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[SPOILERS] Peter of the Ottomans carries a big stick

Bigger Wrote:I'd be shocked if we don't have iron. Given the mirror setup, it would mean there isn't iron on the map at all. I guess SAT has iron working, I see they are working their hill pigs - are there any plains or grassland mines that don't match up with copper on our map? Iron could be in a hill though, that doesnt mean much.

I like the cities in the south better, but going south means opening up a long-term (hopefully) border with Nicolae. is that a good or a bad thing? I'm not sure.

Let me check the map/saves. Border with Nicolae is probably bad, his repeating crossbows will eat our Axes alive. Then again, dogpiles will be easier if we share a border.
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Found the iron:
[Image: T84%20-%20Iron.JPG]

That plain 1SE of Subtraction has 2 hammers instead of 1. I think the iron's there. Out of reach of Yellow River.
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well then we'll just have to take subtraction for Iron <G>.

I guess we can put it off for a bit then, but we'll need it probably before we can afford to get a settler in range of that tile
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Summary: SAT attacked into our Axe stack, taking out 3 Axes and a Catapult at the cost of 1 Axe. They fortified the hill. I smashed them with Catapults, losing 2 Catapults and 1 Axe to wipe out 4 Axemen, 4 Chariots, 1 Holkan, 1 Archer, and 1 Catapult. Highlight of the turn was my Spearman beating their GG Axe at 97% odds. We took out their stack with no hitters to spare. Our stack is intact but wounded, next turn I'll heal while bringing in 3 Axes, 1 Catapult, and 1 Chariot, then march on Geometry.

Full Report:
This was the situation that greeted me when I got the save:
[Image: T85%20-%20Start%20State.JPG]

SAT attacked into our Axes and fortified that hill. SAT merged their GG, spreading the XP out on all the troops. I sent in the Catapults, getting 32% odds on their Guerilla II Archer, their top stack defender. I didn't note the odds, but they rose quickly, to the point that my Catapults won 2 out of 4 fights.

After that, I sent in the troops, getting 85%+ odds to start and rising to 90%+. Surprisingly, our Spears got odds on their Axes, since their Axes were heavily wounded and our Spears were mostly fresh. Which leads to these hilarious shots:
[Image: T85%20-%20Spear%20vs.%20Axe.JPG]

[Image: T85%20-%20Spear%20vs.%20Axe%202.JPG]

Our last badly-wounded Axe finally reached the top of the hill:
[Image: T85%20-%20End%20State.JPG]

He's probably going to die next turn, unfortunately. It doesn't look like SAT has enough forces to reoccupy that hill and keep it.

Combat Log:
[Image: T85%20-%20Combat%20Log%202.JPG]

If you're wondering, the Axe vs. Chariot loss was because the Chariot had Shock. We'll heal up next turn (faster than SAT, 30% vs. their 20%), wheel in more troops (3 Axes, 1 Catapult, 1 Chariot), then (hopefully) attack Geometry T87. I think SAT won't fortify that hill with significant forces, but instead hole up in Geometry. If they charge into our stack again, I think we have enough forces to win by sheer numbers. Hopefully the numerical advantage will last until we start outproducing them (or break their will to live).

In domestic news, I completed 1t Barracks in Touhoku and Katrina using whip overflow. I whipped Catapults in Krakatoa and Aral Sea and will hopefully do the same thing next turn. War Weariness appeared in all our cities, unfortunately. Without the Culture Slider or any happiness buildings except Colosseums, there's no much we can do. Build Colosseums (hammers not going to military), research Drama (beakers not going to CoL), sign peace (not until later), or hope that CFCJesterFool or Nicolae hook up Wines or Furs and buy it off them (doubtful).

Military:
[Image: T85%20-%20Military.JPG]

Power:
[Image: T85%20-%20Power.JPG]

GNP:
[Image: T85%20-%20GNP.JPG]

MFG:
[Image: T85%20-%20MFG.JPG]

Crop Yield:
[Image: T85%20-%20Crop%20Yield.JPG]

Demographics:
[Image: T85%20-%20Demographics.JPG]

SAT's in trouble. They've been whipping like mad and we're still beating them.
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nice!!
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Edited in the full report. I screwed up on basic turn counting, if all goes well we'll attack Geometry T88, not 87.

I'll probably conscript Axes and Catapults out of Chernobyl after chopping out a Monument. Yes, Libraries are better, but I don't think we have the 40 hammers of whipping fodder to spare to build it (after the chop). I'm feeling a bit more confident about our ability to take Geometry. I can't wait to see the Power graph next turn and see SAT's Power drop.

We have about 80 Gold after researching Currency, not enough for a tech but enough so we don't go bankrupt. Strangely, we still aren't losing money at 0%.
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Running off again. SAT didn't fortify the hill and is moving troops to Geometry. I didn't take the hill, as if SAT attacked I wouldn't have the forces to counterattack. Stack is assembled at the base of the hill. Currency came in. I queued up a 1t Barracks in Krakatoa, but decided to just build Catapults in Aral Sea since it didn't have enough production.

Geometry popped 4th ring borders giving it 60% defences and stealing Chernobyl's Wheat and Copper. Chernobyl came out of resistance EOT. Hinduism spread to Krakatoa, I forgot Religions give happiness.
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Also sat researched hbr.
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good news, good news. I am excited we finally have some religion, too.

Where does that waterbat quote in your sig come from?
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Bigger Wrote:good news, good news. I am excited we finally have some religion, too.

Where does that waterbat quote in your sig come from?

Religion is nice, but we'll need to find a turn to waste revolting into it. You can click on the little blue thing in the quote box. It's from WW14, when the village lost the dice roll.

Overview of the Front:
[Image: T86%20-%20Geometry.JPG]

smoke for SAT still having Warriors. I think it's leftover from Vocabulary.

Yes, I was cautious of taking the hill. SAT's army is pretty broken, but they'll probably rebuild it. SAT teching HBR stinks for us, HA beat our Catapults. I'm hoping that sheer numbers, plus the fact that Flanking only works if your Horse Archer survives (I think), will carry us through. I think that taking/burning Geometry will finally break SAT's ability to defend, if we actually take it. I'm considering just not building a Monument in Chernobyl and just chopping troops. Then again, it'll mean the city will starve until Geometry falls.

Will SAT's resource connections work through neutral territory? If yes, I'll need to pillage some roads.
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