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Seravy, can you add brand new buildings to the game or do you have to replace the already existing ones?
June 4th, 2020, 12:24
(This post was last modified: June 4th, 2020, 12:25 by Seravy.)
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I have to replace existing ones.
June 4th, 2020, 18:00
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(June 4th, 2020, 12:24)Seravy Wrote: I have to replace existing ones.
Going forward, the game's graphics might prove a tough Michelangelo to update. Coding aside, I'm afraid the city screen physically cannot display much more buildings than it already does (In Civilization AFAIK when you build too many improvements, some of them become invisible) And if you increase the resolution thus enlarging the windows the old images may get too small and uncomfortable for the eye...
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Is Fire Breath applied by each attacking figure?
Cloak of Fear as an item property does not display if -3 resist penalty is applied.
Can a unit choose to melee attack and not range attack?
Bug: I killed a ship carrying 6 walkers, but they had a Non Corporeal Werewolf with them who survived the battle. All walkers should have drowned. They all survived. Apparently they died by next turn.
Patrolling unit with Scouting I on top of mountain (Chaos node) extended to Scouting II that made 3 range visible immediately. This was clearly designed and is very strategic. It would be good to make patrol end turn for that unit. That is how it was intended by the developers I am pretty sure.
June 6th, 2020, 13:51
(This post was last modified: June 6th, 2020, 15:23 by Misiulo.
Edit Reason: ortho
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So, "Myrran" retort was supposed to give an advantage because of having only one wizard to compete against instead of 3? That is not the case at all. In my every camping played on Fair difficulty with 4 opponents I've got 3 opponents on Myrror with me. Don't get me wrong . Starting the game on Myrror is OP as **** and we all love it. But for a different reason. OP races! The thing is in CoM the Towers are so well defended the AI wizards may take until late in the game before they breech 'em or discover Planar Travel. Is there some way to start with smart, customized opponents but with lots of living space...?
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My undead Javelineers range killed Night Stalker. Invisibility text says impossible to target with ranged attacks.
Shadow Demons were able to range target Night Stalker too.
Terrain, Foresters Guild, Miners Guild, Mechanicians Guild are not Displayed in town if I click on Production. It displays Farmers, Workers, Sawmill, Stables, Smithy only. Apparently they are applied though.
Sage Master gives 33% bonus. Not the stated 25%.
Possession displays 30 mana in text, but costs 35 to cast.
Random event Good Moon does not apply to my magicians to cast. It only applies to me. Intended?
Shadow Demons can see 2 tiles away. It should display Scouting I for them.
I turned an AI unit that had Heroism into undead. Heroism spell remained and cost mana upkeep. I turned it off. Unit kept its elite statistics. Logically wrong. It should either fall back in level before turned into undead or after I turn the spell off.
City walls give defense vs magic ranged attacks? How much?
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Quote:My undead Javelineers range killed Night Stalker. Invisibility text says impossible to target with ranged attacks.
Shadow Demons were able to range target Night Stalker too.
These units have illusion immunity.
Quote:Random event Good Moon does not apply to my magicians to cast. It only applies to me. Intended?
Yes, cost modifiers apply to players only.
Quote:Possession displays 30 mana in text, but costs 35 to cast.
Will be fixed in next version
Quote:Sage Master gives 33% bonus. Not the stated 25%.
Fixed for the next version
Quote:I turned an AI unit that had Heroism into undead. Heroism spell remained and cost mana upkeep. I turned it off. Unit kept its elite statistics. Logically wrong. It should either fall back in level before turned into undead or after I turn the spell off.
Undead units cannot gain or lose levels or experience. That unfortunately includes cancelling the heroism. I guess we can consider this a feature as it's an indirect result of a game rule. Either way I don't think i can fix it.
Quote:City walls give defense vs magic ranged attacks? How much?
3, or if destroyed, 1.
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“These units have illusion immunity.”
Yes, please change the invisibility text to reflect this.
“That unfortunately includes cancelling the heroism. I guess we can consider this a feature as it's an indirect result of a game rule. Either way I don't think i can fix it.”
Can you just force turn it off when it becomes undead so player does not have to?
“3, or if destroyed, 1.”
Can you add this text to City Wall?
“Cities cannot be built on the arctic”. Such message should come up similar to Ocean when Surveying.
2 Wizards having Divine Order does not give 25%+12.5%=37.5% discount on unit and city enchantments. 40, should discount to 25, but it is 27. 250 should discount to 156, but it is 165, etc.
