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Caster of Magic Release thread : latest version 6.06!

Ok, included.
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Playing 6.01, I've just found a life spell book in a tower, but it hasn't appeared in my profile in mirror. I already have 12 spell books and 5 retorts, so I don't know if that has caused the issue.
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No, books are allowed up to 18 or 19 as far as I remember.

It also doesn't seem to be possible to have the text for receiving the book added if the book wasn't possible to get.
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I reloaded and tried it again a few times. The same thing happened with the life book, but I was able to get the retorts archmage and tactician no problem in other attempts.
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Weird, can I have the save file for that?
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Here it is, there are a stack of War Trolls below a temple on Myrror. Beat the temple and you either get a life book or a retort.


Attached Files
.gam   SAVE1.GAM (Size: 151.96 KB / Downloads: 2)
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I have 1 Life book before the battle.
I have 2 Life books after the battle.
So I gained 1 Life book.

Tried twice, same result.

I can't reproduce the bug.

Edit as there was no bug to fix and I finished playtesting, I've sent the update to Slitherine. So any changes suggested beyond this time for the help file or otherwise, will only be included in version 6.05.
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Hmm you are right, I must have screwed it up somehow. Sorry about that.
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(June 30th, 2020, 13:59)Seravy Wrote: I've sent the update to Slitherine.

Yay : )  I'll pick it up on Steam
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(June 30th, 2020, 13:59)Seravy Wrote: Edit  as there was no bug to fix and I finished playtesting, I've sent the update to Slitherine. So any changes suggested beyond this time for the help file or otherwise, will only be included in version 6.05.

Hello,
It's not urgent but I was wondering if you've given any thought to the matter of necromancy items. I don't know if you saw the last post on the subject:


(June 18th, 2020, 05:17)JohanKramer Wrote: What I am feeling in my game, at each battle, is: I wish I had this on turn 40.

The item repaying its skill cost in avoided losses: doesn't that happen with every defensive item? Healing cap charges are better as that also lets the unit keep fighting! Silly example to say, you can tweak the numbers to make it comparable. Example: if you make its reanimation cap at say, 10/death spellbook you aren't even reanimating a ghoul without 9 death. (does the cost reduction for spellbooks or specialist apply btw?)
But, you'll reanimate cavalry and swordsmen, to avoid losing momentum with the hero. That's comparable to crafting a defensive item that avoids that you lose momentum by avoiding hits. If it costs 233, then you can craft the item 3 times for the current price and, if the same hero wears the triple set, it reanimates 30/death SB.
The cap could be additive, so add something for hero MPs, something for hero level and something for each wizard death book. That would prevent the cap going too high. Something like: 5/death SB+half the hero's mana+5/hero level? That seems already harsh but, if that sounds so harsh as to be useless please consider that I'd rather use that than the current... smile

Anyway, just examples of course, my idea is: this is useful at the beginning not at rares.
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