Civ 5 has problems with uber cities? I disagree... in fact Civ 5 suffers more from having flat indistinguishable cities. The multipliers aren't big enough to distinguish them; the national wonders in Civ 5 aren't anywhere near Civ 4's 100% boosts. There's no specialization like a Globe Theater whipping farm or National Epic running fifteen specialists. There's not even an Academy or Civ 4's Bureaucracy multiplier. Those create uber capitals in Civ 4 worse than in 5. The only uber city lever in Civ 5 is Petra and that only happens with really lucky or start-scummed terrain. And the gigantic food costs do cap "tall" expansion.
The "perfect ring" abuse of distance tiebreakers was patched out of Civ 3 once it became known. I remember Soren himself doing it which puts the timeframe in probably the last expansion. Even so, this made a difference of no more than 0.5 gold per city on average and was way overblown in discussions compared to its actual impact.
Removing distance costs was a good idea, although Civ 4 by no means prevented Chile or New World gameplay. You just had to be smart about preparing for and executing the Forbidden Palace well.
The "perfect ring" abuse of distance tiebreakers was patched out of Civ 3 once it became known. I remember Soren himself doing it which puts the timeframe in probably the last expansion. Even so, this made a difference of no more than 0.5 gold per city on average and was way overblown in discussions compared to its actual impact.
Removing distance costs was a good idea, although Civ 4 by no means prevented Chile or New World gameplay. You just had to be smart about preparing for and executing the Forbidden Palace well.