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[SPOILERS] Dark Age of Capria

xenin Wrote:The western forest is the one that's grown, so previously I could move from the west FP to the incense in one turn N NE, but now it'll take two. My current thinking is that it's best just to miss some potential incense turns, i.e. finish the FP farm, then move to and plantation the incense without roading. Still need to decide whether to road on the way back or not; moving over the hill twice without roading it seems wasteful of worker turns but roading it delays useful tile improvements.

Right, but the net effect on the incense still the same. N, NE, then next turn start plantationing, whereas now it's N, then next turn NE and start plantation.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Right, but the net effect on the incense still the same. N, NE, then next turn start plantationing, whereas now it's N, then next turn NE and start plantation.

Um. Apparently I'm retarded at worker micro. Good catch thumbsup
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Is there any precedent for what to do with regards to scouting? It doesn't feel fair to just take everything I've learned as given, but equally if my scout gets eaten on turn 2 it doesn't feel fair to not have access to any of the scouting I did before. For now I've compromised on leaving the warrior at home but moving the scout the same way as before.
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xenin Wrote:Is there any precedent for what to do with regards to scouting? It doesn't feel fair to just take everything I've learned as given, but equally if my scout gets eaten on turn 2 it doesn't feel fair to not have access to any of the scouting I did before. For now I've compromised on leaving the warrior at home but moving the scout the same way as before.

I don't think this situation has come up before. What you're suggesting seems fair.

Besides - how *certain* are you that I left everything identical? wink.
EitB 25 - Perpentach
Occasional mapmaker

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xenin Wrote:Is there any precedent for what to do with regards to scouting? It doesn't feel fair to just take everything I've learned as given, but equally if my scout gets eaten on turn 2 it doesn't feel fair to not have access to any of the scouting I did before. For now I've compromised on leaving the warrior at home but moving the scout the same way as before.

Just go scout. Don't worry about it.
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Mardoc Wrote:I don't think this situation has come up before. What you're suggesting seems fair.

Besides - how *certain* are you that I left everything identical? wink.

Never trust [strike]an Elf[/strike] a mapmaker.

wink
fnord
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Mardoc Wrote:I don't think this situation has come up before. What you're suggesting seems fair.

Besides - how *certain* are you that I left everything identical? wink.

Don't you touch my shinies nono

Random mechanics question: if a jungle grows on a tile in the fog, does anyone know whether or not it shows up until you scout the tile again? I'm trying to plan second city sites and there are a couple of tiles that are worryingly vulnerable to getting jungled...
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xenin Wrote:Don't you touch my shinies nono

Random mechanics question: if a jungle grows on a tile in the fog, does anyone know whether or not it shows up until you scout the tile again? I'm trying to plan second city sites and there are a couple of tiles that are worryingly vulnerable to getting jungled...

That's akin to asking "if a tree falls in the forest, and there is no-one around to hear, does it make a sound"

wink

AKA: Damnfino.

I think you get the map update, but I'm not 100% sure.
fnord
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We're now ahead of where we were before, so there may be some actual updates occuring soon!

Oh, and what were we saying about dastardly mapmakers?

[Image: civ4screenshot0123g.jpg]
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Dastards! It's as bad as giving one team a plains floodplain to start with!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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