I really wanted to send Ben to see if that desert peninsula connects to more land, but the truth is, that is not the most important map info to have right now. So I'm gonna swing back south and east because I think that will be more useful for planning new cities.
[SPOILER] Dazedroyalty: Winter is coming!
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I really wanted to send Ben to see if that desert peninsula connects to more land, but the truth is, that is not the most important map info to have right now. So I'm gonna swing back south and east because I think that will be more useful for planning new cities.
Turn rolled, nothing new to report from the scout. Worker has been named Samwell Tarley. I realize both my first two units have been Night's watch. I don't plan to keep it that way. I was trying to pick a character who would be better suited for a worker than a military unit, and Sam fits the bill. That means it was time to decide what to build next:
Work boat to connect the seafood seems clearly the best (otherwise, why research fishing first?). I'm going max hammers on it, though I should be able to switch to the improved wheat before it finishes. I forget how long farms take on normal speed. I wanna say 4 turns but maybe it's 5. I haven't run a lot of sims on this, so it may be wrong. I know max hammers on WBs is best when there is no food a worker can improve. In this situation, maybe it's not best. If someone wants to run some tests and let me know, that'd be awesome. Swapping off the floodplain lost me 1 beaker which means Mining is now 2 turns away. That is irksome but truthfully I'm not gonna mine anything next turn anyway and I will get all the overflow without losing anything to rounding (I believe).
I'm already second guessing myself after posting that... I think maybe the flood plains would be better.
(May 30th, 2013, 20:40)dazedroyalty Wrote: I'm already second guessing myself after posting that... I think maybe the flood plains would be better. If your goal is to build the workboat so the crab is ready exactly when you grow to size two, you're on the right track. Workers build farms in 5T on normal so the farm is ready T18: Code: T13 0f/t 5h/t 00f 00h WORK PLAINS HILL Depends what you want to do after building the workboat, I guess. (May 30th, 2013, 20:40)dazedroyalty Wrote: I'm already second guessing myself after posting that... I think maybe the flood plains would be better. Gut reaction is that going all hammers on the work boat has it complete the same turn the farm would be finished and thus available, so you'd have two completed resources that you can't use until the city grows anyway. So, you need the city to grow one turn after you finish the WB (because you'll lose 1t moving onto the clams). How this works out in practice, I'm not sure, but I was curious enough to build a sandbox. It's half-assed, and I had to guess on some settings (large map, continents script, world wrap cylindrical?) but I think I'm pretty close. Check tech costs, that's the main thing that will mess the sims up. I emailed you one from 4000 BC in case you need to go back and fix anything specific. The link in this post is played to the current turn. Farm = 5t. FP = 7t farm. -- edit: cross post. That's what I came up with as well for the work boat, times up perfectly. Follow that up with mining the grass hill and building a warrior while growing to size three, then build a worker or settler, depending on what you want to do. A worker first will prime you for rapid expansion fueled by chops/mines. See what you like from there.
Thanks, guys! I will probably follow that plan unless I think of something else compelling!
![]() Benjen may be in trouble: I'm very glad to see that seafood! Do I get a "free" barb win on Monarch? Or does that not even happen in MP games? I think Monarch is the first level when there are no free wins. Here's hoping for a quick and decisive victory. I would not enjoy spending 6 turns healing (tho I prefer it to losing)! My understanding is that the lion is strength 2, I'm strength 1 but I get 100% bonus for scout vs. animal and 50% from the forest. But becuase of the way those things work it will actually reduce the lion not increase the scout, right? so it would end up being 1 vs some fraction below 1? I can never get that stuff right. Survived. Will spend three turns healing (up to 96/100 HP) and then move on. Also, DANG! BW is gonna take a long time. That's with close to a whole turn of overflow as well! Ugh. Chopping out the first settler might be easier said than done!
Should have parked next to a wolf. I'm sure you would have mastered it.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon (June 4th, 2013, 18:01)spacetyrantxenu Wrote: Should have parked next to a wolf. I'm sure you would have mastered it. Haha! True! Though I have to admit after watching this week's episode I'm probably gonna stop reading the books and abandon this naming theme!!! ![]() Back to the game: This times nicely! I'm not sure what to do with the worker though. Samwell will finish a mine in 2 turns, but still have 4 turns to go before BW is done. I don't know wheel or pottery. I guess I'll just farm the FP even tho I will eventually cottage it. Or I could move to the bare grass hill but I would only be able to put 1 worker turn in before having to move off to be ready to start chopping. That's better than nothing I guess, but I really wish I knew how to build roads! |