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Note to self:
Playing the turn after a night at the bar is not always the best idea. I had forgotten to end turn (fortunately, that only held up the game by 5 minutes or so).
T32: Settler will complete with 2 chops. Revolt to Slavery T33, and build Sietch Tabr with 1st ring Copper/wet corn and 2nd ring plains cows.
June 24th, 2014, 22:57
(This post was last modified: June 24th, 2014, 23:02 by Lord Parkin.)
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Turn 81
Finished a War Chariot in the capital. No idea of your plans with no posts for 2 months, but you don't seem to be gearing up for war given the lack of Barracks everywhere. Several city sites marked out though, and expansion is a good idea at this stage of the game. So, started a Settler in the capital.
Workers performed the logical actions given the tiles they were sitting on. Most military units I left in place, figured you're fogbusting anyway.
Finished a Library in the Copper city, started another Settler. Debated about a Worker, but you have 7 Workers currently and not so many tiles currently in need of improvement without Iron Working. Better to push out the borders I think.
Demographics.
Hope I didn't mess anything up.
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No worries if you did.
I figured I was missing this turn, and wasn't too bothered by the idea.
June 25th, 2014, 20:46
(This post was last modified: June 25th, 2014, 20:49 by Cyneheard.)
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LP - I'm going to be out of town this weekend. I should be able to play Thursday's turn, but Friday/Saturday/Sunday will be an issue (T84-86).
I'll put signs in-game during this turn and the next, and try to lay out what I'm trying to do in the thread when I've figured it out.
EDIT: I've been doing my best to play after Pindicator. That probably won't happen for T83, as I'll need to play in the morning.
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Sure, no worries.
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LP, if Pindicator declares war to do anything more than pop a fogbuster, then I'm probably going to need a pause to figure out what all needs to be done. I don't think he will, but he's definitely built up an army. Unfortunately, a front city would be a real junker of a city, so I've got to worry about my far north and my far south.
We'll have a WC + Settler that can load onto the Galley's current location on T86; they will then go 2SW to unload + settler on T87 on Dhalpir's island. I labelled the workers A-F as needed.
I think I can stand up that location without too much trouble. The outside-of-borders units can do whatever.
I will have forum access, but not CIV.
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Turn 84
Workers and Settler moved as requested. Whips performed as indicated by the signs.
I starting moving the Scout within your borders west in case you're interested in loading him on the Galley to explore islands at some point.
Demographics.
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Turn 85
More whips and Worker moves as indicated. Removed signs for which I'd already performed the actions.
Founded the new city south of the capital. Looks like you're going with a Dune planet theme, so named the new city "Ix".
Demographics.
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Thanks - Ix is perfect.
I will be able to cover T86 on Monday, so you're good.
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Looks like you forgot to hit "end turn" after playing. Logged in to do so for you.
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