I don't think I'm going to pick my team just yet - I don't to worry that any rules discussions we need to have will be coloured by which team I'm in favour of.
May I ask why you've decided on that roster order? While I'm happy to lose the random roster ordering (as some team could effectively lose just based on really bad turnset ordering), why is space first, always? You're probably right not to put cultural first, as they might gain unfairly from the ability to pick up early religions, but isn't not giving them the possibility to go first making assumptions before we start about which victory is easiest under these conditions? Also, I think that a turnset ordering which put each team not always before and after the same team would be better, since as it stands any given team will be able to affect one of the other teams much more heavily than the other. I'd suggest something like
Space 1
Domination 1
Cultural 1
Space 2
Cultural 2
Domination 2
Similarly to timmy827, I feel that any map on which all the land is connected is strongly in favour of Domination. I am, however, perfectly willing to go with it, on the grounds that if the game turns out to be heavily unbalanced in favour of one victory condition or another, we can fix some settings and start again.
I think that Isabella is a very good choice for leader - we pretty much have to be Spiritual as we'll be wanting to make a lot of civic swaps (and to stop people messing around with anarchy), and Expansive has no clear benefit to any one victory condition.
darreljs Wrote:...go into it without the intent of gaming the rules to win .
Absolutely. However, before the game starts, it's still worth making sure we have a good ruleset. I propose that there are a few more things you probably shouldn't be allowed to do:
These first two are pretty much solely to stop people messing up Towns. The space team needs all the science (and therefore probably all the help) it can get!
No pillaging your own land.
No replacing old improvements.
I'm less sure about this one, though it's fairly similar:
No cancelling (other people's) worker actions (except to keep workers alive).
If we make an exception for wonders as cancellable (and I don't think we should - it'll be hard enough to build any *anyway*), what's the status of national wonders, or (if we get that far) projects?
I'll probably have more later, but that's probably plenty for before darrelljs has even had a chance to post his updated ruleset.
Garath