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Okay, Dorothy, buckle up your seatbelts cause Kansas is going "bye bye!"...
So, here we go again.
Starting position:
Moved the scout to show:
Settling on the plains hill forest the scout started still looks best.
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Okay, replayed the turn plus moved the settler to the PHF. Noticed Slowcheetah didn't settle first turn either (still others to play). Ended turn.
Global lurker  ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Half settled on turn 0, the other half not.
I'll probably be able to log in a lot later today, but if you can play the turn, please do so![/align]
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Beware the blue circle of dumb...
I sometimes settle on sugar (since 3F early is better than 4F later) but seriously, ruin a perfectly good 5F tile (6F with CS) to grab coastal tiles? Unless that spot grabs triple fish, only an AI would settle that spot.  Anywhoo, we aren't AIs so founded Redemption in the most logical spot..on the PHF...
After exploring, we find what looks like a choke point to either land further east or just a peninsula. I'd be inclined to move the scout 1 SE to find out before swinging back around to explore our west.
We could grab the desert gold with the other visible corn although I am more interested in finding horses and metal (but we will need to generate commerce somehow so there is that). Went ahead and ended turn.
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Lets move clockwise around the mountains to see if we can pair that gold with some nice food resources.
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T2 demos...
Peninsula it is...
Tempted to head 2E (or 2E 1N) and reveal the coast for seafood (hinted at by the blue circle of dumb earlier). We would get to the desert gold on T5 and could safely be in a forest somewhere to defend against barb animals T6. Small opportunity cost but less inconvenient than scouting later. Ended turn.
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I agree, let's see what there is to the east before moving towards the gold.
Research will be AH - BW - Wheel?
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(May 23rd, 2013, 00:39)Nakor Wrote: I agree, let's see what there is to the east before moving towards the gold.
Research will be AH - BW - Wheel? AH - BW then Pottery - Writing (we already have Wheel). If we don't have horses or copper, we probably would want to grab Archery before heading to Writing (followed by IW).
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T3 - Wow, the blue circle of dumb was dumber than normal...
Let's settle on the corn to grab 0 special resources (but gain lots of terrible coast) and strand the Fish. Derp.
Hope we can find better land to our west. I really don't want to tech Fishing early so settling the corn + fish site will be relegated to a relatively late filler city. Should be quite easy (with good land) to GS bulb MC/Machinery/Engineering as long as we avoid Fishing. We need to set up 3 GP farms and a commerce city for manual research. I've had Engineering by 200 BC on Deity but that is with trading Aesthetics for Alphabet/Math/IW (which we obviously can't do). Still, with a good commerce city, no reason we can't be super-advanced by early ADs. Not sure if we will commit to an Engineering rush or not (lacking iron would make it impractical although Machinery/CS {w/ copper access} for mace would be okay) but helpful to keep in mind the GS bulbing path so we don't block useful techs.
Ended turn.
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Not worth settling indeed... untill a lot later...
Tech path AH - Mining - BW and then we evaluate...
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