Pindicator is Washington of Carthage Dinoland
The combination of Washington and Carthage is one that makes me feel warm and snuggly, and presses all the right kinds of synergy buttons. And if you've followed any of my games before you know how I get all warm and tingly all over when it comes to synergy. Expansive is the top trait left after our bans, and in pairing it with CHM I'd rate Washington as the fourth best leader left to pick after the bans were taken into account.* I'd also put Washington as one of the most under-utilized leaders on RB, at least in relation to his value. I probably value CHM a little more than the average RBer, though.
Expansive, aside from being its normal awesomeness of half-price granaries and cheap workers, also gives half-price harbors. So what better civ to pair it with than one with a harbor UB? With cothons costing 60h I can have a mini TGL in all my coastal cities at the cost of a 2-pop whip. Now, this isn't nearly as awesome for a couple reasons. First of all, harbors are not a building that you normally put in your cities. So me getting all excited about half-priced cothons is like me getting all excited about buying a new Plasma TV because it's on sale at 50% cheaper than a normal TV. It's a great deal ... if you're in the market for a television. But if you don't watch a lot of TV (like myself) and weren't looking to buy a TV in the first place then it's spending extra money, not saving extra extra money. Building Cothons are a lot like this. You weren't going to build a harbor in that city with any other civ, so you've got to budget for spending more hammers in each city. Also see: Hammam, Ottomans.
With that said, with foreign trade routes and Currency a classical era city usually has two-2c trade routes for 4c total. Adding a Cothon will more than double that, increasing the city to three-3c trade routes, or the equivalent of a free village. So it is still worth building and I'll be adding them where appropriate. I also will likely head for Compass earlier than most games, possibly right after Currency and HBR.
Trait #2 is Charismatic, and here things get a little more straight-forward. I plan on building Numidians, which already come with 1 free promotion. Taking Charismatic as a trait means I will have more free promotions than my neighbors. And those promotions stick around as I upgrade from Numidian to Knight to Cuir and beyond. I'm sure at some point this game I won't be able to help myself and will put a GG on a mounted unit and stack Flanking2 with Tactics just to have an absurd level of withdraw. But really the goal is to gain an advantage by having better promoted units than my opponents, and then saving those promotions by upgrading those units later in the game.
Forgetting about Carthage for a bit here, EXP & CHA both help out early whipping. EXP will let us get granaries up fast, and CHA will add more to the early happy cap and let us stack whips more often. If we can land Stonehenge (and quite honestly that's a very big if) then we'll be pseudo-CRE and have an extra happy cap to play with. Both of our IND leaders have good motivation for building 'Henge, so more likely we'll just be looking to use monuments to pop city borders since they'll be so cheap.
Finally, the big strike against this pick is it doesn't fit the start. Fishing is useless, and I have no techs that help hook up the food in the starting BFC. So after Hunting - Agriculture - AH, the next choice is going to be between plains cottages with Pottery or Bronze Working for chops and whipping. Either way it looks like a second worker is going to be superfluous until we get one of those next techs.
Maybe I will go back-to-back settlers?
Well, I've put myself into an early pickle with tech choices. I hope the synergy I'll get later on is worth it!
Washington Rates It:
He might be a little biased...