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[Spoilers] PBEM 2 Lurker Discussion - No Players!

darrelljs Wrote:Heh-heh...just so I could continue scouting with my workboat. I've got 'em going in opposite direction hoping to get Magellan's, but my western boat hit a dead end frown.

Darrell seems to be the first one to be thinking about this. Of course the movement bonus is huge on an archipelago. Although coastal waters don't link in a complete circle, circumnavigation to every longitude is indeed possible with coastal ships. He hasn't said where his dead end is but I would guess the island SE of Washington.

Ruff would be best placed for circumnavigation, being equidistant from the east and west extremities. But he's gone into other priorities, and probably stopped Yaz from having any chance as well.

Darrell seems to have the best chance, but Square Leg is also on the ball with an early boat going towards Yaz. Circumnavigation may even be determined by diplomacy and who's allowed to scout through whose water. I wonder if anyone will think to use circumnavigation potential as a basis for diplo offers or concessions.
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So I was thinking that Krill could combine the red and black dotmaps, since cities on different landmasses can be spaced two tiles apart.
I have to run.
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Square Leg Wrote:My workers are milling about setting up a decent road network and improving tiles where they can. With NO FRESH WATER I have no idea how we knew to farm since day 1!!!!

Sorry T-Hawk - I am not complaining too much as I realise this happens sometimes but it is frustraiting for a Phi civ to not be able to farm!

Square Leg doesn't know this, but his was the start I moved. Native America originally started on the island south of France, which has room for about 2.5 cities and no contact until caravels. I realized that his new capital location wasn't on fresh water, but left it that way figuring that not every start has to have it. I didn't realize that fresh water was completely unavailable for his entire area, though.

My deep apologies, SL, when you read this. But I think your actual start is still definitely more competitive than the original.
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Just a high-level overview of the Darrell-Yaz situation:

Yaz began planning a boat attack on Darrell after Yaz made peace with Ruff, and noticed that Darrell didn't have any roads yet to connect his resources.

Darrell sniffed out this attack with a combination of:
1) watching Yaz's power graph and knowing that he has extra units after making peace with Japan
2) a request from Yaz that Darrell offer a peace treaty on Darrell's turn (Yaz thinking that Yaz would get first chance at canceling it and attacking)
3) Yaz told Ruff about his plan, and Ruff leaked just enough info to Darrell to tip him off.

Darrell now has quite a number of galleys between them, and a very good tactical plan for intercepting any incoming fleet.
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Is the Yaz attack still coming? Darrell made comments about the attack possibly being called off due to Yaz selling off units, but I didn't see anything about that anywhere else...
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If I'm reading their maps right, Yaz has moved faster than Darrell was expecting, so he's already in the back lines. I don't know the turn order but if Darrell moves his galleys further east, it looks like Yaz may be able to walk straight into the capital.
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Looks like darrell missed where Yaz's boats were entirely

[Image: units.jpg]

In reality, they were 1W of the 1 tile plains island in the NW of that picture. Boats moved 2S and unloaded.

Still, I think that darrell will slaughter this invasion force.
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Hands up for who thinks Square Leg should've let TGL burn?
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pocketbeetle Wrote:Hands up for who thinks Square Leg should've let TGL burn?

If he could. He's still going to get Copper from Ruff (I think?). So he wouldn't have been TOO terribly defenseless.
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A darrel in his dept might come handy to SL. Although I doubt he would sent the horses if he knew about the US-Japan pact.

It is interesting to note that Ruff has made a very early game-long alliance again. Even used the the secret of Yaz attack to bring darrel to sign it.
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