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[SPOILERS]Cyneheard's Middle Eastern Domination

Note to self:

Playing the turn after a night at the bar is not always the best idea. I had forgotten to end turn (fortunately, that only held up the game by 5 minutes or so).

T32: Settler will complete with 2 chops. Revolt to Slavery T33, and build Sietch Tabr with 1st ring Copper/wet corn and 2nd ring plains cows.
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Turn 81

Finished a War Chariot in the capital. No idea of your plans with no posts for 2 months, but you don't seem to be gearing up for war given the lack of Barracks everywhere. Several city sites marked out though, and expansion is a good idea at this stage of the game. So, started a Settler in the capital.

[Image: Civ4ScreenShot5777.JPG]

Workers performed the logical actions given the tiles they were sitting on. Most military units I left in place, figured you're fogbusting anyway.

Finished a Library in the Copper city, started another Settler. Debated about a Worker, but you have 7 Workers currently and not so many tiles currently in need of improvement without Iron Working. Better to push out the borders I think.

[Image: Civ4ScreenShot5779.JPG]

Demographics.

[Image: Civ4ScreenShot5780.JPG]

Hope I didn't mess anything up. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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No worries if you did.

I figured I was missing this turn, and wasn't too bothered by the idea.
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LP - I'm going to be out of town this weekend. I should be able to play Thursday's turn, but Friday/Saturday/Sunday will be an issue (T84-86).

I'll put signs in-game during this turn and the next, and try to lay out what I'm trying to do in the thread when I've figured it out.

EDIT: I've been doing my best to play after Pindicator. That probably won't happen for T83, as I'll need to play in the morning.
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Sure, no worries. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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LP, if Pindicator declares war to do anything more than pop a fogbuster, then I'm probably going to need a pause to figure out what all needs to be done. I don't think he will, but he's definitely built up an army. Unfortunately, a front city would be a real junker of a city, so I've got to worry about my far north and my far south.

We'll have a WC + Settler that can load onto the Galley's current location on T86; they will then go 2SW to unload + settler on T87 on Dhalpir's island. I labelled the workers A-F as needed.

I think I can stand up that location without too much trouble. The outside-of-borders units can do whatever.

I will have forum access, but not CIV.


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Turn 84

Workers and Settler moved as requested. Whips performed as indicated by the signs.

[Image: Civ4ScreenShot5847.JPG]

I starting moving the Scout within your borders west in case you're interested in loading him on the Galley to explore islands at some point.

[Image: Civ4ScreenShot5848.JPG]

Demographics.

[Image: Civ4ScreenShot5846.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 85

More whips and Worker moves as indicated. Removed signs for which I'd already performed the actions.

[Image: Civ4ScreenShot5854.JPG]

Founded the new city south of the capital. Looks like you're going with a Dune planet theme, so named the new city "Ix".

[Image: Civ4ScreenShot5855.JPG]

Demographics.

[Image: Civ4ScreenShot5856.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Thanks - Ix is perfect.

I will be able to cover T86 on Monday, so you're good.
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Looks like you forgot to hit "end turn" after playing. Logged in to do so for you. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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