OK, so Thoth ended up getting a third tech from *my* hut. This is not a very good way to start a relationship.
There is also this comment from Thoth in the PB24 tech thread, which goes against what we have already determined from CivStats:
Quote:I've no problem replaying my turns the same way the 2nd time around.
But I must insist on keeping the 3 techs I've already popped from huts.
For those who havent read the thread, game admins are considering a restart after espionage was toggled Off for this game. I am not sure how one pops a hut while they are not logged in, so I sense a bit of misdirection. If anyone wants to shed some light on anything I may be missing regarding this early bounty, I would be glad to hear it.
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Seems like now is as good a time as any to revisit the Pottery v. BW discussion. I truly feel that going for
Bronze Working first will be in our best interests.
Pottery - Granary
Even though the timing of the Granary in Istanbul is ideal, it will really have no purpose until we are able to slave something down from Size 4 in either city. And city 2 is going to grow so quickly with minimal shields that it would not be built before the population caps out.
Pottery - Cottages
As far as Cottages go, I'll admit that I habitually devalue them in the early game. However, that is not my reasoning for delaying them here. It's just that our Worker (and possibly another) will be busy farming and mining City 2.
BW - Slavery
Slavery can be used right away to get that second worker. I am also going to establish that all whips will be 2-pop since our cities will be capped at pop 3 for 10 turns afterward.
BW - Chopping Forests
Our land is surrounded by Forests and Jungle (IW needed), so the earlier the better in getting to it. This can be used in tandem with Slavery to get tough builds like the Ikhanda and Library done more quickly.
BW - Copper and Impi
After Thoth landed his third tech, I decided to see how he fared in games past. He came in 2nd in both RB15 and RB19. I also learned that some of the other players are not averse to a Warrior rush if the mood is right. Long story short, I don't want to be an unwitting victim this early in the game.
The land surrounding our capital was made for our UU, the Impi. I would also like to know the location of Copper before embarking on a third city. It doesn't even have to be connected right away; I just want to have that club in my bag if I have to call an audible.
I am sure there will be more to consider in the next 20 turns once things play out a bit more, but that is my stance for now. Perhaps that will change once I am a bit less riled up about the lost hut, but I doubt it.