August 7th, 2013, 07:20
(This post was last modified: August 7th, 2013, 09:10 by MysticX2.)
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Quote:Are movement types limited somehow on the wikia?
The 'template' for the wave is limited to one 'link' on the wiki and is directed to the default movement type for that terrain.
If you click on the icon in the game while viewing a unit information window you get the new window that shows all the movement types that the game has icons for...so maybe all three templates need to link to the page for "movement type" (as yet unwritten) instead of the default movement type (walking/swimming/flying) for that terrain.
Is this confusing in the game when you look at a unit information window for ships, guardian spirits, lizardmen; or is it because if you hold the mouse over the image on the wiki it will say 'swimming'?
Quote:In the game they are exactly that: "universal units", or as I usually call them: "generic units".
What I mean is that in the game's data structures, there is only 1 data structure for a trireme that is shared by all races.
There are 4 such shared data structures.
So it definitely makes sense to denote them that way.
Ok, didn't know that, but it makes sense.
EDIT:
I was looking at the save game information http://kaarsen.home.xs4all.nl/MoM/eljay/SaveGam2.html and it appears that instead of the 'movement type' that I've been using, it refers to them as "Mode of Transportation" and is separated into Arcanus and Myrror movement. The 'Moves' that I keep referring to are listed as "Moves" or "Movement" and the chart with the number of moves by 1/2 is referred to as "Terrain Movement Data". Only 5 "Modes of Transportation" are included in the chart, plus one that is a 'Not Used' mode (what I've been referring to as types). Still, I don't seen anything that changes my opinion of the icons used to indicate terrain on the wiki. I think it is more of a matter of what page will be linked to that icon, if any, and how to handle the exceptions to that link. :-?
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(August 7th, 2013, 07:20)MysticX2 Wrote: Only 5 "Modes of Transportation" are included in the chart, plus one that is a 'Not Used' mode (what I've been referring to as types). It doesn't bother to precompute cost for Pathfinding or Incorporeal, as the cost is always 0.5 (now I'm curious what the unused mode is; if it's always equal to walking, it might be the cavalry cost).
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I have created a thread here for the location where items are kept, since this thread is a bit heavy with topics.
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(August 7th, 2013, 07:20)MysticX2 Wrote: Is this confusing in the game when you look at a unit information window for ships, guardian spirits, lizardmen; or is it because if you hold the mouse over the image on the wiki it will say 'swimming'?
It's confusing because the MoM icon for swimming is shown.
If that icon is shown in the game as movement type, I expect the unit to be able to walk on land.
An easy fix might be to show the 4 sailing units with a "water-only" movement type that is shown as a sailing boat, like it is in the game.
Quote:I was looking at the save game information http://kaarsen.home.xs4all.nl/MoM/eljay/SaveGam2.html and it appears that instead of the 'movement type' that I've been using, it refers to them as "Mode of Transportation" and is separated into Arcanus and Myrror movement. The 'Moves' that I keep referring to are listed as "Moves" or "Movement" and the chart with the number of moves by 1/2 is referred to as "Terrain Movement Data". Only 5 "Modes of Transportation" are included in the chart, plus one that is a 'Not Used' mode (what I've been referring to as types). Still, I don't seen anything that changes my opinion of the icons used to indicate terrain on the wiki. I think it is more of a matter of what page will be linked to that icon, if any, and how to handle the exceptions to that link. :-?
Those modes of transportation are intended exclusively to track movement costs, which includes impassable terrain.
The actual movement attributes are listed in wizards2.txt.
(August 7th, 2013, 12:09)Anthony Wrote: (August 7th, 2013, 07:20)MysticX2 Wrote: Only 5 "Modes of Transportation" are included in the chart, plus one that is a 'Not Used' mode (what I've been referring to as types). It doesn't bother to precompute cost for Pathfinding or Incorporeal, as the cost is always 0.5 (now I'm curious what the unused mode is; if it's always equal to walking, it might be the cavalry cost).
I analyzed the code a while ago.
My conclusion was that the "Not used" mode is really not used.
It's data is not referred to anywhere except to save and load it in a save file.
I also could not find any references to the so called cavalry attribute.
Note that its name has only been inferred since it's set for all mounted types.
Presumably the programmers added it, but just never used it, or stopped using it.
Note that there is also no flying mode, since terrain cost is not relevant for flyers.
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August 7th, 2013, 16:42
(This post was last modified: August 7th, 2013, 16:46 by MysticX2.)
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Quote:It's confusing because the MoM icon for swimming is shown.
If that icon is shown in the game as movement type, I expect the unit to be able to walk on land.
An easy fix might be to show the 4 sailing units with a "water-only" movement type that is shown as a sailing boat, like it is in the game.
You mean like this:
The only difference that I see is that the wiki only uses one of the wave images with a number to indicate how many moves the unit has. The actual image that is used for water movement on the wiki is this:
When you see that Trireme image in game do you think it is swimming and that it can walk on land because of the waves after "Moves" or is there a difference that I can't see?
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Good point.
What I actually meant is this view:
I consider the view you showed as the way it would show up in combat where there is no distinction, since combat is always either completely on water or completely on land.
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August 7th, 2013, 17:28
(This post was last modified: August 7th, 2013, 17:30 by MysticX2.)
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Ok, I've been comparing the image the I showed above (a unit information window from the game) to the "Infobox" information which basically shows the same information on the wiki but with numbers after the images instead of the repeated images. If you right click a unit in the game that is the window that appears.
You are looking at a command window (at least that is what I would call it) and I don't think there is anything on the wiki that would correspond to that...yet.
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Ok, my point is that the unit information window (like the image I showed above) for every unit in the game shows one of three things after moves: the boot, the waves, or the wings. Those correspond to movement on ground, water, or air; and that is the same thing that is intended on the wiki...with basically the same images.
What I am trying to determine is where that goes wrong for some people.
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It goes wrong on overland map, you've seen the chart from in-game, so in result, we have no sailing, and absurd swimming/walking!
The point is, waves indicate swimming unit, and there's no clear distinction of swimming and sailing units on the wiki.
The "patience" is called "patience" because it needs about twenty minutes of patience.
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(August 7th, 2013, 16:00)I like Serena Wrote: I also could not find any references to the so called cavalry attribute. It does have a (useless) effect I discovered by accident when modding: from what I recall (it was a while ago), a unit with both the flying and the cavalry bit set will use the boot icon for its movement points (it otherwise remains a flying unit).
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