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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

(June 9th, 2013, 17:03)BaII Wrote: Lol warriors man so scary, but anyways I really don't understand the cottaged rice :weed:. If he even atempts to kill us, we can always do the 2 pop axe trick and be able to hold off any early aggression. If he wants to go for a lot of aggression, well we have the Food advantage, which translates to a production advantage due to whip. We might want to get an axe or something scout to see if he has any copper connected. If he doesn't have copper yet, we might be able to rush him and cripple him now.

Think getting an Axe out after the Worker is sufficient for scouting or? After the Worker we can probably get out 2 Axes in about 5-6 turns, maybe 7. (Turns after the Worker, ofc: So 9-10 to 11 if you include the 4T Worker)
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Also Masonry makes us even more impentrable since he obviously can't have Catapults and we can whip walls lol. Even if he went all out there just isn't much he can do I think.
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Continues to be logged on to see if WilliamLP will kill my Warrior while I am on or wait until I am off, seeing as how he has been checking this forum for quite a while on-and-off.
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With the 2 pop whip trick, couldn't we easily get out 2 axes consecutively? Or does one of the cities have a whip unhappiness, and we don't want to stack it.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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[Image: Civ4ScreenShot0466_zps9f6ab34a.jpg]

Offered WilliamLP a peace treaty (And checked out their city count: Equal to ours and only that. I should check this every turn...). Interestingly, they refused. Because of this, I set Walton off the Worker and on to a Warrior so it can grow (It'll grow in 2T to Size 3 and I think 3T to Size 4, so we can doublewhip the Axe in 6T and we'll have two more Axes in 8T) and so we can doublewhip the Axes just in case they decide to try anything. I'd rather be safe than sorry in this instance.

[Image: Civ4ScreenShot0467_zps42c82c36.jpg]

He got a 1-for-1 trade on our Warrior, but his second Warrior is readlined according to the combat log (5/100 HP), so we basically killed 1 Warrior, crippled another and got critical information on him, albeit only a little (Which is to say, seeing poor civ managmeent like that Rice tile, which bodes well). I actually wonder if...

[Image: Civ4ScreenShot0468_zpse3817280.jpg]

WillLP planned a city in one of these spots and that is why there are so many Warriors milling about that way: He wanted to protect his next plant. If that's true, then it bodes well for us, as Axes grind Warriors in cities into paste. I think it is unlikely though, just because he would have signed peace.

I think I will sent the first Axe to scout WilliamLP for copper. If he has none, I'll roam around for any chances to poach things and pillage his lands (And not sign peace until he gives us a reason to). If he has some...I'm going to see if I can pillage it and, if it's on a hill, camp on it to force him to dislodge me. What do you think of these plans?
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BaII, William offered a Ceasefire. I'm inclined not to take it and ask for a peace treaty. Agreed?
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I see no reason to take it, atleast we need to apply pressure to him with the fact that we are still at war.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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(June 9th, 2013, 20:41)BaII Wrote: I see no reason to take it, atleast we need to apply pressure to him with the fact that we are still at war.

Ceasefire rejected. Didn't offer the peace either, but should I?
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Also, things that are surprising: The three person team being in 3rd in post count!
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Hmmm. A 3/0/1 tile is pretty weak. Someone should do something about that!
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