in the config file? So you have to mod it in, instead of typing it in-game?
(I thought he was in-game when he did everything)
(I thought he was in-game when he did everything)
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Civ4 AI Survivor 2: The AI-stralian Outback
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in the config file? So you have to mod it in, instead of typing it in-game?
(I thought he was in-game when he did everything) (August 4th, 2015, 19:13)Sullla Wrote: I'm... not entirely sure how any regular visitor to Realms Beyond could miss that this event was going on, seeing as how I updated this thread every week for five straight months on end. And kept updating my website, and Livestream, and Twitter. There's only so much that I can do to get the word out. I typically only look at my subscriptions which means I totally miss new threads.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread. (August 4th, 2015, 19:13)Sullla Wrote: I prefer not to mod Civ4, by all means tinker away if you enjoy it. Just my opinion, but I want to register the thought that dumping the Great Spies and all the EP on the AIs, which changes their economic behavior, is in fact a bigger modification than patching the screens.
Here's an idea for the next AI survivor, which I REALLY hope you run Sullla!
Raging Barbarians. We've seen the hilarious loses of settlers to barbarians (playoff game 3), but I think it could be a lot of fun to see just how much the barbs can stress out the ai in the early game. Who knows, we might even see some cities die. Plus, no extra setup required, and everyone seems to love watching the barbarians in these games.
The AI gets such large bonuses against barbarians that they're rarely more than a nuisance, especially when the AI gets the Deity fast growth curve. A number of my stream viewers have suggested pairing the AI into teams of 2 for the next season, and I think that could be a fun topic to explore. There are a lot of possibilities out there with a random draw of AI teammates.
The biggest issue is finding the time to run another season of the competition. I'm not certain that I can do it right now. I'll keep everyone posted if and when a third season is going to start up. Glad to hear that people are still interested in the idea.
One thought is to do a version where civs with 1 AI play each other, civs with 2 AI play on a team against each other, and the same with 3 AI civs.
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