Nature’s Eye gives +4 research. Match spell text to this.
Neutral Efreet casted Mystic Surge on Chimera that rolled Focus Magic. But it did not give Range attack to it. Flame Blade also did not give ranged attack. Match the text t o the effect one way or another.
Catapult displays +1 To Range and Long Range that is -1 max penalty to range. Are these both true? How does it work?
Combat version of the same spell is usually 20% of the cost. Wall of Fire has 1 to 3 ratio. I think it should be 12 mana instead of 20 in combat.
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Quote:“These units have illusion immunity.”
Yes, please change the invisibility text to reflect this.
I'll change the Illusion Immunity text instead. That's where it should say the unit can ranged attack invisible units. Also added Wall of Darkness.
Quote:Can you add this text to City Wall?
Added.
Quote:“Cities cannot be built on the arctic”. Such message should come up similar to Ocean when Surveying.
That would be difficult to add. I'll add it to CoM II instead.
Quote:2 Wizards having Divine Order does not give 25%+12.5%=37.5% discount on unit and city enchantments. 40, should discount to 25, but it is 27. 250 should discount to 156, but it is 165, etc.
Discounts are multiplicative, not additive in CoM. This applies to all sources of discounts, not only Divine Order.
So in that example, you pay 75% * 87.5% = 65.62% of the cost, which is a 34.38% discount.
Quote:Nature’s Eye gives +4 research. Match spell text to this.
It already says 4, I can't find where the number is wrong.
Quote:Neutral Efreet casted Mystic Surge on Chimera that rolled Focus Magic. But it did not give Range attack to it. Flame Blade also did not give ranged attack. Match the text t o the effect one way or another.
Works as intended. Focus Magic increases Breath attacks, it does not convert them to ranged. The spell correctly says so.
Quote:Catapult displays +1 To Range and Long Range that is -1 max penalty to range. Are these both true? How does it work?
It has +1 To Hit with ranged attacks and can at most lose 1 from range.
So it'll either have +0 or +1 to hit total unless there are other modifiers.
Quote:Combat version of the same spell is usually 20% of the cost. Wall of Fire has 1 to 3 ratio. I think it should be 12 mana instead of 20 in combat.
It's an exception, along with Summon Demon and Wall of Darkness. These spells aren't worth the 5x overland cast so the overland cost was reduced. Combat cost is fine as is.
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“That would be difficult to add.” Then Add it to Create Outpost text of Settlers that they can’t build on the Arctic and Antarctic continents.
“Discounts are multiplicative, not additive in CoM. This applies to all sources of discounts, not only Divine Order.”
Text says “cumulative”. Definition of cumulative: increasing or increased in quantity, degree, or force by successive additions.
Change text to multiplicative halved effect.
“It already says 4, I can't find where the number is wrong.”
Text says “city generates 4 research per turn regardless of the presence of research producing buildings. This suggests that if I build Library, then it does not generate any research. Simply drop text: “regardless of the presence of research producing buildings”
“Focus Magic increases Breath attacks, it does not convert them to ranged. The spell correctly says so.” For Flame Blade, I think you mean it increases the strength of melee attacks by 3 and missile attacks by 2 if it is already >0. It would be better to add this to the text. Currently confusing.
“It has +1 To Hit with ranged attacks” is it possible that a catapult’s melee is >0? If impossible, then it would be better to display To Hit, since that is already used by other units. Usability, simplicity, clarify.
Plane Shift text says “Target: one stack”. But it requires casting it on friendly unit. This is a mismatch. I think it would be better to allow casting it on any stack. E.g. it helps vs neutrals. But if you disagree, then fix the text to match the spell.
Create Artifact Spell Save does not scale in an intuitive way. It costs +200 +300, +500, +500 on previous level. Why not +300, +400, +500?
“Allows unit and all stacked with it to fly.” But still walk in battle. Add that they don’t fly in battle.
Add to Non Corporeal that Create Undead does not work on them.
Wind Walking Hero had +2 movement artifact. It made walking units gain the +2 movement too on the overland map. Even those it picked up along the way. I guess it is intended feature. If yes, then add to Wind Walking text that the whole stack moves with the speed of the Wind Walker unit.
There was not enough space to display the city’s gold. It could not be clicked to see what gives the gold. One gold was displayed partly in the Enchantment area. 58 gold maintenance. Have save game if needed.
Non Corporeal unit should be able to initiate melee attack on flying unit.
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