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Team Organization Planning

scooter Wrote:I don't think success in that game had anything to do with forum organization. I would also note that the fact that this is a demogame is different from a team Pitboss. For comparison, here is RB's forum for the Apolyton demogame - 108 threads!

http://apolyton.net/forumdisplay.php/334...lms-Beyond

Maybe we could reduce the clutter by getting rid of the old polls, or would it be good to have them on hand for reference as to why we picked something?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Merovech Wrote:Maybe we could reduce the clutter by getting rid of the old polls, or would it be good to have them on hand for reference as to why we picked something?

I'd say keep everything. Part of the reason for a well organized forum too is for the big forum openings post-game. It's kinda fun to be able to go back and see why other teams did certain things, so I'd say we should return that favor. The polls will drop to the bottom of the forum pretty quickly, so I'm not too worried about that.
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There is a drawback of the many threads approach, but it's really just for people reading along later - it makes it really hard to tell wtf happened because you can't read all the posts in temporal order. I've tried to read some past demogame forums at CFC and gave up fast.

For us, playing the game, number of threads shouldn't be that important, and it's probably useful to have several.

There's no need to delete stuff, it will just sink to the bottom.
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I certainly wasn't suggesting we remove stuff in any case. If it does get too overwhelming, perhaps we could archive various things (the one-off polls, the settings thread, etc.) in a subforum of this forum (if someone has power to do that).
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My proposal its like Kyan and Seven to be yhe mai microplayers and we will check theyr work?How that sounds?

I think I will be more useful in midle game and war situation.lol
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I logged in and took a look around and took a couple screenshots (coming soon).

Password is set as gillette. Anyone can login. Feel like we need a better place for this info than this thread, but I'm not sure where at the moment.
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I was able to log in, everything works as intended, and it appears I didn't break anything smile

This should probably go into a "Tech Support" thread of our own--it can copy the relevant parts of sunrise's post, have the password, etc.

On a somewhat related note, why is it set to Sequential? I thought we were going to start as Simultaneous, then switch to Sequential ~50 turns in--was that shot down at some point?
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Cheater Hater Wrote:This should probably go into a "Tech Support" thread of our own--it can copy the relevant parts of sunrise's post, have the password, etc.

Good idea. If there's no objections to something like this, I'll make one and ask one of our captains to sticky it.

Cheater Hater Wrote:On a somewhat related note, why is it set to Sequential? I thought we were going to start as Simultaneous, then switch to Sequential ~50 turns in--was that shot down at some point?

I suggested it and it got no traction at all, so it got dropped. Too bad, I think it would have been better.
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The General Info thread looks good--thanks scooter. smile A couple of newbie questions as not to clutter the thread:

1. If it's not our turn, how much can be changed for our civ? How much of that actually matters (aka could be changed back sometime before the end of our next turn and not change anything)?

2. On a related note, could we get the turn order in the thread, and (try to) update whether it's our turn or not?
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Cheater Hater Wrote:The General Info thread looks good--thanks scooter. smile A couple of newbie questions as not to clutter the thread:

1. If it's not our turn, how much can be changed for our civ? How much of that actually matters (aka could be changed back sometime before the end of our next turn and not change anything)?

2. On a related note, could we get the turn order in the thread, and (try to) update whether it's our turn or not?

You can tweak the city tile choices to screw with Crop Yield/MFG/GNP C&D in sequential. It was banned in CFC MTDG1 after it was thoroughly used and abused in that game.
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