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Interface improvements

I would really, really like to have a way to see node aura in map screen. Even if the node is not being "mined". Currently, you can fight a battle near a node, press Info button and see if the square is affected by node aura or not.

The reason I would like to see this is that I would like to build cities in such a way that they're covered by node aura. Then I would use the right summons to defend it easier. Even better, use Chaos Channels. "Invisible" node aura already affects the game, it's just harder to check which squares are affected. More strategic choices !

Surveyor sounds like a good tool to show node aura. Preferably only if the node has been found. Optionally, sorcery/chaos/nature mastery (or node mastery, but it's strong already) may be required for this.
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I like Serena Wrote:Do you know more about these numbers?
Everything but I always forget to write it down. Here is a table I made for myself month ago.

The problem is that there are other hidden discounts, which sometimes doubles them. I decided to erase these extra discounts (one of them made AI city buildings' upkeep to 6% (IIRC) of its actual value) in 1.40h and I will do one more correction like that. These are really not necessary and some spells cease to work completely.

@b0rsuk
I will look at it but it is quite low on my priority list.
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I found an bug in the city screen. Just after conquering a new one, I tried to select one from the city menu (the one finishing its lis library) and ended in the one just below. It's the barbarian game. I clicked on save, save6 and save9 are from today, not sure which one you want.

Sorry if it is known already. It's not a big deal either, unless it causes some leak, perhaps. I guess, something just didn't get updated.
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fantasma Wrote:I found an bug in the city screen. Just after conquering a new one, I tried to select one from the city menu (the one finishing its lis library) and ended in the one just below. It's the barbarian game. I clicked on save, save6 and save9 are from today, not sure which one you want.

Sorry if it is known already. It's not a big deal either, unless it causes some leak, perhaps. I guess, something just didn't get updated.

Thanks for your bug contribution, but I don't understand.

What did you try to select from the city menu?
And what did you end up with?
Furthermore what is save6? Is it before you conquered the city?
And what is save9? Is it after you conquered the city?

For tracing bugs it helps a lot if the description is clear wink.
--I like ILSe
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Before ending turn, I wanted to adjust food and went to the city menu (main screen). From there, I tried to select the city where the library was about to be completed. Clicking on that city transferred me to *another* city (building farmer's market).

It just happened I conquered an independent city that same turn, I thought this might trigger the bug.

After I confirmed the misbehaviour by repeating the process, I saved the file (I guess that's save6). I also found save9 to be from about the same time (autosave?), so I included it.

Sorry if it was unclear.
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I don't think the city screen bug is related to conquering cities. I had it in many turns in my Myrran Klackon game, but I always forgot to report it. When I tried to nail it down yesterday, I couldn't reproduce it.

The bug causes you to be taken to a different city than expected.
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I had it twice now, always after conquering something (a city, a node, a tower). Then, clicking on the last city of the (first) screen sends me to the next city in the menu.
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It seems pretty minor. Thanks anyway, sometimes these tiny problems hide something bigger. I will have a look.
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It's nice that when you approach a lair, ruin, keep or a node you get "many creaturename" messages if the number is 4 or more. However, this extra information (many) is only shown on the dialog box (Attack - yes/no). It would be convenient to also have it in surveyor once the node is explored. Surveyor already keeps track of such information.
Is lack of space the issue (low resolution) ?
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Is there any chance we can have a production tally somewhere? Would be awesome for setting tax rates, so you can see the actual production vs income tradeoff.
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