serdoa go ahead and do so..might be good for relations perhaps? Anyway, we still need to move Dora but I did do the micro. The scout needs to stay in place for now since we will have fogged land tiles if he moves back to our culture.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

(January 11th, 2013, 19:29)CFCJesterFool Wrote: The worker we complete T80 (this turn) from FoF is already going to farm SM (can start farming right away). Worker 2 is already at CC so that boat already sailed. I believe the idea for Dora was to scout east to see if we can get past Space. I assume we will eventually net one of the seafood (unless Dora gets eaten). In the sim, I had the WB on autoexplore and we definitely aren't doing that in the real game. I'll check the scout to see if we lose visibility on any land tiles since barb cities can spawn 2 tiles away from our cultural borders if on an unfogged tile. If we don't lose visibility then the scout can go fogbust the northern corn area until we get a border pop in CC.
That's great then smile I thought that was the fastest route Dora could manage smile Yes, moving the scout north would be the other idea before CC pops.
Dedlurking: Tatan / CFCJesterFool / Nakor in Pitboss 8 as Mansa of India. (already dead frown )

Dedlurking: HidingKneel in EitB PBEM XXV as Tessa of the Ljosalfar.
Reply



Forum Jump: