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(November 5th, 2018, 13:51)Seravy Wrote: Also, still no idea where Rakir gets the extra 10 EXP from.

Me either. I was tracking his XP gains turn by turn, expecting this bug to show up, and he definitely didn't do anything that Serena didn't also do.
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...loading the save file gives me a Rakir with 97 EXP. How did we BOTH misread that as 87 I wonder?
That's strange...

So that means the only bug we need to deal with is the level up dialog. Arrgh this will be a pain in the...
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I still dont understand how supernatural works. Can someone explain the calculation of damage for example for a gorgone in a nature node? 17att +2 to hit, 3 figures. Let's say it attacks something with 25def +3 to def. What should be the average damage that gorgone deals? What if that 25def something has invulnerability? Resistance is high enough for stoning to not work.
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I thought only very rares had supernatural?

Anyway, 17 melee +2 to hit, 50% of damage per 17 tried, 9.5 damage.

25 armor +3 to defend, so 15 tries at 60%, and 10 tries at 30%, for a total of 12 blocked. 

But since sometimes attack will roll well and armor will roll poorly, you still can expect to take a few points of damage.

Supernatural puts an arbitrary limit on how much armor can reduce the damage to. I don't remember the formula, but let's says it's 20% of the damage the unit deals.

In that case, damage is still 9.5 (pretend this is 10 for ease of numbers) armor still blocks 12, but supernatural says 'nioooope! Minimum damage is 2 anyway' and so you take at least 2 damage, but because of those occasions armor rolls badly, you end up averaging more like 2.5 damage.

If you bring in invulnerability then armor blocks 12, invulnerability increases that to blocking 14, and then supernatural says 'nioooooope! I'm still gonna do at least 2! (Or whatever the actual supernatural formula is)'
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(January 11th, 2019, 05:33)Nelphine Wrote: I thought only very rares had supernatural?

Anyway, 17 melee +2 to hit, 50% of damage per 17 tried, 9.5 damage.

25 armor +3 to defend, so 15 tries at 60%, and 10 tries at 30%, for a total of 12 blocked. 

But since sometimes attack will roll well and armor will roll poorly, you still can expect to take a few points of damage.

Supernatural puts an arbitrary limit on how much armor can reduce the damage to. I don't remember the formula, but let's says it's 20% of the damage the unit deals.

In that case, damage is still 9.5 (pretend this is 10 for ease of numbers) armor still blocks 12, but supernatural says 'nioooope! Minimum damage is 2 anyway' and so you take at least 2 damage, but because of those occasions armor rolls badly, you end up averaging more like 2.5 damage.

If you bring in invulnerability then armor blocks 12, invulnerability increases that to blocking 14, and then supernatural says 'nioooooope! I'm still gonna do at least 2! (Or whatever the actual supernatural formula is)'

Wrong. Let's see the correct answer https://www.youtube.com/watch?v=rPl6CNlI8H0.
Close to 0 damage. And that is why i asked in first place: how does supernatural work?
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Supernatural works like this :

1. Unit rolls for attack as normal.
2. Calculate the supernatural formula for that amount of damage. (I think it was [dmg-7]/2)
3. The attack will deal this much damage if it was fewer.

A Gorgon figure deals 9.5 damage on average.
So Supernatural damage will be (9.5-7)/2 = 1.25. This is on average, depending on the actual attack roll you can reasonably expect 0-3.
Any attack that would deal less that this much damage, considering 25 defense at +3 To Def, this will be almost always so might as well assume it's always, so only Supernatural damage will be dealt. Meaning 3 figures*1.25 on average = 3.75 damage per attack on average.
Supernatural damage is applied after all damage reductions, so Invulnerability makes no difference in this case. (It would if the Gorgons could sometimes actually deal some non-Supernatural damage, then that would get reduced by 2 each time.)
However, Invisibility, if applicable, will make a difference. As Invisibility penalizes enemy To Hit, the Gorgons will have lower attack rolls, so less Supernatural damage. I haven't yet watched the video, that's for tomorrow, but I can very well imagine an invisible unit taking close to no damage as in that case the average 6.8 damage yields -0.1 Supernatural on average.
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A similar question....does invulnerability work against doom damage? I need to decide whether to put my hero against warlocks or not.
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No, it does not. It works on Illusion though.
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(January 11th, 2019, 05:53)Seravy Wrote: Supernatural works like this :

1. Unit rolls for attack as normal.
2. Calculate the supernatural formula for that amount of damage. (I think it was [dmg-7]/2)
3. The attack will deal this much damage if it was fewer.

A Gorgon figure deals 9.5 damage on average.
So Supernatural damage will be (9.5-7)/2 = 1.25. This is on average, depending on the actual attack roll you can reasonably expect 0-3.
Any attack that would deal less that this much damage, considering 25 defense at +3 To Def, this will be almost always so might as well assume it's always, so only Supernatural damage will be dealt. Meaning 3 figures*1.25 on average = 3.75 damage per attack on average.
Supernatural damage is applied after all damage reductions, so Invulnerability makes no difference in this case. (It would if the Gorgons could sometimes actually deal some non-Supernatural damage, then that would get reduced by 2 each time.)
However, Invisibility, if applicable, will make a difference. As Invisibility penalizes enemy To Hit, the Gorgons will have lower attack rolls, so less Supernatural damage. I haven't yet watched the video, that's for tomorrow, but I can very well imagine an invisible unit taking close to no damage as in that case the average 6.8 damage yields -0.1 Supernatural on average.
I thought the same but it doesnt explain how i kill all those mudusas while taking 5 damage total on average. I had no invis or regen. And it was not 1 mudasa there were 7. 3 figures each. At least 21 attempt to score minimal damage
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Oh it's lower minimum than I realized. I forgot we accounted for multifigure more accurately than that.

I also assumed you thought you were taking too much damage. My initial answer of 'do they actually have supernatural' still stands.

Any other possible sources of -1 to hit for the enemy? Terror? Or life steal weapon? (I know you would have said so, but hey, gotta ask.)

And no I can't watch the video at the moment.
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