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RB Pitboss #1 SPOILERS - Imhotep/Temujin of Zulu

Any updates? How's the grand master plan for taking over the world? wink
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Ruff has Praets already, so any rushing is out of question. I have suggested a 50 turns NAP instead. I'll rather build up from now on - I'm sorry to see no Impi action, but the game is not set up in a way that would allow this in a sensible way.

Imhotep
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No NAP. Ruff has declared war on me. Interesting.
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Interesting indeed!

Can we have some pictures please? What Ruff is attacking with, where, etc?
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@soooo:

At the moment it's just one Praet at my borders. I'll get some screenies up next turn...
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So ruff has declared war on me. The demographics look like that:

[Image: 85318329.jpg]

Quite a power lead, but that's normal with Praetorians. They stand out unproportionally on the power chart.

Right now there is only one Praetorian at my borders.

[Image: 26871205.jpg]

The worker has chopped the hill forest and is actually a good bait - if he takes it, that buys me one more turn to slave the Axe. actually the city should be more than safe, we'll see.

Imhotep
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Thanks for the screenies...it was really nice to see where things stand. If Ruff takes a worker instead of attacking will that set any plans back a whole lot? With the axe soon on the way it looks like your city should be ready to handle the praet.
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Of course losing a worker is always bad early in the game. But I had to get that chop in, and of course get rid of a perfect camping place (a Praet on a forested hill is a nightmare), so no real choice. I hate the setup though - the two strongest ancient UUs right on each others doorstep, and the Praet being clearly overpowered in the direct matchup...I'd rather have Persia or Egypt there for some real fun - but well, Civ is no wishing well...
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Message from ruff:

Quote:We are the Borg. Resistance is futile. Your culture will adapt to service ours. We will add your biological and technological distinctiveness to our own.

One Borg scout ship has encountered your Southern City. It has notified other Borg ships that are currently converging on the area. As such, consider your Southern city annexed by The Borg to serve our needs. Let this be a warning to you that you should not venture into Borg space again. However, the collective has no current desire to expand further North into your main territories and providing you do not expand South, we will not annex other locations.

So, please withdraw your units from Borg space and we will consider this border skirmish over. We have no desire to continue this encounter and would suggest a 40 turn minimum NAP with 10 turn notification of cancellation.

Ruff & TAD

My answer:

Quote:I'd rather be killed and therefore get rid of this miserable game than yield to your petty mockery of a civilization. VIVA LA RÉSISTANCE! NO RETREAT, NO SURRENDER!

Imhotep
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In a normal MP game, Ruff would be dead now. But due to this I have to wait:

Quote:© - During a war all units in enemy or neutral territory, and all units in friendly territory that are capable of attacking or defending versus enemy units at any point during the turn must wait at least 9 hours following any previous move before they may move again.
(d) - When in doubt, act in good faith.

First. Ruff hit with his Preat and killed my Impi. His Praet got totally scratched though.

[Image: 18234718.jpg]

Please note the Impi that is standing on the right there. I had moved him there the turn before to counter-attack Ruff, as I suspected he has slightly guarded cities. Unfortunately the timer is at 7:48, so I can't really use the turn-shift. He has a 2nd Praetorian coming, but I already slaved my Axe. In a normal MP game I would have simply fast-moved the Impi in order to get beyond his Praet.

My warrior then killed the Praet. Again, the city was not in danger - I still had the warrior and a scout, with the Axe coming this turn.

[Image: 58334333.jpg]

That's ruff's cap. It's way better than mine...

[Image: 73325459.jpg]

Now I could hit and probably kill him. It's his only city I suspect. Yet I will give him a chance due to the 9 hours rule - as he has no roads I doubt he can re-inforce his city though.

Edit: Actually I did do a double-move according to the rules - my Impi had to wait next to the Praet at the borders for 9 hours. Therefore I will wait for a whole turn, at size 4 ruff can slave a unit then. I also wrote him a mail. Damn, old MP habits...

Imhotep
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