Turn 133
The big turn is next! We finish Construction at end of this turn and next turn we will bulb Engineering with the Scientist. I grew 1 population to 74 this turn, and next turn I will grow another to 75. The scientist will then bulb 1500 + (3 * 75), or 1725 beakers into Engineering. How much does Engineering cost? Why, 1725 of course. Obviously this bulb was meant to be.
I got a good chuckle from reading yuris' comment in the diplo thread. Not because he's a long ways away from pikemen, but because I'm about to get them next turn and he doesn't realize how timely what he said was.
My forge finished in Hammer Bros, so my top 3 hammer cities all have forges and a few of my smaller ones will whip them in soon. Then it's nothing but units until we attack Moogle. Actually, with how much production I plan to be throwing around, I may be able to attack before t150. We are going to have to see where things are once Civil Service comes in.
Here's the scene of future war:
I'm trying to figure out the best way to go about this. With a stack of 2-movers it would be easy: stage everything 1E of Bob-Omb and have 3 workers ready to road the desert north of the pig. Move the stack over the iron to the tile south of Proxy on turn one and take the city on turn 2. Or even with a stack of guerilla CKNs & LBs - move to the desert tile 2SW of Proxy on turn 1 and attack on turn 2.
But I won't have enough units to pull that off; i'll have a slow moving stack of mace/pike/CKN/cat. Actually, I may build trebs instead of cats to take down city defense faster. Never thought I'd build trebs in a MP game. But they may work here: for the cost of 1.6 catapults (80h vs 50h) they have double the bombard rate and HAs do not flanking damage to them. (At least, so says civfanatics - please correct me if I'm wrong here. Or don't say anything and I'll get paranoid and go into worldbuilder to test.) Plus, with a large amount of CKNs, moogle can't move his stack out of the city and hope for a better outcome. We will probably bring 2 or 3 - enough to take down the cultural defenses in 1 turn.
One option is to move 3 workers onto the tile 2SW of Proxy and stage my army on the sign that says "stage". But I'd have to defend a stack like that and I'd clue Moogle in to what I was planning. The workers would have to move to the desert the turn before I do my double move. So I would be giving Moogle 2 turns notice I was attacking Proxy.
I think better is to just move in without workers. Stage the army 1S of the sign and use the double move to bring everything to the gates of Proxy. Moogle has 1 turn, maybe 2 to react. And then I smash the city. I'd like to have a stack of 20 for this. 10 CKNs, 2 or 3 trebs, 3 - 4 pikes/spears, and 3 - 4 maces. Right now i have 6 CKNs. and a spear or 2.
Let's finish the turn by showing off a neat trick you can do with Build Wealth. Take a look at Piranha Plant:
Have I chopped 4 forests in on 1 turn? Not a chance. Ever since it's market finished I've had Piranha Plant on Build Wealth and left a single worker behind to individually chop the forests around it. I am not using them to build a forge - that is just to show off how many hammers I've built up with this. Instead, as soon as I get Literature all those hammers will go into National Epic. If I chop one more forest then I will have enough to 1-turn that building. I'm actually pretty close right now. 119 x 2 = 236 and the building costs 250. But as long as I am set on Build Wealth then those hammers will just wait around for the next unit or building to go into, like the roll-over was trapped in time.
Can't wait for next turn.