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Caster of Magic Release thread : latest version 6.06!

Quote:When AI attacks me on global map can you freeze the frame for 2 seconds to show where the battle is? It makes a difference how I want to fight it due to its position.
No, I can't unfortunately. I plan to add a feature in CoM II that shows you the city (or maybe map) through the Info button in combat.

Yes, please. Strategically it's important to know where a battle is taking place. I can act more aggressively or more conservatively. Or even spend more resources if the area is important.
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Is the Mithril and Adamantium bonus cumulative? Will my units get +3 Def and +3 Attack if my city's got access to both?
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(June 22nd, 2020, 11:35)Misiulo Wrote: Is the Mithril and Adamantium bonus cumulative? Will my units get +3 Def and +3 Attack if my city's got access to both?

No only the Adamantium will apply.
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(June 20th, 2020, 23:49)Seravy Wrote:
Quote:Also, when gaining Artificer as a reward from a lair, would it be possible to add the Create Item spell if the Wizard doesn't already have it?

Yes, that might be possible. Do we want to?

It seems like it would be in-theme. You get Create Item when you select the retort, why not get it when you are granted the retort as a reward?
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AI battle pathfinding chose not to attack Webbed mage directly standing next to it. It chased an identical mage without any spells or mana in the mud and it never reached it.

I casted Wraith form on my unit that had move 3 in battle. AI casted Entanglement and it lowered its move to 1. This contradicts the text.

Cracks Call text says irrecoverable damage. But Regeneration made it full health immediately after battle. Please change text to make this clear or change the rules to match the text.

After Warp creatures worked and made enemy unit lose all its resistance I casted Possession. But their Resistance stayed 0. Intended feature?
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Quote:After Warp creatures worked and made enemy unit lose all its resistance I casted Possession. But their Resistance stayed 0. Intended feature?

Quote:Cracks Call text says irrecoverable damage. But Regeneration made it full health immediately after battle. Please change text to make this clear or change the rules to match the text.
Irrecoverable and Undead damage only exists during combat. Regeneration's "full health" effect applies outside combat.

Quote:I casted Wraith form on my unit that had move 3 in battle. AI casted Entanglement and it lowered its move to 1. This contradicts the text.
Is there a save file for this?
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“Irrecoverable and Undead damage only exists during combat. Regeneration's "full health" effect applies outside combat.”
Not always. I killed an AI hero with Cracks Call. AI had a defensive draw. AI hero’s Regeneration did not bring it back. Hero stayed dead.

Save file attached. AI will attack. You can cast Earth to Mud and Wraith Form during battle on any movement 3 unit. AI will likely cast Entangle.


Attached Files
.gam   SAVE6.GAM (Size: 151.96 KB / Downloads: 2)
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Quote:Not always. I killed an AI hero with Cracks Call. AI had a defensive draw. AI hero’s Regeneration did not bring it back. Hero stayed dead.
The type of damage determines the type of death but the type of death isn't a type of damage.

Quote:Save file attached. AI will attack. You can cast Earth to Mud and Wraith Form during battle on any movement 3 unit. AI will likely cast Entangle.
I was able to reproduce the bug. I'll fix it later.
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Ghouls killed my cavalry with like two shots... are they supposed to be so powerful?! 
Neither Bless, not Holy Armor protected them like at all. 
What's takes the cake though is that they've returned as undead yet still they had all my life enchantments on them.
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Ghouls have poison. No spells can give protection against that so units with low natural resistance are weak against Ghouls.
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