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RBtS7 - Survivor

darrelljs Wrote:...so hopefully we can get Swiss or one more person from here at RB lol.
Thanks for the invite, but I don't see myself having the time for this for the forseeable future (I've hardly got time to check the boards atm).

Enjoy the game, guys, I hope it works out!
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T-hawk Wrote:Ok, sign me up, as long as the team and my partner can handle an occasional travel absence. I agree with the idea of three two-player teams, with Domination/Space/Culture as the targets.

I only ever played about two Civ 4 SGs, and none in BTS yet, so probably about time to jump in smile
I played in TH5 (fun game, very different!), and would be happy to be your partner, if you'll have me. I haven't played a SG in a long time, but I think you'll find my CIV skills are far from rusty. smile

"There is no wealth like knowledge. No poverty like ignorance."
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I don't think I'm going to pick my team just yet - I don't to worry that any rules discussions we need to have will be coloured by which team I'm in favour of.

May I ask why you've decided on that roster order? While I'm happy to lose the random roster ordering (as some team could effectively lose just based on really bad turnset ordering), why is space first, always? You're probably right not to put cultural first, as they might gain unfairly from the ability to pick up early religions, but isn't not giving them the possibility to go first making assumptions before we start about which victory is easiest under these conditions? Also, I think that a turnset ordering which put each team not always before and after the same team would be better, since as it stands any given team will be able to affect one of the other teams much more heavily than the other. I'd suggest something like

Space 1
Domination 1
Cultural 1
Space 2
Cultural 2
Domination 2

Similarly to timmy827, I feel that any map on which all the land is connected is strongly in favour of Domination. I am, however, perfectly willing to go with it, on the grounds that if the game turns out to be heavily unbalanced in favour of one victory condition or another, we can fix some settings and start again.

I think that Isabella is a very good choice for leader - we pretty much have to be Spiritual as we'll be wanting to make a lot of civic swaps (and to stop people messing around with anarchy), and Expansive has no clear benefit to any one victory condition.

darreljs Wrote:...go into it without the intent of gaming the rules to win .

Absolutely. However, before the game starts, it's still worth making sure we have a good ruleset. I propose that there are a few more things you probably shouldn't be allowed to do:

These first two are pretty much solely to stop people messing up Towns. The space team needs all the science (and therefore probably all the help) it can get!

No pillaging your own land.
No replacing old improvements.

I'm less sure about this one, though it's fairly similar:

No cancelling (other people's) worker actions (except to keep workers alive).

If we make an exception for wonders as cancellable (and I don't think we should - it'll be hard enough to build any *anyway*), what's the status of national wonders, or (if we get that far) projects?

I'll probably have more later, but that's probably plenty for before darrelljs has even had a chance to post his updated ruleset.

Garath
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Hi,
just to say I am still with you.
I leave the rule set clarification to others as I will be away on a short notice business trip from Sunday to Friday.
So put me to the end of the roster, please.
Thanks
mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Garath,

Quick note, you aren't picking your team! You are picking a number, 1-6, that will determine your team and slot. The image I link to shows how the numbers map to positions. I wanted teams and goals to be random (especially with T-Hawk in, now we have at least a 2/3 chance to avoid him going for a Cultural victory).

Speaker,

Sorry, I think we already have six frown. I'd love to get you involved though, maybe as an alternate?

Clarified rules to follow in the next post.

Darrell
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Players
Darrell
mostly_harmless
timmy827
Qwack
T-Hawk
Garath

Roster
Space 1 - Unassigned
Domination 1 - Unassigned
Cultural 1 - Unassigned
Space 2 - Unassigned
Cultural 2 - Unassigned
Domination 2 - Unassigned

Map Script: Fractal (snaky Pangaea)
Sea Level: Low
Game Speed: Normal
Turn length: 10
Difficulty: Monarch
Civilization: Spain
Leader: Isabella
World Size: Standard
Opponents: Seven
Options: No events, no huts
Version: Beyond the Sword v3.13

Rules
You may not alter the current technology being researched
You must allow all builds you inherit to complete.
No build queue manipulations are allowed.
You may not automate units.
You may not delete units.
You may not gift units or cities.
You may not intentionally allow cities to be taken.
No chain whipping or drafting (previous anger must have worn off)
No pillaging your own land.
No replacing old improvements.
No cancelling (other people's) worker actions (except to keep workers alive)


Proposed Rules
No starting more than one world wonder on your turnset
No moving any one slider up or down by more than 20%


Darrell
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Here is the link to the scrambled roster image.. Lets start picking some numbers so we can get the roster finalized! If you are playing just pick a number 1-6 that hasn't yet been picked, then go look at the image to see what slot you have smile.

Darrell
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err, I clicked the image before picking my number... lol smoke .

Ill just wait until everyone else picks a number and take whatever is left. Anyways, in terms of leaders, Isabella is a good choice, Asoka also would be good for alot of victory conditions being one of the more versatile leaders.
My Civilization 4 Website: http://rb.llsc.us/
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Alright, I select nonscrambled position 5. Now to see what's behind the curtain...
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darrelljs Wrote:Map Script: Fractal (snaky Pangaea)
Sea Level: Low
Game Speed: Normal
Turn length: 10
Difficulty: Monarch
Civilization: Spain
Leader: Isabella
World Size: Standard
Opponents: Seven
Options: No events, no huts
Version: Beyond the Sword v3.13

Alright, got your map for you. It's as close to a "snaky" pangaea as you're going to see with the Low sea level setting. (Some areas are fairly thick, other parts are quite narrow indeed.) You are not on the edge of the pangaea... but trust me, this map will work better that way. I only had to make minimal edits, this should be more than suited for your purposes. smile

Also, one of the AIs ended up with a completely insane starting position, one I did NOT touch in any way. You'll see what I mean... eventually. lol

http://www.garath.net/Sullla/Civ4/RBTS7-BC-4000.zip
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