hi dazed, if we want the bonus hammer in the capital we need to settle on a plains hill; the only good candidate in view is the tile 1 SE; we could move the scout there although those 2 forest tiles S + SW of it might limit what we can see somewhat
i'm also going to declare victory (prematurely i'm sure
) and say we did well not to take carthage or any of the other civs i argued were too water-reliant. low sea level + what looks a pretty dry start seem to suggest we did the right thing.
anyway, on to more important stuff. initial scout move: may as well go through some different options
NE - NE might not be a good idea *IF* we're thinking of moving the settler. it's got 2 plains tiles E+SE of it, and it's off the river
E - SE is interesting although it looks like forests would limit our visibility to the E and SW so we might not pick up too much new info
SW - S is probably the second best option as it looks like we'd see a lot of new tiles from up there. to me it looks like those are all plains to the W so not sure we'd see too much that enthuses us
W - W looks decent although the forest W and hill NW would limit visibility
N - NW is in my opinion the strongest option. i might be wrong but it looks like the only direction we wouldn't get additional visibility on is the hill N of that tile. we'd open up a lot more tiles for scrutiny and crucially keep the 3 visible resources within range which gives us a lot of flexibility in terms of possibly moving the settler. from tile bleed it looks like there's a lot of plains tiles E and SW, but a lot of grassland N.
so that's my 2c on the starting scout move.
starting position has:
1 riverside grassland silver (2/0/6 improved)
1 dry plains wheat (4/1/0 improved)
1 riverside plains sheep (4/1/2 improved)
7 riverside grasslands (2/0/1)
2 riverside plains (1/1/1)
2 grassland (2/0/0)
3/4 grassland hills, leave out the riverside or not for now (can't tell what's S-S, i believe dazed says it's a plains hill?) (1/1/0)
3/2 plains hills (0/2/0)
10 forests
assuming we want cottages on every tile, that's potential for size 16-17 depending on that last hill tile. 17 for sure after biology when we get +1F in the farm. not too shabby, but i'm not enthused by it. i'd like to check out the surroundings, preferably through the N-NW scout move i suggested.
if we do decide to move the settler, here are a few points against moving:
1) we lose a turn
2) without knowing anything about the map, i think you can still assume moving the capital will bring us closer to one of our neighbours
3) we lose 8 of those forests for early chopping - we'll see how many we gain back when we move the scout (and we definitely gain some grassland hills + lose some plains ones, which is a good thing)
we'll be able to make a more informed decision once we determine where to move the scout.
ilios, what do you think?