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We just watch. And Judge. FFH PBEM III Lurker Thread.

I disagree with Lord Parkin's assessment of civ traits. I was going to post something on the Sheaim thread, but I don't want to derail Irgys poor innocent thread over this. Not to mention, if I got into a big strategic argument over traits it would probably end up spoilerish.

The thing that most stood out though:
Quote:Even Financial isn't so great relative to the other traits in FFH2 - so much so that, for instance, I personally prefer Falamar to Hannah for the Lanun.

In my estimation, Financial becomes even more dominant in FFH.

For the Lanun it increases the commerce yield of every coastal tile they work by a very noticeable ammount. And since they're working a *lot* of coastal tiles, it makes Hanah a better leader. Not saying Falamar is bad. Just that Hanah is pretty definitely better. At its root, financial is turning 2c coast into 3c coast for a 50% increase in commerce. Getting cities out a little faster just doesn't compare.

For every other leader, it gives them Aristograrianism as an absolutely dominant economic strategy compared to other alternatives. Without financial, its probably about on par with going for cottages or max food/specialists and foreign trade. With the financial boost, it leaves them in the dust.

I don't know what game he is playing where financial is a less dominant trait, but in FFH financial still rules supreme for economic power.
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A game where you only have to fight incompetent enemies, and not MP players, maybe?
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Lot of talk in Irgy's thread about how industrious would help with completing the Tower of Mastery. When it comes to the best trait to finish the tower though, I think financial comes out on top. Even with IND, the tower takes like 15 turns to finish, if not more. It makes far more sense to just run 100% gold once you have all the techs & mana, and then eventually cash-rush it to completion. Philo also can help out a bit if you get some extra engineers or merchants.


The only real advantage that Os Gabella has over Tebryn is that she complete the "mage guilds in every city" wonder more quickly, and that's a comparatively weak benefit.
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Quote:Lot of talk in Irgy's thread about how industrious would help with completing the Tower of Mastery. When it comes to the best trait to finish the tower though, I think financial comes out on top. Even with IND, the tower takes like 15 turns to finish, if not more. It makes far more sense to just run 100% gold once you have all the techs & mana, and then eventually cash-rush it to completion. Philo also can help out a bit if you get some extra engineers or merchants.

Agreed with that. Cash rushing or Great Engineers is the only way to build that thing in a reasonable time frame.

Tower of Mastery for Sheaim is silly anyway. It makes the spectres super weak if you can't give them death mana support. And the Sheaim don't need to go for other mana sources for contingency spells since the Mobius Witches spawn in with random spells.

Quote:The only real advantage that Os Gabella has over Tebryn is that she complete the "mage guilds in every city" wonder more quickly, and that's a comparatively weak benefit.

Especially with no real reason to assume that anyone else will even be going for that wonder.



One thing I'm noticing in pretty much every players thread (apart from Warrior Knight's) is a tendency to just assume it will be easy to get units from alllllll over the tech tree rather than keeping a focus on one branch. In particular Lord Yellow has now planned to get Animal Handling/Poison, Sorcery and Iron Working all at around the same time frame as Fanatacism. For a civ without much in the way of economic benefit.. that doesn't seem very realistic.
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Selrahc Wrote:In my estimation, Financial becomes even more dominant in FFH.

I agree...in SP at least FIN is the best trait. I think in MP you could make the case for Raiders being the best trait. I haven't been playing close attention but to argue Falamar a.k.a. Washington is better than Hannah who has both these traits is pretty much smoke.

Darrell
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Ack! Looks like the multiplying units from WB bug has struck after all. banghead

Mardoc's scout reached the end of the peninsula and spotted the Ring of Carcer, with 2 Bridgits inside. cry I checked everything very carefully in the final WB save, and that was not there!

Maybe the step making a playing save from the WB causes the duplication? This would also explain the goblin fort with extra archer referenced earlier.

Stupid bugs.... banghead
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Selrahc Wrote:One thing I'm noticing in pretty much every players thread (apart from Warrior Knight's) is a tendency to just assume it will be easy to get units from alllllll over the tech tree rather than keeping a focus on one branch. In particular Lord Yellow has now planned to get Animal Handling/Poison, Sorcery and Iron Working all at around the same time frame as Fanatacism. For a civ without much in the way of economic benefit.. that doesn't seem very realistic.

Yeah... that's not happening the way he thinks it will...
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Children, don't do this at home:

Mr. Yellow Wrote:[Image: Civ4BeyondSword2011-02-0601-46-04-36.jpg]

It will take 8 turns to settle there, 7 if i feel daring. So if everything goes ok we will have the 2nd city on turn 44.

How long do you think it will take Mr Yellow to connect both cities? (If his Settler doesn't get eaten on the way)
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For those of you who missed it, here we go.

Quote:
Sciz Wrote:...We're fucked bang

What are the odds of survival here? Suddenly placing our second city to the east doesn't seem like a great idea.

Should I tell Sir Yellow (the elohim) that there's a mistform on the loose?

The first mistform in a RB PBEM game is out.
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And now that the mistform might head to Mr.Yellow, my vote is about 75 turns Ilios.
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