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Turn reports

[SIZE="7"]Turn 19:[/SIZE]

Started with scout movement:

[Image: Civ4ScreenShot0023.jpg]

Warrior movement:

[Image: Civ4ScreenShot0028.jpg]

Worker started pasture. The warrior finished in cap EOT and we grew to 2. Here's a shot of the city screen:

[Image: Civ4ScreenShot0024.jpg]

I put the city onto another warrior, but that's just a place holder. I'm not sure exactly what next to build. I'm going to think about it over the next day but we should discuss it.

Mining is 3t out and Bronze may take a while. Settler takes 13 turns atm but need to check how the pasture finishing affects that. Worker 8t, but not sure we need another worker yet. No pottery, no bronze. Current worker will finish pasture, irrigate sugar and then possibly mine. The second city won't need a worker right away though since its sharing tiles. Maybe we just go settler next. Need to think it through.


Demos - VS - Top cities:

[Image: Civ4ScreenShot0026.jpg]

[Image: Civ4ScreenShot0025.jpg]

[Image: Civ4ScreenShot0027.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 20:[/SIZE]

Quick turn, just went with warrior build and went scouting:

[Image: Civ4ScreenShot0029.jpg]

Warrior-ing was great:

[Image: Civ4ScreenShot0030.jpg]

STONE!

Home:

[Image: Civ4ScreenShot0031.jpg]

Demos, VS, Top Cities

[Image: Civ4ScreenShot0032.jpg]

[Image: Civ4ScreenShot0033.jpg]

[Image: Civ4ScreenShot0034.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 21:[/SIZE]

Interesting turn. We met LP's Animal Sex Team:

[Image: Civ4ScreenShot0041.jpg]

Diplo crew send this to pirates. Inform them that LP's cap is 11 tiles from theirs. They need to Jihad. Explain we are willing to sign a border agreement so they can focus on settling towards LP. And of course choking them.

Warrior movement:

[Image: Civ4ScreenShot0035.jpg]

City:

[Image: Civ4ScreenShot0037.jpg]

Demo,vs,top city:

[Image: Civ4ScreenShot0038.jpg]

[Image: Civ4ScreenShot0039.jpg]

[Image: Civ4ScreenShot0040.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Scout:

[Image: t22a.jpg]

Warrior:

[Image: t22c.jpg]

City:

[Image: t22b.jpg]

Demos:

[Image: t22d.jpg]

Misc Other:

[Image: t22e.jpg]
[Image: t22f.jpg]
[Image: t22g.jpg]

Started BW. Sheep pasture complete. Life goes on.
I've got some dirt on my shoulder, can you brush it off for me?
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[SIZE="7"]Turn 23:[/SIZE]

Scout:

[Image: t23scout.jpg]

Warrior:

[Image: t23warrior.jpg]

Onto the PH? I think so.

City:

[Image: t23city.jpg]

Grew to 3. We're second to grow to 3. One civ still is at 1 pop.
If I don't grab the turn make sure whoever does starts the settler and puts the warrior into queue not finish it.

Side note: at pop 3 working sugar we're finishing BW an extra turn early. Win.

Demos:

[Image: t23demo.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 24:[/SIZE]

Scout found the Animals worker mining:

[Image: Civ4ScreenShot0043.jpg]

Warrior:

[Image: Civ4ScreenShot0045.jpg]

PB3 culture popped + started settler:

[Image: Civ4ScreenShot0042.jpg]

Demos:

[Image: Civ4ScreenShot0044.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 25:[/SIZE]

Scout:

[Image: t25sco.jpg]

I'm going to move onto the hill, west, next turn. From there we go NW-NW to the next corner of Menage's city. Hopefully we'll get vision on their city at that point.

Warrior:

[Image: t25wa.jpg]

The land looks like its curving west now. Going to continue Southwest and West with the warrior and hope we come across our opponent.

Demos and top cities:

[Image: t25demo.jpg]

[Image: t25topcity.jpg]

Only one other team has a size 3 capital. And one other team has a size 1 capital still. I'm betting someone went Worker>settler with BW as first tech and a chop into the settler. Trolls? I think that's a good possibility. I think Seven's team is likely the other size 3 with a coastal city and a WB. But of course I haven't done much C&D. I'm just guessing.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Turn 26


[Image: Civ4ScreenShot2861.jpg]


Team Beastiality are going to be working a fair few mines...that's cool...with a fin civ...anyone want to bet what wonders they want to build?


[Image: Civ4ScreenShot2856.jpg]


Can't even spell their own name correctly. And as it is a scout we still do not know who is our southern neighbour. We need to decide if we put EP against Beastiality or Gillette now. I think we keep it on Beastiality, so they don't think we have met someone else.

Ed: EP kept on Beastiality


[Image: Civ4ScreenShot2857.jpg]


Need to figure out how to dot map this area now. This area can build a lib, work the sheep, cow and gold and two scientists. It will need a granary and lib to get to size 5, and will need to save 17 food to work both scientists at a food deficit. However, we can settle for at least four unique forests and a double slave plus the 5hpt from the city tile, sheep and cow means that growth is the limiting factor.


[Image: Civ4ScreenShot2858.jpg]


Blah.


[Image: Civ4ScreenShot2859.jpg]


Whatever...


[Image: Civ4ScreenShot2860.jpg]


Yeah, the trolls are the team still at size one. Throwing out two fast workers and then chopping out a settler? Mass deforestation...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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[SIZE="7"]Turn 27:[/SIZE]

Survey Says:

[Image: Civ4ScreenShot0048.jpg]

Dead Scout. Warrior without a scratch. 2XP! Perfect!

Interestingly Animal sex and Gillette know each other, and for a while too:

[Image: Civ4ScreenShot0050.jpg]

You can see they've had enough time together for Gillette to get 58 EPs on AS. I think this indicates that they are neighbors. Also that they've been in contact and diploing for a while. Possibly they have begun forming a bond. The good news is neither knows where our cap is and neither has met the pirates. Very good news for us.

Additionally it looks like we're going to get first dibs on the stone to our south as its in a bit of a cul de sac. The 3rd city at the gold site will be great for starting to cut off that land.


I ended turn and the warrior in Animal Sex's capital disappeared:

[Image: Civ4ScreenShot0051.jpg]


Demos:

[Image: Civ4ScreenShot0049.jpg]

One other note, the worker finished the farm on the sugar so we move 2 SW and start a mine on the rivergrasshill next turn. Settler is 5 turns out.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 28:[/SIZE]

Scout went south. I am a little bit worried about finding a Gillette warrior and getting killed.

[Image: Civ4ScreenShot0052.jpg]

Warrior followed coast and found our southern neighbor: teh Trolls:

[Image: Civ4ScreenShot0053.jpg]

The other warrior fogbusted off the gold but I think I may start swinging him NW and back towards the cap. Dunno. People's opinion? Worker onto the RGHill.

[Image: Civ4ScreenShot0054.jpg]

Demos+Top city+Diplo glance:

[Image: Civ4ScreenShot0055.jpg]

[Image: Civ4ScreenShot0056.jpg]

[Image: Civ4ScreenShot0059.jpg]

Pirates still haven't met anyone else so they've got like 90 EPs on us. We have 60 on them. Gillette hasn't placed any EPs on us. Likely since they know both of their neighbors they are instead focusing EPs to get demos on both of them first.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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