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Let's try again! New PB game...

So-called Boldly Mod. High difficulty. AI gets all leader traits, all UBs and UUs. Where there is overlap on UBs the AI gets a combo building encompassing the traits of the several combined UBs. Think courthouse that is like a SA (frequent whips) that gets Rauthaus discounts and is available at priesthood (Sumer CH things), etc.

Xenu came up with this and plastered my name on it. Could be fun as a cooperative AI game.
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Ha ha that sounds like it would be something alright. Hopefully this wouldn't be on Deity. Heck, I wonder how all those bonuses would affect Noble level.
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(January 24th, 2015, 22:41)Boldly Going Nowhere Wrote: So-called Boldly Mod. High difficulty. AI gets all leader traits, all UBs and UUs. Where there is overlap on UBs the AI gets a combo building encompassing the traits of the several combined UBs. Think courthouse that is like a SA (frequent whips) that gets Rauthaus discounts and is available at priesthood (Sumer CH things), etc.

Xenu came up with this and plastered my name on it. Could be fun as a cooperative AI game.

Units:

Code:
            <Units>
                <Unit>
                    <UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType>
                    <UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
                    <UnitType>UNIT_ARABIA_CAMELARCHER</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
                    <UnitType>UNIT_AZTEC_JAGUAR</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_ARCHER</UnitClassType>
                    <UnitType>UNIT_BABYLON_BOWMAN</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
                    <UnitType>UNIT_BYZANTINE_CATAPHRACT</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_HORSE_ARCHER</UnitClassType>
                    <UnitType>UNIT_CARTHAGE_NUMIDIAN_CAVALRY</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
                    <UnitType>UNIT_CELTIC_GALLIC_WARRIOR</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
                    <UnitType>UNIT_CHINA_CHOKONU</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_CHARIOT</UnitClassType>
                    <UnitType>UNIT_EGYPT_WARCHARIOT</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType>
                    <UnitType>UNIT_ENGLISH_REDCOAT</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
                    <UnitType>UNIT_ETHIOPIAN_OROMO_WARRIOR</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
                    <UnitType>UNIT_FRENCH_MUSKETEER</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_CANNON</UnitClassType>
                    <UnitType>UNIT_GERMAN_KANONE</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
                    <UnitType>UNIT_GREEK_PHALANX</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_PIKEMAN</UnitClassType>
                    <UnitType>UNIT_HOLY_ROMAN_LANDSKNECHT</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
                    <UnitType>UNIT_INCAN_QUECHUA</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_WORKER</UnitClassType>
                    <UnitType>UNIT_INDIAN_FAST_WORKER</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_MACEMAN</UnitClassType>
                    <UnitType>UNIT_JAPAN_SAMURAI</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_WAR_ELEPHANT</UnitClassType>
                    <UnitType>UNIT_KHMER_BALLISTA_ELEPHANT</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_CATAPULT</UnitClassType>
                    <UnitType>UNIT_KOREAN_HWACHA</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_ARCHER</UnitClassType>
                    <UnitType>UNIT_MALI_SKIRMISHER</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_SPEARMAN</UnitClassType>
                    <UnitType>UNIT_MAYA_HOLKAN</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_HORSE_ARCHER</UnitClassType>
                    <UnitType>UNIT_MONGOL_KESHIK</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
                    <UnitType>UNIT_NATIVE_AMERICA_DOG_SOLDIER</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_GALLEON</UnitClassType>
                    <UnitType>UNIT_NETHERLANDS_OOSTINDIEVAARDER</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
                    <UnitType>UNIT_OTTOMAN_JANISSARY</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_CHARIOT</UnitClassType>
                    <UnitType>UNIT_PERSIA_IMMORTAL</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_CARAVEL</UnitClassType>
                    <UnitType>UNIT_PORTUGAL_CARRACK</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
                    <UnitType>UNIT_ROME_PRAETORIAN</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_CAVALRY</UnitClassType>
                    <UnitType>UNIT_RUSSIA_COSSACK</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_CUIRASSIER</UnitClassType>
                    <UnitType>UNIT_SPANISH_CONQUISTADOR</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
                    <UnitType>UNIT_SUMERIAN_VULTURE</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_MACEMAN</UnitClassType>
                    <UnitType>UNIT_VIKING_BESERKER</UnitType>
                </Unit>
                <Unit>
                    <UnitClassType>UNITCLASS_SPEARMAN</UnitClassType>
                    <UnitType>UNIT_ZULU_IMPI</UnitType>
                </Unit>
            </Units>

I don't remember what the solution was to several UUs that had the same unit type (phract vs. Camel Archer, etc). Xenu?

I think the long and short is that you'd just want a ton of catapults fighting against this combined UU army.
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I don't remember us worrying too much about solving that problem. As I recall we were focused that day on making a beer run and getting out to the beach before we wasted the whole day messing around with a crazy Civ mod. cool

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Sounds brutal, but definitely makes a team game against the AI more challenging.
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For those of you who haven't heard, Cal and I are doing a team human vs team AIs game, just for fun, over here:
http://realmsbeyond.net/forums/showthread.php?tid=7357

Feel free to lurk, offer unsolicited advice, and ridicule our play!
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Just noticed this thread, and if it's still looking for players I'd be interested. Can't remember the last time I played any sort of team game, so could be interesting. Just hopefully I find a teammate that can help make it so I don't screw up too much. smile
Basically need a teammate that doesn't mind the fact that I don't do all that crazy micro and calculating and super long-term planning. I tend to make short-term goals and spur of the moment decisions....unless I get nudged otherwise.
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Well, if there is sufficient interest we could certainly get a game going, but I'm not even sure if the original people who said they were interested still would be. I know I'd still be glad to do it.

So, let this be a second go at it...post if you're interested (or still interested) in playing!
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I am still interested in a team game, where we can all hopefully experiment with some silly tactics!
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